I just beat the Single-Player for BF3, and frankly I didn't like it in the least. What do you guys think? I'm not trying to rip on BF3 saying MW is all that much better because I honestly don't really like MW either, but seriously, is the campaign good, bad, indifferent, what?
I just beat the campaign, which is kind of sad only two days after release, and I was at school both days, and had other stuff going on. I did not have that much time yet still beat this game in roughly 5 hours at my best guess. (Anyone know how to look up that time? Cause I wanna know for sure.) And I gotta say, the campaign really sucks to me. Apart from being extremely short, the quick time events were annoying and bad (I was playing PC, QTEs don't work there at all), the game wouldn't let me do anything but hide in cover occasionally popping out and shooting. Hell, the game said I was leaving the level whenever I tried to run up and engage close quarters.
I'm asking myself right now, "What was a cool level, which is my favorite?", the only levels I can remember AT ALL is the 1st level on the train and the pointless jet level which I only remember because of how pointless it was. That entire level was just a sightseeing tour with occasional "X" button pushing plus some point and clicking on airplanes. One thing that bugged me was all the hand to hand fights going on, none of which were at all interesting. The only ones I can remember now would be the one where you throw the guy in front of the train, and the other where you throw him off a staircase, even though there must be a dozen or so of these fights. All of them involved beating the guy to the ground and stabbing/hitting/kicking him with something, which is frankly boring. What they needed to do was perhaps (for the fight next to a moving train) have your character gets his head slammed into the train as it's moving or have you on the ground with your head over the edge as the train's coming. Something to add tension other than winning the fight, then grabbing the loser and throwing him onto the tracks.
In terms of plot, the entire thing is basically MW2 meets 24 meets Black Ops:
Anyways, there's all my bitching for the time. I'll add something else if I remember it, but what did you guys think? Good, bad, worse, terrible, god awful, horrible, vomit-inducing? Ok, maybe I should have put in some more good options there. And I'm only talking about the Single-Player campaign here, I haven't tried the Co-Op yet and the multi-player is another discussion I don't want to bring up here.
TL;DR: I didn't like the BF3 SP Campaign, what do you think?
I just beat the campaign, which is kind of sad only two days after release, and I was at school both days, and had other stuff going on. I did not have that much time yet still beat this game in roughly 5 hours at my best guess. (Anyone know how to look up that time? Cause I wanna know for sure.) And I gotta say, the campaign really sucks to me. Apart from being extremely short, the quick time events were annoying and bad (I was playing PC, QTEs don't work there at all), the game wouldn't let me do anything but hide in cover occasionally popping out and shooting. Hell, the game said I was leaving the level whenever I tried to run up and engage close quarters.
I'm asking myself right now, "What was a cool level, which is my favorite?", the only levels I can remember AT ALL is the 1st level on the train and the pointless jet level which I only remember because of how pointless it was. That entire level was just a sightseeing tour with occasional "X" button pushing plus some point and clicking on airplanes. One thing that bugged me was all the hand to hand fights going on, none of which were at all interesting. The only ones I can remember now would be the one where you throw the guy in front of the train, and the other where you throw him off a staircase, even though there must be a dozen or so of these fights. All of them involved beating the guy to the ground and stabbing/hitting/kicking him with something, which is frankly boring. What they needed to do was perhaps (for the fight next to a moving train) have your character gets his head slammed into the train as it's moving or have you on the ground with your head over the edge as the train's coming. Something to add tension other than winning the fight, then grabbing the loser and throwing him onto the tracks.
In terms of plot, the entire thing is basically MW2 meets 24 meets Black Ops:
The entire story is told in the form of flashbacks with occasional body-jumping to other characters, basically, everything but the last level has already happened and this is simply the retelling of it. While there's nothing wrong with this, if if sounds familiar, that's because it is the same premise as Black Ops, likely down to a copied log-line. Not only that, but it's executed much worse by being in a situation in which the character is in no danger. In Black Ops you didn't know who was torturing you, didn't know what they were after, didn't know where you were and most of all, WERE BEING TORTURED. Here you are being politely asked by your superior officers to recount the last few days events.
My biggest problem is the point roughly 4 - 4 and a half hours into the game, (near the end, in case you weren't sure) where a Russian KGB agent asks you to help him find a stolen nuke before it is detonated in New York to stop the U.S. from thinking Russia is attacking and going to war with them, even though the U.S. military already knows the nuke was stolen and knows that Russia is not behind it. Aside from the obvious 24 similarities, isn't this pretty much the same thing as "No Russian" in MW2? Except then the terrorists won and this time they don't? Evil terrorist wants to start WW3 for no reason and tries to get U.S. and Russia to go to war. Worst of all, your commanding officer walks in, and the Russian spy asks you to kill him so you and he can stop the nuke without being detained and questioned by the CO. You are forced to shoot him in a cutscene like situation where you cannot move or look anywhere, only shoot. However, this situation was badly communicated and I was confused, resulting in me NOT shooting and getting killed by a man who had no reason to pull the trigger, killing a teammate and an unarmed surrendering enemy. Not only does it make no sense, it also means I lost to the game's plot, probably the most embarrassing death yet. Not only that, I died at least 4 times at this point, I don't know if it was buggy or what, but I couldn't shoot him. Eventually, I quit and later came back to it and was able to pull the trigger, but dying 4 times to the plot is just sad...
Even after this, the game disappoints further when the guy you've been hunting the whole time is revealed to be a spy working for the CIA. OK, fine I guess I didn't expect that, problem is, everyone is convinced this guy is just trying to hold his cover and won't detonate the nuke, even though he has been out of contact the entire time and in the end STILL goes for the nuke until you kill him. WTF? What was the point of making him turn out to be a spy if he's STILL the bad guy? See if I was captured and he saved me and explained the situation followed by us going out to kill the real enemy that could've worked. But in this case, "Oh no, he's not evil, he's a spy working for us. Oh wait no, he's evil, please kill him." Why did you say he was a spy at all then?
On top of this, one (not really important but still annoying) thing is right at the end when you get in a fist fight with the big bad guy in Times Square trying to prevent the nuke. Why doesn't ANYONE try to help you? I mean you have 2 uniformed military soldiers, one of whom has been shot, fighting a very shady civilian with a bag that keeps beeping. I don't know about you, but I think I would help out the soldiers in that case. Again, not that important, but kind of annoying...
My biggest problem is the point roughly 4 - 4 and a half hours into the game, (near the end, in case you weren't sure) where a Russian KGB agent asks you to help him find a stolen nuke before it is detonated in New York to stop the U.S. from thinking Russia is attacking and going to war with them, even though the U.S. military already knows the nuke was stolen and knows that Russia is not behind it. Aside from the obvious 24 similarities, isn't this pretty much the same thing as "No Russian" in MW2? Except then the terrorists won and this time they don't? Evil terrorist wants to start WW3 for no reason and tries to get U.S. and Russia to go to war. Worst of all, your commanding officer walks in, and the Russian spy asks you to kill him so you and he can stop the nuke without being detained and questioned by the CO. You are forced to shoot him in a cutscene like situation where you cannot move or look anywhere, only shoot. However, this situation was badly communicated and I was confused, resulting in me NOT shooting and getting killed by a man who had no reason to pull the trigger, killing a teammate and an unarmed surrendering enemy. Not only does it make no sense, it also means I lost to the game's plot, probably the most embarrassing death yet. Not only that, I died at least 4 times at this point, I don't know if it was buggy or what, but I couldn't shoot him. Eventually, I quit and later came back to it and was able to pull the trigger, but dying 4 times to the plot is just sad...
Even after this, the game disappoints further when the guy you've been hunting the whole time is revealed to be a spy working for the CIA. OK, fine I guess I didn't expect that, problem is, everyone is convinced this guy is just trying to hold his cover and won't detonate the nuke, even though he has been out of contact the entire time and in the end STILL goes for the nuke until you kill him. WTF? What was the point of making him turn out to be a spy if he's STILL the bad guy? See if I was captured and he saved me and explained the situation followed by us going out to kill the real enemy that could've worked. But in this case, "Oh no, he's not evil, he's a spy working for us. Oh wait no, he's evil, please kill him." Why did you say he was a spy at all then?
On top of this, one (not really important but still annoying) thing is right at the end when you get in a fist fight with the big bad guy in Times Square trying to prevent the nuke. Why doesn't ANYONE try to help you? I mean you have 2 uniformed military soldiers, one of whom has been shot, fighting a very shady civilian with a bag that keeps beeping. I don't know about you, but I think I would help out the soldiers in that case. Again, not that important, but kind of annoying...
Anyways, there's all my bitching for the time. I'll add something else if I remember it, but what did you guys think? Good, bad, worse, terrible, god awful, horrible, vomit-inducing? Ok, maybe I should have put in some more good options there. And I'm only talking about the Single-Player campaign here, I haven't tried the Co-Op yet and the multi-player is another discussion I don't want to bring up here.
TL;DR: I didn't like the BF3 SP Campaign, what do you think?