Still need to get round to A Night in the Woods, it looks really charming and cute.
Otherwise, not much here that can help me claim gamer-hipster (eugh...but using 'game-hipster' seems even worse) status by promoting an unknown indie darling.
So headfirst I shall dive into predictable unoriginality with H:ZD...but with the sly motive to mention that this AAA game actually contains lootboxes of the randomised variety. Except they are not exploitative, for;
A. There are no mini-buys or second currencies to fleece further cash from your musty, weathered wallets.
B. They are awarded quite liberally in game, to the point where I only recently realised I had tons saved in my inventory from random side-quests and robbed corpses that haven't been opened
C. They are not tied to any progression and generally seem content to give you gear modifications at best, to crafting materials and literal rocks you can just pick up off the floor at worst. (Yes, I won't forget that tough hunting challenge 'prize' I worked intensely for ...not even mad, bro).
D. They are hardly ever brought up in game, advertised, pointed at, whatever...as with point B, I hadn't noticed their existence while playing.
E. This is a big budget game not using its' big budget status as an excuse to exploit paying customers with potential addictive behaviours. See, EA? Is it that hard? Is it that fucking difficult?