by standards i mean the cookie cutter characters, the uninspired dark graphics, the badly written story, regenerating health, and the decent controls(which in all honestly isn't a bad thing)... oh and of course the fact that it can turn out mediocrity in exchange for piles of money...stika said:What sort of standard are we talking about here? your regular arcadey shooter with medpacks?Sacman said:Goldeneye was a popular game but it didn't create a standard for the fps' genre to follow on the consoles...
Because that's all I can think off when it comes to shooters on consoles before halo
After halo we just simply tossed asside the medpacks for regenerating health
yes I own Turok and Goldeneye but here's the thing those games showed that FPS' can work on consoles but never gave the genre any kind of standard to work off of and the genre was still up in the air at the time. here's the thing I think if Halo wasn't popular the genre would have been able to refine itself and even if another game like Halo were to come along I don't think it would receive the same kind of attention that Halo would because with enough time the genre would evolve enough to the point that something as simple and cliche and Halo would just be forgotten within a year...orannis62 said:It's not as if it was the first successful console FPS, ever heard of Goldeneye, Perfect Dark, or Turoks 1 and 2? FPSs had already shown that they could work on consoles, and consoles are/were such a large market that there's no way they wouldn't be refined on them as well as the PC. Halo did the largest (arguably) of that refinement, but if they hadn't, another definitely would have, likely with the same effect.Sacman said:ur missing my point before Halo brought FPS' to consoles they were primarily a PC only genre and something as simple if released on the PC only at the time would have been overlooked for more complicated FPS' and wouldn't have the same kind of impact on the genre therefore never creating a standard in the console gaming and allowing fps' developers to refine the formula on the PC...orannis62 said:Just out of curiosity, when did you play it? I've noticed that it's a very good example of "Seinfeld is Unfunny" [http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny]Shadowfaze said:Very shallow. Too popular for its own good, and not nearly as brillant as others say it is. Dont flame me, im not trolling, its just my opinion. I'll say nothing more on the subject. (raises flame shields anyway)Come on, you know some other game would have come along like this. While Halo's formula was relatively unique at the time, there's no way it would have gone too long past 2001 without being used by another game, it's too simple and accessible for that.Sacman said:thank you finally someone can understand where I'm coming from most people take this as a condemning hate speech but I'm just saying that the genre would(in my opinion) be much more advanced, intelligent and maybe even looked at as more of an adult medium if Halo was never popular...achilleas.k said:I kinda agree with this, even though Sacman's period and coma keys seem to be broken. It's nothing certain of course and no one can say for sure, but I do believe that Halo affected FPS gaming negatively, in general. I don't think it's a bad game because of it though. I still vote OK.Sacman said:I think it's bad not terrible not good just below average, but I hate the series for what it did to fps genre as a whole and that is basically create a standard for which u can make money. I mean for a while there it looked like fps' could go anywhere because the original standard(being Doom) is only slightly more technically advanced then a piece of graph paper. to me it seemed that before Halo came out fps was really a genre to experiment with story telling, concept and gamplay encompassing RPG, platforming, and cinematic elements that can turn out very well done and original ideas that both take huge leaps for the genre and medium as a whole by making an interactive intelligent experience that appeals to both adults and children being both fun and philosophical but then Halo came along and somehow became extremely popular and cutting out well told story and intelligent hybrid gameplay for straight forward kill everything that moves gameplay that really set the medium back both in the eyes of the media and in my heart because of it's simple badly written story and cookie cutter characters that might as well be a reunion of the cast from predator but after 100 years so only the unlikeable ones show up and even then they don't know whats happening...
Edit: damn it took me so long to write this 25 people posted before I did...
maybe we have different views of "fanboy". I like Halo, but it's not the greatest game ever conceived.rapidfire21 said:Yes you are.ultracheeser said:I'm not a fanboy
yes, but the books aren't about multiplayer and mediocre gameplay. They aren't about any of the Halo games either.TheDoctor455 said:"I'm not a fanboy."ultracheeser said:I'm in love with it. I'm not a fanboy though. I've read all the books too.
Yes you are.
You admit to having read all of the books for a series that is known to toss out its story in favor of multiplayer and mediocre gameplay.
Not unique or polished? Show me another console FPS from the times that was as well done. Along with Goldeneye, Perfect Dark, and a few others (all a few years before), it proved the viability of FPSs on consoles.LordNue said:It wasn't unique. Please prove how it was.orannis62 said:*cough* [http://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny]LordNue said:With confusion.
Everyone goes on and on about how it revolutionized FPS games. But it didn't. There was nothing unique about them at all.
To expand on that a bit, it was unique in that it was a very polished, well done console FPS. Although Goldeneye and others were as well, this brought them as close as, at the time, they had ever been to being like PC FPSs. Now, as I argued above, it would have happened with or without Halo, but still, it was the one we ended up getting, and I'm satisfied.
It wasn't well done or polished. It was generic. Generic and easy. That isn't revolutionary.
Has Doom ever put you in the shoes of the demons? In case you don't know, for around half of Halo 2, we were given The Arbiter, one of the Elites, as our protagonist, and it gave a good deal more insight into the Covenant and showed that they weren't all evil. Sure, the Prophets (ones at the top) were all bat-shit crazy, and the Brutes, their lapdogs (by the end of Halo 2, at least) were very...well, brutal, but eventually, after finding out the truth, all of the Elites and some of the Grunts and Hunters rebelled and left the Covenant.demoman_chaos said:Halo to me is a true Doom clone, minus the fun.
Space marine in green power armor with spaceman helmet, check. Mix of standard human bullet weapons and energy weapons, check. Hideous enemy monsters, check. You being the last hope for doomed humanity, check. Invasion of earth, check.
Nothing really much Halo does differently than Doom, besides limit what you can carry and reward you with more health if you go and hide for a while.
Biggest difference is I have played through Doom several times and I couldn't force myself to finish Halo even once.