A similar subject to this thread here [http://www.escapistmagazine.com/forums/read/9.53275] but I'm more interested in the broader question to the industry.
A friend recently asked me if the computer he built to run Doom3 would be able to handle Portal. That got me thinking about the Doom engine's longevity. I remember when it was released, there was a lot of talk about how it could be considered as much a tech demo as it was a game, with only bleeding edge machines capable of running it with all details and effects on. And Yahtzee's Crysis review makes it sound the same way. These games are not meant for the modern age of PCs, but for the future.
So my question is; why do developers think their game is going to be around that long?
I don't know anyone who can drop $1K into upgrading or replacing their gaming PCs every nine months. I know those people are out there, but is it worth it for the game developers to spend the extra months to map the lighting on the curve of a cacodemon's backside when only a very small percentage of the people who buy their game will see it? I have no idea how it would run on my present rig. I don't want to play it again.
When I finally upgrade my gaming PC to the level that I can play Crysis at full power, will I even remember the game existed? There will be other, new games to play. Entertainment is supremely disposable (buy a game, play it once, sell it back to EB.) Why do developers think their game will last into the ages?
Personally, I'd rather have more games released more frequently with the improvements phasing in gradually rather than each game being a giant leap forward that fewer people can appreciate.
A friend recently asked me if the computer he built to run Doom3 would be able to handle Portal. That got me thinking about the Doom engine's longevity. I remember when it was released, there was a lot of talk about how it could be considered as much a tech demo as it was a game, with only bleeding edge machines capable of running it with all details and effects on. And Yahtzee's Crysis review makes it sound the same way. These games are not meant for the modern age of PCs, but for the future.
So my question is; why do developers think their game is going to be around that long?
I don't know anyone who can drop $1K into upgrading or replacing their gaming PCs every nine months. I know those people are out there, but is it worth it for the game developers to spend the extra months to map the lighting on the curve of a cacodemon's backside when only a very small percentage of the people who buy their game will see it? I have no idea how it would run on my present rig. I don't want to play it again.
When I finally upgrade my gaming PC to the level that I can play Crysis at full power, will I even remember the game existed? There will be other, new games to play. Entertainment is supremely disposable (buy a game, play it once, sell it back to EB.) Why do developers think their game will last into the ages?
Personally, I'd rather have more games released more frequently with the improvements phasing in gradually rather than each game being a giant leap forward that fewer people can appreciate.