King of the Sandbox said:
Wow, you seem angry. Relax, bro.
If you're not even mad, then cool.
I'm not. I'm just using sarcasm to get my point across.
Also, I never said I HAD to deviate from the path to have fun, just that I CAN makes a good argument for how well this game is designed. Most other games give you invisible walls and BS reasons you can't deviate from the main path. And that's fine, for games that aren't open-world sandbox games. Basically, I'm not trying to say you're playing it wrong, but you're playing it wrong. This isn't Uncharted. This isn't Gears of War. This is The Elder Scrolls. And you complaining about how following the main story and a few other quests at most at a time aren't satisfying your need for enjoyment with the game, is like someone saying they don't enjoy GTA while having never played and just run over a group of pedestrians for fun.
Not really.
I'm not complaining that the games open world approach is wrong. I'm just complaining that they scattered the set pieces too far. If they design a world as big as they did, they need to make sure that world is filled, else all you are granting the player is time he will be spending pushing the "move forward button".
My argument isn't that having a huge epic world is wrong. But you have to have the content to go with it, and while Skyrim does come with sh*tloads of content, it comes with an even bigger world, which makes locating the content (even if there is a lot of it) and solving it more time consuming than it should be.
What I'm essentially arguing is that Skyrims world is too big for it's own good, and just to make sure you get me right, by 'too big', i literally meaning the size of the world is too huge. If they could, say, shrink the size of the game world by 20% (just talking the general terrain here, not the cities etc.) then that would actually be doing the game a huge favor.
The game world would still feel huge (in the sense that if someone heavy sits on you, then you can't really tell if he or she weights 350 or 400 pounds, but you can tell that it hurts a f*cking lot), but the pacing would be much more appropriate, and there wouldn't be so long between the set pieces (but they would still take exploration or searching). In fact, throw in a bit more of literally ANYTHING to fill out this big world (more wolves, more random encounters, more bandits, more critters) and the game would suddenly come a lot more alive.
It's just crazy talk. Don't be the kid who just bounces a ball or shoots it through a hoop. Kick it around a little. Draw a funny face on it. Ride it like a mighty stallion if it's big enough. My point is, Skyrim is a sandbox, a toolkit for adventure just waiting for you to dig into it properly. Not doing so isn't the game or the designers fault.
Other than that, I'm genuinely sorry you haven't enjoyed this outstanding game. Better luck with future games, I guess. :/
If you actually read my posts, i said that i DID enjoy Skyrim (and still are, because I'm not through it yet by a long shot). It's a great game.
'Great', however, does not equal 'Outstanding'. It's definitely a contender for my game of the year, but i doubt I'd award it more than the nomination.
And I'm sorry, but the argument that i should kick the ball around is still useless if i have to travel kilometers to find someone to play with. I really mean no offense here, but you are defending Skyrims bad design decisions in the same way that a devoted Apple fan would defend an Apple product (or a christian would defend his religion).
But you got me genuinely curious about how you honestly feel about the game (as in, what hides below your almost religion-like devotion to its design), so I'd like to ask you something. If you were the lead designer on Skyrim, what would you have changed in the game compared to the released version (gameplay/gameworld changes only, no technical/graphical tweaks)? What do you consider good. What do you consider bad? You have more or less an idea of what i think right now, so I'm curious about what you think.