Poll: Does Survival horror still exist?

Recommended Videos

Bonkekook

New member
Nov 5, 2008
162
0
0
mad825 said:
sephiroth1991 said:
mad825 said:
RE(5) IS and STILL is a survival horror even though the storyline has kinda gone a bit lame.
You think RE5 was a survival horror, in what way?
do I need to explain? the game engine hasn't changed much
Bonkekook said:
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.
Lmao, I must admit RE5 is more of an action game although I guess the guys at capcom did'nt want another hardcore horror however it still retains the horror element

btw THEY ARE NOT F***ing ZOMBIES
They can call them whatever they want, what, ganados? They are nothing but slightly more athletic and intelligent zombies. When something spits, screams and runs at me in a Resident Evil game, it's a zombie.
 

Bonkekook

New member
Nov 5, 2008
162
0
0
Zeromaeus said:
Bonkekook said:
Zeromaeus said:
Bonkekook said:
Zeromaeus said:
Icecoldcynic said:
TheTaco007 said:
Dead Space?
In dead space you're given pretty effective weaponry and are fully able to kill pretty much everything you come across. It's a lot more action focused.
Ammunition is pretty scarce in impossible mode and a scratch can kill you...
I think that's part of the problem as well. Almost all games now seem to have multiple difficulties. I don't remember much to the old survival horror because I didn't play them when I was younger, but I don't remember much in the way of changing difficulties. Let me know if I'm wrong though.
RE had normal and hard modes as far as I remember...
Ok. Were they both available off the bat, or was Hard unlocked later? (I was one of those kids not allowed to play stuff like that. :/)

My point is that, after someone mentioned BioShock, BioShock has an easy mode, which takes away from the horror aspect. You have to truly believe that you are going to die. Giving someone the opportunity to unlock infinite rocket launchers in RE 5 by beating the game in EASY mode defeats the whole purpose of horror.
Wait...
Are you saying BioShock is horror?
BioShock isn't scary. At all.
I've played from beginning to end on hard mode with only incinerate (and call Eleanor). It wasn't hard and it wasn't scary.
BioShock has horror aspects. It's not meant to be scary, though.
 

TheSquirrelisKing

New member
Mar 23, 2010
229
0
0
ethan22122 said:
imagine a survival rpg/shooter...
Um, you mean like System Shock? Still, someone should do that, could make it like fallout, only with stronger bad guys and maybe a super annoying weapon degradation feature...oh, and makes caps rare as hell. Bioshock, the "spiritual successor" to System Shock 2, eh, I would not classify that as survival horror necessarily.
As for the modern day survival horror, I really think that the last one we saw was Silent Hill Shattered Memories, which I feel by definition at least was survival horror.
But as long as I can pop in Silent Hill 2, System Shock 2, or clock tower (now there was a survival horror game) I don't feel too bad.
Daedalus1942 said:
sephiroth1991 said:
Simple question does Survival horror still exist?

Looking back on the latest Survival horror games, can we really say they are true Survival horror?
You seriously don't think Dead Space was survival horror?
Dead Space was survival horror in the same fashion that Resident Evil is a survival horror. The creatures are scary. Don't get me wrong, it was a fun game, but really it was a step above the latest Doom game in terms of survival horror.
 

snow

New member
Jan 14, 2010
1,034
0
0
Bonkekook said:
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.
A multiplayer (2+ player) Horror is capable of giving you the chills, it just needs to be done correctly, in which RE 5 did not do... I remember having a game for the sega saturn where you had a team of anywhere between 1-(7?) with you for a good portion of the game. Even with all those people the critters in the game had me a nervous wreck.

This was due to the critters being extremely fast, you and your team being averagely slow. Not to mention the fact that if some one died on your team, they were gone from the game forevers till you started over.

Ammo for your default was unlimited, yet considerably weak, and this was a FPS if I remember correctly.. I honestly cannot remember the name of the game, but I remember having moments of dread despite having a team that I could command..

If they had made the 2 characters in RE 5 weaker in a lot of ways, the game would have been scary as hell despite the fact that you're not alone... If anything they should have a game where 1 players strengths, are another players weaknesses, and they are both fairly weak to begin with... The characters in RE 5 were simply overpowered...

A horror game where you're not alone can still be a very chilling experience, we're just waiting for developers to get it right. So don't bash RE5 for attempting it, because that will drive the idea away and we will never get to see a successful multiplayer horror experience that has the potential of it's single player predecessors.

Developers are confused right now, due to the love and hate of what horror games are at the moment... So much love and hate for the old controls, so they went the opposite and got equal amount of the hatred and love... Once they find that equal balance, I'm sure horror games will be truly chilling again.
 

Bonkekook

New member
Nov 5, 2008
162
0
0
snowfox said:
Bonkekook said:
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.
A multiplayer (2+ player) Horror is capable of giving you the chills, it just needs to be done correctly, in which RE 5 did not do... I remember having a game for the sega saturn where you had a team of anywhere between 1-(7?) with you for a good portion of the game. Even with all those people the critters in the game had me a nervous wreck.

This was due to the critters being extremely fast, you and your team being averagely slow, the fact that if some one died on your team, they were gone from the game forevers till you started over.

Ammo for your default was unlimited, yet considerably weak, and this was a FPS if I remember correctly.. I honestly cannot remember the name of the game, but I remember having moments of dread despite having a team that I could command..

If they had made the 2 characters in RE 5 weaker in a lot of ways, the game would have been scary as hell despite the fact that you're not alone... If anything they should have a game where 1 players strengths, are another players weaknesses, and they are both fairly weak to begin with... The characters in RE 5 were simply overpowered...
Amended. I should have said that (2) The people with you still don't make you feel safe.

I agree it could be done, the way you put it. The main point of my post is that RE 5 was not done well to be a survival-horror.
 

snow

New member
Jan 14, 2010
1,034
0
0
Bonkekook said:
snowfox said:
Bonkekook said:
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.
A multiplayer (2+ player) Horror is capable of giving you the chills, it just needs to be done correctly, in which RE 5 did not do... I remember having a game for the sega saturn where you had a team of anywhere between 1-(7?) with you for a good portion of the game. Even with all those people the critters in the game had me a nervous wreck.

This was due to the critters being extremely fast, you and your team being averagely slow, the fact that if some one died on your team, they were gone from the game forevers till you started over.

Ammo for your default was unlimited, yet considerably weak, and this was a FPS if I remember correctly.. I honestly cannot remember the name of the game, but I remember having moments of dread despite having a team that I could command..

If they had made the 2 characters in RE 5 weaker in a lot of ways, the game would have been scary as hell despite the fact that you're not alone... If anything they should have a game where 1 players strengths, are another players weaknesses, and they are both fairly weak to begin with... The characters in RE 5 were simply overpowered...
Amended. I should have said that (2) The people with you still don't make you feel safe.

I agree it could be done, the way you put it. The main point of my post is that RE 5 was not done well to be a survival-horror.
Yeah I agree with ya there, RE 5 was not done right.. I feel they were just trying to please the fans a bit too much. Hopefully they'll learn from their mistakes and continue attempting multiplayer survival horror games, instead of dropping the idea all together..

I just don't think people realize what the problems really were with that game. You hear plenty of "Yah it wasn't scary because there was a 2nd person.." No no no h'nuuuuu! The real problem was, they created one overpowered character, and duplicated that character..

I just don't understand how that even got out the door let alone a few test runs.
 

Bonkekook

New member
Nov 5, 2008
162
0
0
snowfox said:
Bonkekook said:
snowfox said:
Bonkekook said:
Horror is based on the feeling of either (1) Being Alone or (2) Having the feeling that anyone with you is useless.

RE 5 GIVES YOU A PARTNER that, while completely useless when it comes to item management, can still headshot with a pistol across the map. There's no horror aspect. A Co-Op horror game is one of the stupidest concepts ever, at least the way RE 5 did it. It was an action game with zombies.
A multiplayer (2+ player) Horror is capable of giving you the chills, it just needs to be done correctly, in which RE 5 did not do... I remember having a game for the sega saturn where you had a team of anywhere between 1-(7?) with you for a good portion of the game. Even with all those people the critters in the game had me a nervous wreck.

This was due to the critters being extremely fast, you and your team being averagely slow, the fact that if some one died on your team, they were gone from the game forevers till you started over.

Ammo for your default was unlimited, yet considerably weak, and this was a FPS if I remember correctly.. I honestly cannot remember the name of the game, but I remember having moments of dread despite having a team that I could command..

If they had made the 2 characters in RE 5 weaker in a lot of ways, the game would have been scary as hell despite the fact that you're not alone... If anything they should have a game where 1 players strengths, are another players weaknesses, and they are both fairly weak to begin with... The characters in RE 5 were simply overpowered...
Amended. I should have said that (2) The people with you still don't make you feel safe.

I agree it could be done, the way you put it. The main point of my post is that RE 5 was not done well to be a survival-horror.
Yeah I agree with ya there, RE 5 was not done right.. I feel they were just trying to please the fans a bit too much. Hopefully they'll learn from their mistakes and continue attempting multiplayer survival horror games, instead of dropping the idea all together..

I just don't think people realize what the problems really were with that game. You hear plenty of "Yah it wasn't scary because there was a 2nd person.." No no no h'nuuuuu! The real problem was, they created one overpowered character, and duplicated that character..

I just don't understand how that even got out the door let alone a few test runs.
Let me just say that the problems with that game were more than just the Co-Op system.

I love playing through games that have a "scary" side, and RE 5, even when I played with a bot, never felt scary. You spend over half the game in "light" environments, meaning sunny, brighter, etc. I understand the concept of flashlights is overused, but it almost felt like they were either so confident we'd be scared no matter what the environment, or that they were too worried about people judging it for using over-used cliches.

I haven't played the new DLC yet though. Maybe there's some improvement.
 

RanD00M

New member
Oct 26, 2008
6,946
0
0
Aqualung said:
Nouw said:
Alan Wake. Its coming soon and it looks freaky as.

I was going to say the new AVP but that might be me.
Alan Wake isn't survival horror, though. :) It's psychological action thriller.
But isn't that technically the same thing?
Totenkopf said:
Just take a look at:

Killing Floor
An awesome game, isn't it?
It's way to actiony to be considered Survival Horror.Horror,maybe. But Survival Horror,don't think so.
 

Turtleboy1017

Likes Turtles
Nov 16, 2008
865
0
0
maddawg IAJI said:
Deadrising was Survival Horror.
Yes, and if anyone argues other wise about this, look at the two words.

Survival: You are surviving. Horror: Zombies are horror.

We should really get a new genre that describes these games you guys so desperately want... something like "Survival Horror, only everything can kill you and you can't kill anything. Oh and also puzzles."
 

Bonkekook

New member
Nov 5, 2008
162
0
0
Turtleboy1017 said:
maddawg IAJI said:
Deadrising was Survival Horror.
Yes, and if anyone argues other wise about this, look at the two words.

Survival: You are surviving. Horror: Zombies are horror.

We should really get a new genre that describes these games you guys so desperately want... something like "Survival Horror, only everything can kill you and you can't kill anything. Oh and also puzzles."
The main point of Dead Rising was not to survive(despite what the cutscenes would tell you), it was to have the most fun you could using as many items as possible to beat everyone up. Note that this is proven by the fact that you could let the story run out and just run around beating up on zombies. And before you call me a hater, that's probably my 4th favorite game of all time. It's one of the reasons the 360 became my favorite console.

If you follow the story, then MAYBE. But the elevator music, the dual small chainsaws, there's a variety of humor stuffed into there, and humor doesn't belong in a horror game.

I'm talking more along the lines of a Silent Hill, where you get a knife, and a pistol with 6 shots, and work your way through. I'll even consider RE 4 in there. RE 5 went way too far off.
 

Carlston

New member
Apr 8, 2008
1,554
0
0
Sadly that Vampire game Bloodlines gave me more on edge action in the haunted hotel level than RE5 crapped out the entire game. If RE was one of the best of survival horror, well not only are you given enough ammo to kill most metroplexes, the zombies aren't even zombies anymore...
 

snow

New member
Jan 14, 2010
1,034
0
0
RanD00M said:
Aqualung said:
Nouw said:
Alan Wake. Its coming soon and it looks freaky as.

I was going to say the new AVP but that might be me.
Alan Wake isn't survival horror, though. :) It's psychological action thriller.
But isn't that technically the same thing?
Totenkopf said:
Just take a look at:

Killing Floor
An awesome game, isn't it?
It's way to actiony to be considered Survival Horror.Horror,maybe. But Survival Horror,don't think so.
A game where the main goal is to survive an oncoming horde of horrifying creatures isn't considered a survival horror because you have to work with a team to shoot things dead... I don't know about other gamers but I sure did feel the thrill of the moment when the team started dropping like flies, or I ran out of ammo or we just simply got overrun.

I feel KF did a good job of that... They offered the horror of being outnumbered while your own team is fairly mediocre at best.. These days they have it that sticking together is the only way you can survive a full round. (By round I mean, you beat the boss and you go to the next map, not individual waves of creatures)

What people need to realize is, yeah the empty, dark, lonely, feeling that the ideal survival horror games have to offer can give you the chills, but even more action oriented horrors can be considered a part of the survival horror genre if done right. Yes you get a chance to restock ammo inbetween rounds in KF, but in the harder difficulties you'll find yourself counting those bullets..

The overall scares are rare, but you do get a sense of dread as you try to outlast the oncoming mutant whatever they are, especially when you find your team dying out or you turn around to find that Fleshpounder ripping through the people that were covering your back, opening the way for a mass of zombies to come after you next.

Sometimes the only means of survival is to shoot your way out, and with the overwhelming numbers of the mutants, the underpowered feeling of the players unless they're working as a team, and the increasing difficulty in each wave you survive...

Yeah I think that's survival horror material..
 

Brad Shepard

New member
Sep 9, 2009
4,392
0
0
L4D2 count?

if not, i would say dead space 2 will fill the void

and i would love to see a current gen remake of SH2, nothing changed, just updated graphics (Beat homecoming and wanted to kill someone in rage)
 

Bovver

New member
Jul 31, 2008
37
0
0
none of the games that say they are really are any more they seem to have lost the feeling of "RUUUUN IF IT GETS ME ITS GAME OVER!" followed by normaly "aw hell dead end and there is no film left in my camera"
 

Proteus214

Game Developer
Jul 31, 2009
2,270
0
0
guardian001 said:
Yes. Yes it does. [http://www.amnesiagame.com/#main]

It's sort of a successor to Penumbra, if you've ever played that.
Thanks, now I need to go watch cartoons for an hour so that I stop looking over my shoulder in dark places.

Penumbra literally scared the shit out of me. This looks amazing.
 

Cosplay Horatio

New member
May 19, 2009
1,145
0
0
Survivor Horror still exists not just in games but in movies. I've recently acquired The Zombie Diaries which is said to be the most realistic Zombie Apocalypse Survivor Horror movie since it's release on DVD.
 

Kryzantine

New member
Feb 18, 2010
827
0
0
Condemned.

The mannequins were just horrible to go through, and that's only the 3rd scariest part of the game. The school and that house in the end were both worse. One of the few games that actually did survival horror right, and it had a good detective story to go along with it.

Besides that, FEAR did a good job of making sure I never want to go through a waste water treatment plant ever again.