The Quarantine Zone was my favorite level of Halo 2, other than maybe Delta Halo or Outskirts.
So, yes, I liked fighting the flood.
So, yes, I liked fighting the flood.
Actually, most (more than 75% of them, if I recall correctly) flood levels involve sizeable amounts of non-flood types as enemies.Guitarmasterx7 said:and on top of that, if it was a flood level, flood were the ONLY thing you fought except for that one part on Halo 2 with the big sentinel things.
It would make no sense to have the Flood in Reach, they weren't even released yet. As it has been said in this thread, that didn't happen till the first Halo, so having them in any game that is set before the first Halo is just plain wrong and stupid.Sober Thal said:I'm still mad ODST and Reach didn't have the flood.
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pfff thats barely even non-canon. Now the the great journey, THAT is non-canon.Thaius said:You're missing the point. The Flood was not there because they made for good gameplay, the Flood was there because they made for a good story. The first time playing through Halo, fighting them was fine for someone paying attention to the story because they were a mysterious and scary enemy, the ultimate secret held by these ancient constructs. Thankfully, some small things about how they were fought in each game made them bearable on the first playthrough. Subsequent playthroughs not so much, but anyone who cares about Halo's story (because it is a great sci-fi war story) didn't mind on the first time through.
In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.
This would be true if the Flood actaully made any sense in the story. They didn't.Thaius said:You're missing the point. The Flood was not there because they made for good gameplay, the Flood was there because they made for a good story. The first time playing through Halo, fighting them was fine for someone paying attention to the story because they were a mysterious and scary enemy, the ultimate secret held by these ancient constructs. Thankfully, some small things about how they were fought in each game made them bearable on the first playthrough. Subsequent playthroughs not so much, but anyone who cares about Halo's story (because it is a great sci-fi war story) didn't mind on the first time through.
In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.