CanadianWolverine said:
I selected "Who cares?" because, if you are honest with your game experience in HL1, HL1 expansions, HL2, and HL2 Episodes, I would hope you have come realize there was already a great deal of influence from Real Time Strategy games, but it was focused on what it is like from a personal experience, not a eye in the sky ... Surely I wasn't the only one to fight on the rebel side and recognize a world with supply depots and lines, with struggles for key locations, and the need to coordinate strategies against the Combine?
IMHO, its not at all necessary, I already played HL RTS in FPS form.
That's a funny way of describing a simulation of military tactics and situations. It's got RTS elements.
That's almost like saying that an RTS has FPS elements because there are weapons in it.
Now, I don't know anything of the story. I've played half the first game, and thought it sucked. It does, come on, admit it. And I've played portal, oh, and I crashed a car a few times in the second one at a friends house. I did read that webcomic that I can't remember the name of, with the Gordon clone running around screwing things up, but I don't know how accurate that was. Despite that, I can honestly say an RTS in that world would never work.
As someone mentioned, a squad based game in the style of commandos, fallout tactics or UFO would probably work, and be quite nice. And just because a few FPS fans would whine and complain because things suddenly got complicated doesn't mean it wouldn't work. The gravity gun would still be useful, if used, but seriously, how many do they have? (Seriously, I don't know.) Gordon has one, but how many others? Does it really have to play a part in the game? And no, there wouldn't be any physics puzzles. That's quite good, they're getting boring. Zombies and headcrabs would still work, and so would story. Character development as well. Playing it out in a way similar to the UFO series (including UFO:AI which isn't a part) would make it nice as well, have a nice map of the place, a few outposts you build additions too (but change the style of such to fit the setting of course)...
Hell, even I might be convinced to play it. Of course, if it would be done, it wouldn't be done well, and it probably won't be done. Unless they hired me for it, and put me in charge, in which case I can promise that the story and characters would be sufficient at least. It would probably come out late though.
And of course the story shouldn't focus on mister Superhero Gordon either, but rather a group of other people. You could run into him in one mission or so (perhaps even tying it in with earlier games, I'm sure there's at least one place Gordon gets a timely rescue by rebel forces, or they have to go clean up some mess he's made). It would explore another situation, and give some explanation of the other forces in the world. It would be a nice way to find out how others view him, and what consequences his actions have, to show that Gordon and what happens around him isn't the only thing of importance in the world. Sort of like what Renegade did, but the other way around. And good.