Poll: Does Survival horror still exist?

Recommended Videos

Tinneh

New member
Oct 10, 2009
1,059
0
0
Look, good topic, but please in the future, I'm sure most of us Escapists would appreciate that you do not offset the integrity of the poll with something like "Pies." Keep in mind I'm not trying to be mean, I was just criticizing.
 

A Weary Exile

New member
Aug 24, 2009
3,783
0
0
I am firm in the belief that Demon's Souls is actually a Survival/horror game incognito, while playing it I was dreading almost every encounter, planning how to take down every enemy, and tightly managing my inventory so as not to run out of crucial items. Even the little dreglings can take you out if you're not paying attention, that combined with the overall dark and gloomy tone I think qualifies it as a survival/horror game.

Although I must admit once I got really good at playing it was no longer scary because I knew exactly how to take down every type of enemy with minimal or no damage.
 

Amethyst Wind

New member
Apr 1, 2009
3,186
0
0
I'm rather hoping Hydrophobia is more survival horror than action, especially because of one simple fact:

You can't kill water by shooting it.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,984
5,870
118
Today's games need to be epic, fastpaced and have online capabilities.

Survival-horror games are intimate and slow single-player experiences.

Do the math.
 

SnippyWings

We're on a bridge charlie!
Aug 25, 2009
81
0
0
guardian001 said:
Yes. Yes it does. [http://www.amnesiagame.com/#main]

It's sort of a successor to Penumbra, if you've ever played that.
I have no idea why but I had to close that after a minute.
and im usually pretty good with horror.
 

Icehearted

New member
Jul 14, 2009
2,080
0
0
I've always thought that was an odd name for a genre... like saying "shine get" or something. Why not horror? Usually games require survival, so that seems redundant. I don't really give a rat's, since in all honesty there's never been a one that struck me as being anything more than an example of bad storytelling and lots of loud noises.

Now if they can make a game that gives me a nervous knot in my stomach like I had during the first half of Jeepers Creepers, I'd so be onto it again.
 

Bonkekook

New member
Nov 5, 2008
162
0
0
Survival Horror is still out there, it's just harder to find, with games like RE 5 ruining it. You have to look a little harder for them.
 

Daedalus1942

New member
Jun 26, 2009
4,164
0
0
sephiroth1991 said:
Simple question does Survival horror still exist?

Looking back on the latest Survival horror games, can we really say they are true Survival horror?
You seriously don't think Dead Space was survival horror?
 

Daedalus1942

New member
Jun 26, 2009
4,164
0
0
guardian001 said:
Yes. Yes it does. [http://www.amnesiagame.com/#main]

It's sort of a successor to Penumbra, if you've ever played that.
Oh wow. i can't wait for it. I loved the penumbra series. Such atmosphere, great story and many many many wtf! moments.
 

Audemas

New member
Aug 12, 2008
801
0
0
Daedalus1942 said:
sephiroth1991 said:
Simple question does Survival horror still exist?

Looking back on the latest Survival horror games, can we really say they are true Survival horror?
You seriously don't think Dead Space was survival horror?
I would say that Dead Space had more action than horror. There were some points where even when I played on the highest difficulty, I had more than enough ammo to get me through the two chapters. Don't get me wrong some parts of the game got me, but that isn't true survival horror. True survival horror games should make you afraid to turn the next corner or open the next door because you're too afraid to move. I honestly miss games like this and I hope that someone does the survival horror genre right soon.
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
0
0
Dead Space scared the crap out of me. until every "dead" baddie i ran into wan't dead. But then when we..
went down to the planet, that was quite nerve racking
Dead Space was the most surprisingly good game i have ever played.
 

TheRocketeer

Intolerable Bore
Dec 24, 2009
670
0
21
A lot of people's definition of 'survival horror' is 'classic Resident Evil.' Anything diverging from what Resident Evil, considered the genesis of the genre, had done is wrong in their minds: Limited inventory space, terrible, terrible controls, a strict rationing of supplies, puzzles so mind-shatteringly stupid that it makes you think of the worst examples of point-and-click adventure games, and even the mortal sin of rationed saves. Note that none of that is any more than incidentally related to survival OR horror.

It is the same kind of fallacious thinking that makes people say 'role-playing game' when they mean 'level grinder with magic swords.' The genre is being confused for the cruft it has become associated with, rather than for the actual core values and goals of the genre. For genres that are named FOR their mechanics like real-time strategy or first-person shooter, this is a non-issue. But genres like survival horror that were named along the lines that genres of other media were are today hamstrung by their association to outdated, often worthless mechanics that someone in the eighties or nineties mistakenly thought would be clever, unfortunately preserved by the suicidal tendency of developers to appease fans at the expense of gamers.

Survival horror certainly has changed, but it has changed for the better. The mechanics that Resident Evil popularized did a lot to hold the genre back. They did nothing to provide an intriguing experience, but genre veterans would have it no other way and would suffer no innovation. I think genre outsiders slowly figured out why survival horror was and is a niche genre: mixing the above bad mechanics with violence and horror icons like zombies, ghosts, demons and what have you, is not the same as providing horror. That's just providing things associated with horror. This isn't the same thing, just like making a turn-based strategy game in which the three sides were Van Halen, Pink Floyd, and Journey isn't the same as making a music game. That's just throwing something music-related into completely inappropriate mechanics. Not that I wouldn't totally buy that game. I just wouldn't expect an actual music game, and wouldn't expect music games in the future to incorporate elements of turn-based strategy if that game became inexplicably popular.

The mechanical choices of Resident Evil almost invariably hamper the experience rather than supplement it. A good rule of mine is that doing the opposite of what classic Resident Evil would do will almost always supply the right choice. To test this theory, let's look at a few examples.

Silent Hill 2
This game is fairly dated by now, and much of its structure holds true to the old RE model.
Compare: Both games feature tank controls, bad voice acting, gratuitous, illogical puzzles, bad camera, and combat made more dangerous by its unpredictability and clunkiness. Note that these are almost universally cited as the worst aspects of the game, which the game is considered good in spite of.
Contrast: Whereas the plot of Resident Evil is invariably centered on guiding a flat character through an ocean of gore to find a hidden lab to blow up, Silent Hill 2 is celebrated all these years later for its gripping, cerebral narrative based on self-discovery, introspection, punishment, and redemption. The game's focus on atmosphere and immersion, rather than the constant metagaming that dominates and characterizes classic RE, is considered by many to be the key to the game's longevity. Supplies, while often scarce, can be carried in any amount, and the player may save at any save point without further restriction.

Fatal Frame II: Crimson Butterfly
A bit more recent, the Fatal Frame series features unique mechanics and ideas.
Compare: Both games often have you exploring mansions with tank controls and earning the ire of the restless dead. Metagame thinking and power gaming often occur to the detriment of the setting; though great emphasis is placed on immersion, it is somewhat damaged by the constant attention that must be paid to your 'arsenal,' in the form of setting up encounters to score big points to buy powerups and upgrade your camera weapon.
Contrast: Fatal Frame II was centered around a folklore-rich setup taking place in the aftermath of a great supernatural calamity. Rather than relying on the danger of combat or shock scares to provide a semblance or fear, Fatal Frame focuses on the terror inherent in isolation and instability, the feeling that you are trapped and never safe. Rather than meeting psychotic scientists who want to take over the world, the player is constantly confronted by the tormented spirits of the calamity, either reliving their last moments or lashing out in confusion and pain. A sense of victim-versus-victim is an instrumental complement to the greater theme of marching deliberately, if inexorably, toward your own terrible fate. Although healing items are at a premium, the player is never left without an offensive option; ammunition is not very scarce and you cannot run out of the weakest type of ammunition. Saving occurs at save points and is otherwise unconstrained.

Condemned: Criminal Origins
A product of the current console generation, Condemned is often indicative of the current direction of modern horror.
Compare: I've got nothing. The games are as unalike as they could be.
Contrast: Condemned is a first-person game centering on the role of Ethan Thomas, a well-developed character. an investigator of violent serial crimes. The combat is almost entirely melee-focused, with guns making a welcome but temporary addition to your arsenal. Condemned contains two related but distinct plots, being the pursuit of a mysterious serial killer and coping with the unexplainable phenomena tearing the city (and your own mind) apart. Although the player may only hold one weapon at a time, they do not break and are found all but constantly throughout the course of the game. Healing can't be taken with the player, but is found at regular intervals. The player may save at any time, without restriction. Combat is frantic and dangerous yet intuitive and fluid. the horror in the game is derived from the constant feeling of vulnerability and the fear of the unknown, which is delivered by the unexplained deterioration and insanity of the city around you, and the ever-more frequent collisions with an inhuman force. There is next to no backtracking, and instead of emblem juggling and key collection, gameplay diversions include simplistic but fun forensics exercises. Immersion is all but unbroken throughout the game, and metagaming is inextant. Voice acting and characterization are well-done, and the game controls as intuitively and easily as any modern first-person game. Note also that while Resident Evil's drastic changes in the fourth game were seen as a revitalization, the huge changes to Condemned's sequel were mainly seen as tragedies, rendering a continuation to the series highly unlikely.

As time has moved on, the precepts of classic RE-style survival horror have been all but abandoned, and entries into the genre are better off for it. If survival horror as it was recognized a decade or more ago ceases to exist entirely, nothing at all of value will be lost. The first Resident Evil game is seen now as an unintentionally hilarious way of how not to do anything right in a game, even as it continues to spawn completely unironic progeny.

I would argue that survival horror did not and could not exist under the burden imposed on it by the old genre tenets. As more and more of the process-oriented thinking was cast off, more and more goal-oriented thinking became apparent. Rather than concern over working a new survival horror title into the rigid and unsavory yet inexplicably obligatory mechanical and philosophical standards laid down for them, a slow change to thinking about and solving the simple question "How best can I make the player afraid?" began to spawn the new face of horror we see in Condemned, Dead Space, and BioShock. (Full disclosure: I didn't think BioShock was in any way shape or form scary, but a lot of people seem to think it had some sort of horror focus.)

I can't think of a single drawback to this change, and anyone pining for the old days mystifies me. What could be bad about abandoning ineffective, aggravating mechanics based around metagaming and frustration, especially if in return we receive a new generation of games based on the inexplicably recent philosophy of gameplay subservient to plot, characters, immersion, and mindful, robust utilization of the medium? Of pursuit of the raw and unflinching face of terror rather rather than the swaddling of stale, unsatisfying action in bad, illogical 'puzzles' and cheap shock scares? If that's the choice with which we, not as fans but as gamers, are presented, then I'll be the first across that threshold, flashlight in hand.

Survival horror is dead. Long live survival horror.
 

mad825

New member
Mar 28, 2010
3,379
0
0
wtf?

either some people have just started playing "computer games" (dumbed down for ya ;)) or people have been spending too much time playing RTS's/halo

RE(5) IS and STILL is a survival horror even though the storyline has kinda gone a bit lame.
 

Nouw

New member
Mar 18, 2009
15,607
0
0
Alan Wake. Its coming soon and it looks freaky as.

I was going to say the new AVP but that might be me.
 

sephiroth1991

New member
Dec 3, 2009
2,318
0
0
Daedalus1942 said:
sephiroth1991 said:
Simple question does Survival horror still exist?

Looking back on the latest Survival horror games, can we really say they are true Survival horror?
You seriously don't think Dead Space was survival horror?
No i don't; the ammo was plentiful, alot explosions and i never regreted each encounter, it also lacked in ambience
 

Bonkekook

New member
Nov 5, 2008
162
0
0
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.