I check the forums a few times a week, and haven't seen anything about this, and just did a search and nothing came up on the first 4 or so pages, so..
This is my first topic, to my knowledge...so...be nice...I am fragile..
So, just something I have been finding myself wondering recently. Just wanted to open it to the forum and hopefully get some sensible discussion, opinions as I am actually in the rare state of undecidedness; I haven't made this thread with my mind already made up, and consider myself to be genuinely asking the question without trying to convince anyone.
I think of the games I played pre-2002, which I guess I think of as the "old/new" divide in my mind; before it, there was Deus Ex, Doom, Half Life, Thief;The Dark Project, System Shock 2, Myst, Goldeneye, Fallout, Curse of Monkey Island, Quake, Grim Fandango, Starcraft, Silent Hill, Counterstrike, Planetscape: Torment, American Mcgees Alice, Sacrifice, No One Lives For Ever, Max Payne, Black and White, Halo
I didn't play all of those (though the vast majority), but I recognise their quality, and the effect most of them had on their various sub-compartments of the gaming industry.
Post-2001 has Halo 2/3, COD franchise, Gears of War 1/2, Red Faction, Return to Castle Wolfenstein, Morrowind, X-Beyond, Splinter Cell, Warcraft III, Deus Ex Invisible War, KOTOR, Bioshock 1/2, Oblivion, Fable, Fallout 3, L4D, Mass Effect 1/2, Assassins Creed, Portal, Half Life 2, Shadow of the Collosus, WOW, Far Cry 1/2, STALKER, TF2 etc.
Of course I bet I missed a lot of games from both lists that would deserve a place, but that is a quick summary of what I'd consider some of the more influential/popular games in that period, so no real need to just point out any ommissions.
I find myself missing games with such excellent concepts as Deus Ex, System Shock 2, Thief etc. But what really brought these thoughts to the fore is people at the present being on the whole oblivious to games such as I listed above, who wouldn't know a SHODAN from a Garrett, or their Manny Calaveras from their JC Dentons. I discovered this when a competition for "greatest video game characters" was on going, and so many people just didn't know who these characters were.
So in one way, I feel less time is put into the concepts of the games, less effort into...truly "making" the game, as opposed to simply constructing it in time for release. Deus Ex, System Shock 2, Thief all have plots which could be novels in and of themselves, and I guess I refer to those 3 games more than most for the emphasis on story and unique gaming concepts at the time. Deus Ex/System Shock 2 were unique blends of FPS and RPG elements, Thief obviously created and revolutionised stealth games.
A lot of games these days suffer from being rushed out, KOTOR 2 being one namely. It also seems like too many nameless bland super soldier games are coming out of a near endless conveyor belt.
A good example for me is Lucasarts, they created a lot of great games when they had to, however now they churn out anything and it makes money, there seems so much more...apathy in their games, no standard of quality, or imagination.
Obviously the gaming genre has moved forward in several ways, graphics being the most obvious one, certainly not up for debate I suppose. There are great games being made currently, Mass Effect, Bioshock etc.
But the thing is, a lot of those great games post-2001 side are actually only *just* post, i.e. in 2002,2003 etc. And personally, as much as I liked Bioshock, it doesn't hold as much of a place in my heart as System Shock 2 in some ways, the title it was meant to emulate.
Certainly you cannot deny the impact of some features and games; JRPG's exploding onto the scene, halo inspired recharging health that seems to be in every game now, seasonal releases etc.
Perhaps I am just nostalgic, I find it hard to tell. There are a lot of really great games out and coming out that I love, but similarly I can't shake the feeling that the gaming genre is stagnating or even regressing to a certain extent; basically hurt by it's own success, as games don't have to stand on their own merit now so much, but more the branding and marketing. Games are often too aimed towards a general market, taking no chances. You can't afford to screw up etc.
SHORT VERSION; I see plus and negative points for gamings progression, perhaps I am being too nostalgic about older games, or perhaps the situation really is stagnating with the odd glimpse of quality.
Sorry for the long read, hope it isn't too dreadfully boring! Thoughts?
EDIT - I apologise, I have no idea where the poll has gone...I put it in, but it isn't there.
This is my first topic, to my knowledge...so...be nice...I am fragile..
So, just something I have been finding myself wondering recently. Just wanted to open it to the forum and hopefully get some sensible discussion, opinions as I am actually in the rare state of undecidedness; I haven't made this thread with my mind already made up, and consider myself to be genuinely asking the question without trying to convince anyone.
I think of the games I played pre-2002, which I guess I think of as the "old/new" divide in my mind; before it, there was Deus Ex, Doom, Half Life, Thief;The Dark Project, System Shock 2, Myst, Goldeneye, Fallout, Curse of Monkey Island, Quake, Grim Fandango, Starcraft, Silent Hill, Counterstrike, Planetscape: Torment, American Mcgees Alice, Sacrifice, No One Lives For Ever, Max Payne, Black and White, Halo
I didn't play all of those (though the vast majority), but I recognise their quality, and the effect most of them had on their various sub-compartments of the gaming industry.
Post-2001 has Halo 2/3, COD franchise, Gears of War 1/2, Red Faction, Return to Castle Wolfenstein, Morrowind, X-Beyond, Splinter Cell, Warcraft III, Deus Ex Invisible War, KOTOR, Bioshock 1/2, Oblivion, Fable, Fallout 3, L4D, Mass Effect 1/2, Assassins Creed, Portal, Half Life 2, Shadow of the Collosus, WOW, Far Cry 1/2, STALKER, TF2 etc.
Of course I bet I missed a lot of games from both lists that would deserve a place, but that is a quick summary of what I'd consider some of the more influential/popular games in that period, so no real need to just point out any ommissions.
I find myself missing games with such excellent concepts as Deus Ex, System Shock 2, Thief etc. But what really brought these thoughts to the fore is people at the present being on the whole oblivious to games such as I listed above, who wouldn't know a SHODAN from a Garrett, or their Manny Calaveras from their JC Dentons. I discovered this when a competition for "greatest video game characters" was on going, and so many people just didn't know who these characters were.
So in one way, I feel less time is put into the concepts of the games, less effort into...truly "making" the game, as opposed to simply constructing it in time for release. Deus Ex, System Shock 2, Thief all have plots which could be novels in and of themselves, and I guess I refer to those 3 games more than most for the emphasis on story and unique gaming concepts at the time. Deus Ex/System Shock 2 were unique blends of FPS and RPG elements, Thief obviously created and revolutionised stealth games.
A lot of games these days suffer from being rushed out, KOTOR 2 being one namely. It also seems like too many nameless bland super soldier games are coming out of a near endless conveyor belt.
A good example for me is Lucasarts, they created a lot of great games when they had to, however now they churn out anything and it makes money, there seems so much more...apathy in their games, no standard of quality, or imagination.
Obviously the gaming genre has moved forward in several ways, graphics being the most obvious one, certainly not up for debate I suppose. There are great games being made currently, Mass Effect, Bioshock etc.
But the thing is, a lot of those great games post-2001 side are actually only *just* post, i.e. in 2002,2003 etc. And personally, as much as I liked Bioshock, it doesn't hold as much of a place in my heart as System Shock 2 in some ways, the title it was meant to emulate.
Certainly you cannot deny the impact of some features and games; JRPG's exploding onto the scene, halo inspired recharging health that seems to be in every game now, seasonal releases etc.
Perhaps I am just nostalgic, I find it hard to tell. There are a lot of really great games out and coming out that I love, but similarly I can't shake the feeling that the gaming genre is stagnating or even regressing to a certain extent; basically hurt by it's own success, as games don't have to stand on their own merit now so much, but more the branding and marketing. Games are often too aimed towards a general market, taking no chances. You can't afford to screw up etc.
SHORT VERSION; I see plus and negative points for gamings progression, perhaps I am being too nostalgic about older games, or perhaps the situation really is stagnating with the odd glimpse of quality.
Sorry for the long read, hope it isn't too dreadfully boring! Thoughts?
EDIT - I apologise, I have no idea where the poll has gone...I put it in, but it isn't there.