Poll: Is Piracy Really That Bad?

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thePyro_13

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Sep 6, 2008
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You waste more money trying to fight them than you would have lost in sales anyway(since most pirates would't have paid if they couldn't download).
 

sta697

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Mar 31, 2011
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as i see it's really simple you SHOULD buy games that you support the develepors,other games i don't even bother.So understand that pirating is bad because you dont support the game (you like) and thus you will not get as much similar games in the future.it's not a matter of legal illegal its a matter of responsible consumerism
 

Garethp

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Jun 14, 2011
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Frankly it all comes down to one thing

The developers spent both time and money to make a product. When a person spends time and money making a product, they deserve a reward for their work. What makes you think you deserve the game without paying? Do you have some kind of special privilege that means it's okay for you to just take, use, enjoy other peoples hard work for free? Even if you don't see it as theft, it's still wrong, and anybody should be able to see that. You're basically saying that despite the fact that they worked hard to produce it, put hundreds of hours of time and sweat into it that they don't own their work, and people should just be allowed to use it free without permission

This coming from a pirate, mind you. I know it's wrong, and I still do it. To me, it's important that even if we don't stop, we acknowledge the immorality and unfairness behind pirating. If we do only one thing about this whole mess, let it at least be that we keep our morals
 

jthwilliams

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Nuke_em_05 said:
There are a lot of items that you cannot "try before you buy" with no guarantees or return policies. Life is full of disappointment.
I ask you to name six items or industries that are not software where
1) You cannot try out the product before you agree to pay for it
2) You cannot return the item if after a reasonable period, you are not satisfied
3) You cannot get your money back, in store credit, or some type of compensation if you were disastisfied.
4) The industry is not heavily regulated to protect consumers from fraud, misleading information, and abuse.
5) The service or item is legal.



All I can think of is sporting events. Even there if you compained that you were sat behind a poll and couldn't see the game, you could probably get free tickets to the next game or simular compensation.

Face it, software and gamming in particular is about the only legal industry that gets away with behavior of this type.
 

robert01

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Jul 22, 2011
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There a pros and cons for almost every situation in life, piracy is no different. Piracy is the excuse for all these nasty fucking things like DRM, Day 1 DLC, etc, but in reality that is all it really is, an excuse. Publishers have been trying different forms of 'DRM' for years, it predates CD keys, and DRM. The music industry tried to outlaw cassette tapes, the movie industry complained about VHS/Betamax, and of course the game industry just complains.

A publishing company is out for one thing and one thing only, your money. They want it, that is what their job is. To get money. Anything they can do to maximize profits is in their game plan.

Don't get me wrong I don't condone piracy at all, it does a lot more harm than good, but DRM and other get rich schemes aren't caused by piracy, piracy is just blamed for it.

With that aside, why do you think piracy has become such a problem?

For the majority of people who pirate, would you walk into a store and steal the game off the shelf? Probably not. Downloading pirated content removed the physical aspect of what you are doing. Of course a pirated copy of the game doesn't always equal a lost sale, it never has, they just wanted you to believe that.

Say a game released sells 1 million copies, and has 2 million copies pirated, the investors would like at a 66 percent loss margin, but that isn't the case at all. Some pirates do purchase the game if they enjoy what they have played, other don't. The MOST harmful kind of piracy is the kind where people download games they wanted, but never intended to purchase. These are the people that complain when series of games get cancelled, or movies don't get sequels, but they fail to understand the fundamental cause of their actions. You can't expect everyone else to purchase the product to encourage the developers to make more content. Because they won't. You are not the only person downloading this content, millions of other people do it too, and at the end of the day it is the investors and publishers that have a say on what gets made from most of these companies. If they see that GAME A or MOVIE A flopped and didn't turn out great profits, they won't have more made. They could care less about how many copies of the product got pirated(in this context) because that doesn't relate to money in their accounts, only money they don't have. They couldn't give a single fuck about the metacritic score of the product because it doesn't relate to the money they have.

If you ever purchase a product, purchase for the reason that you enjoy the series or whatever and you want more to be made. And if you don't enjoy the series than why are you downloading it.

As for the demo defense, developers do need to start releasing more demos of their games. Especially the ones that do cost 30+ dollars. With the advent of digital distribution it would be easier to have full game demos(see Steam's free weekends) where people could try out the product for a couple days, and if they like it they buy and if they don't they don't. And if a player can finish your game in small amount of time(see 90 percent of most games), than limit it to an amount of playtime you know a player won't be able to finish the product.

jthwilliams said:
n particular is about the only legal industry that gets away with behavior of this type.
It really is, and that is also becoming a large problem. If a developer makes a buggy game the expect the players to deal with it. If a say an automaker produces an shitty car they are expected to fix the major problems.

If the publisher produces a shitty game, the player is expected to deal with it. If you go to a shitty movie at the theater and complain, 90 percent of the time you get free tickets to another show.

Far too long have gamers taken this kind of treatment, and it is starting to backfire.
 

kouriichi

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Sep 5, 2010
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In the galactic scale of things?
No.

In fact, we should concern ourselfs with more important things.

Oil Usage.
Global Warming.
AIDS.
Smoking.
Drinking.
Crack and meth.
Crime.
War.
Rape.
Murder.
Hurricane/Earthquake detection.
Space Radiation.
Our own Sea.
Pollution.
Population control.

Does downloading a game really seem that "bad" when you think about all the real problems with our world? Sure, its not exactly a "morally good thing". And it might even be wrong. But we have bigger problems to worry about before we start chasing "Pirates".
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Angry_squirrel said:
If you don't get said enjoyment because the game wasn't what the developers claimed, or because it doesn't run on your system, then you've been cheated out of your money.
No, if you don't get said enjoyment because the game doesn't run on your system, you're an idiot who should have paid attention to the system requirements. The developers haven't cheated you out of anything in that situation: your own personal stupidity did. If people can't handle checking system requirements against their own computer, the solution is to buy a console. Not to illegally obtain the game.

aaron552 said:
"Pirating" a game to get around DRM (where you have already bought a copy of the game) is morally defensible, IMO. Most people don't have the skills to disassemble the game executable and to figure out how to bypass DRM. You still have to download a "cracked" executable (this is piracy) and it is still illegal to bypass any DRM.
No, it's not morally defensible. If you buy the game and then pirate it to avoid DRM, you're still part of the problem. You're still adding to that counter that displays how many times the file(s) have been downloaded, and the publishers see that and say "Well shit, that DRM didn't work. We need something stronger for our next game." and then the next game has even worse DRM than the one you pirated. Even if you buy the game, you're still just as bad as everyone else if you pirate a copy because you're making the DRM problem worse, not better. Don't like the DRM? Don't buy the game, don't pirate the game, and don't play the game.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Fagotto said:
Arontala said:
Shock horror, there ARE people who actually wouldn't buy the game in the first place. There ARE people who do it because they would never be able to afford gaming in the first place
And that's supposed to make it okay that they got the game for free? I noticed someone who asked something similar just got called on for their wording, but I'm wondering about the actual point of how that's supposed to justify the act.
It doesn't make it okay or justify it. Games are luxury items. If you're not willing to pay for them or unable to pay for them, tough shit. You aren't entitled to play them and you don't need to play them to survive. Anyone who thinks otherwise is just lying to themselves. "I can't afford it in the first place" is a passable defense if you steal food, water, or clothing because without them you would likely end up dead. But it doesn't fly at all for entertainment. You don't need it to survive, so you deserve no sympathy if you take it without paying for it. Can't afford it? Either find a way to start being able to afford it or go without.
 

Nuke_em_05

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Mar 30, 2009
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jthwilliams said:
Nuke_em_05 said:
There are a lot of items that you cannot "try before you buy" with no guarantees or return policies. Life is full of disappointment.
I ask you to name six items or industries that are not software where
1) You cannot try out the product before you agree to pay for it
2) You cannot return the item if after a reasonable period, you are not satisfied
3) You cannot get your money back, in store credit, or some type of compensation if you were disastisfied.
4) The industry is not heavily regulated to protect consumers from fraud, misleading information, and abuse.
5) The service or item is legal.



All I can think of is sporting events. Even there if you compained that you were sat behind a poll and couldn't see the game, you could probably get free tickets to the next game or simular compensation.

Face it, software and gamming in particular is about the only legal industry that gets away with behavior of this type.
Housing, Banking, Credit, Investing, Education, I'll even go one more and throw in Government.

But seriously, sure, that is kind-of a racket.

Here's the problem, and the first part of my post: there is no way to know how many people, after "pirating" a game, actually turn around and buy a copy, or honestly decide that they don't like it. For all intents and purposes, they are the same as "group 1" as far as the publisher is concerned.
 

jthwilliams

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Sep 10, 2009
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Nuke_em_05 said:
jthwilliams said:
Nuke_em_05 said:
There are a lot of items that you cannot "try before you buy" with no guarantees or return policies. Life is full of disappointment.
I ask you to name six items or industries that are not software where
1) You cannot try out the product before you agree to pay for it
2) You cannot return the item if after a reasonable period, you are not satisfied
3) You cannot get your money back, in store credit, or some type of compensation if you were disastisfied.
4) The industry is not heavily regulated to protect consumers from fraud, misleading information, and abuse.
5) The service or item is legal.



All I can think of is sporting events. Even there if you compained that you were sat behind a poll and couldn't see the game, you could probably get free tickets to the next game or simular compensation.

Face it, software and gamming in particular is about the only legal industry that gets away with behavior of this type.
Housing, Banking, Credit, Investing, Education, I'll even go one more and throw in Government.

But seriously, sure, that is kind-of a racket.

Here's the problem, and the first part of my post: there is no way to know how many people, after "pirating" a game, actually turn around and buy a copy, or honestly decide that they don't like it. For all intents and purposes, they are the same as "group 1" as far as the publisher is concerned.

So I know you were half joking but just to proove the point

Housing - Heavily regulated, deeds, inspections, certificates and legal documents that protect both the buyer and the seller are required for every house sale (can cost up to 10k just to cover the costs of all the inspection and legal review) Not to mention building codes, electric codes and everything else that goes into certifying a house.

Banking - despite the last few years of fall out, banking is again one of the most regulated and getting even more regulated daily. People have and continue to succesfully sue and win against banks for failing to meet consumer protection requirements sometimes getting a free house or two out of the bargin

Credit - you can cancell a creditcard at anytime, and the industry is heavily regulated to protect consumers, but yeah people still get in a lot of trouble over fees, that is why there is more regulation limiting fees and increasing loan sharking laws

Investment - OK 3 of the things you have named here are all the finance industry. It is heavily regulated even though creative bastards seem to get around it to everyone dismay from time to time.


Education is also regulated, A school or college must be certified to be accredited and is audited. You can also withdrawl without penity from every acedemic program I am aware as long as you do it in a certain period of time. You can also audit classes at most schools for little or no cost.

Government - well you may have a point here, but government isn't so much an industry as a way of life.

Everything you stated was a service and not something that creates a tanglable product that you buy transactionally. (except housing)

------------------- OK kidding or kind of kidding aside-----------------------
I feel strongly that piracy is a direct response to having no return policy for games which in theory is justified by piracy.

Also, the game industry needs to take a page out of some of the larger software companies. Rather than seeing piracy as a lost sale, they need to look at it as a potential sale that has not yet converted. You could go crazy trying to prevent piracy, but if you could find a good value add for you legit users and then give people who (accidently) got a pirated version to get a legit version easy and quick and without accusations, then you might convert 25% of those 2million pirated version and really increase your proffit.
 

ooknabah

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Jul 4, 2010
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Yes, it's bad. If people aren't paying for games (and they AREN'T) then we're not getting new ones. This is particularly bad for the main pirating audience (hardcore gamers who are tech savy) since we lose our voice vs. audiences that are less prone to pirating- See casual games audience.
 

Sammi Costello

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Mar 20, 2010
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The only argument one could ever make in favour of piracy is this: The game is not available for retail purchase in my country/region. That's it. If you want to experience a game, and it is physically impossible for you to aquire a copy (ie, the copies aren't in your region, either physically or digitally), then you can make an arguement for.
 

predatorpulse7

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Jun 9, 2011
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The reason why games are pirated in many countries of the world is because they are too expensive for many of the local populace to buy. Where I live, pc games go in the 30-40 $ range(diablo 3 standard is 80 bucks preordered) and if you own a xbox or playstation, you are looking at 60-70$ per game easily. The minimum wage is around 210$ give or take and medium is probably around 400-450$ or so. Basically if you buy one xbox game you've already lost one third of your salary for that month.

On the whole piracy is bad for the industry but tbh, I can't exactly blame people downloading. I only started buying games when I got a pay raise(and I wanted to support certain developers that I liked) but when I was younger I was pirating games like crazy. It's very easy to say "games are expensive and it's essentially a hobby so you should chose more inexpensive hobbies" but those that did gaming from an early age know how hard it is to simply quit. And for us older guys, that started gaming when we where swapping games on floppy disks it's even harder to quit.

One thing I never understood is why don't the publishers of these games adapt their selling strategy to the country/region in which they are selling the games in. You can't put out a game with the same 60-80$ pricetag and expect to sell as well in Central-Eastern Europe(to give just one example) as it would in the US, where the buying power is far greater. Make the prices cheaper by a 10-20% on release,sell bundles, do something to encourage those local players to BUY your game. There is great untaped potential in that part of the world(but not only) for gaming but since many people simply can't afford to buy the games but have a great passion for gaming, they pirate. I know several people who pirate the game when it comes out, wait a couple of weeks(even months) and get the game on discount and such, cause they want it in their collection or to share with friends later on(especially those who can't afford to buy the game). I heard that the piracy rate in Eastern Europe is around 67% and to be frank I'm surprised it's this low. A couple years ago, it was probably close to 85-90% of games.
 

Monkey_Warfare

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Sep 10, 2008
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Lets see because I enjoyed them after pirating them i bought super meat boy (and because of this binding of isaac), Left 4 dead (1 and 2), magicka, Trine, Shogun Total War, Penumbra Trilogy, oblivion, Bastion, Civilization 5 GOTY and Metro 2033. All games I wasn't sure if I would like but when I tried them I decided they were worth the money.
Of course there are several i pirated liked and didn't buy because they had obnoxious DRM (assassins creed 2) and many I pirated and hated. Since they have a no returns policy I am not sinking 50+ dollars into a useless game
The moral of the story is if you make a good game I will buy it if its on steam (so I can store a backup on my external not have to keep legions of DVD's) and lacks Ubisoft style DRM.
Movies I will buy when they stop making me sit through 20 minutes of ads to see the movie. Punishing legitamate customers and making pirated products superior is one of the dumbest things Hollywood does
 

Space Spoons

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I think the whole "bringing the games to a wider audience that might not otherwise experience them" argument is bullshit. It might be true, but so what if it is? I want to experience driving a Ferrari. Should I go out and steal one, then rationalize it by saying that because I experienced it, I might possibly maybe buy one legitimately down the line?

You can't afford a game? You don't get to play it. Period. You're not entitled to get something you want just because you want it.
 

Zaik

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Jul 20, 2009
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Biggest problem with this internet argument is that nobody ever properly breaks the term 'piracy" down into its' proper halves, and you never have any idea which one a person is talking about.

On one hand, you have pirates who mass produce the shit and try to pass it off as legitimate and sell it to people. That's obviously bad and nobody in their right mind actually supports that.

Pirating for personal use? It's really hard for me to care. Some stuff might not be available where you live, or perhaps you're trying to avoid getting shit on by always online drm in a strictly single player game Ubisoft, or maybe you just got tired of deciding between eating 30 days out of the month and buying a few games here or there. Could also have a damaged disc you can't install from anymore, though that excuse is starting to dry up fast with things like Steam, Battle.net accounts, EA download manager, etc. allowing you to download the games with legitimate cd keys. Older games that you couldn't get from those are generally going to be too old for anyone to actually care enough to charge you with anything.

Yeah, if it's some single guy pulling in 80k/year and pirates ALL his games, that guy is a dick. But that's most likely a fairly slim minority of people who do it. Pirated games are awful buggy messes, unpatchable, and just too much trouble for someone who has the means to just hop on amazon.com, buy them legitimately, and either download them in a few hours or have them delivered straight to his front door. (except for AC2, that game was 100 times better pirated than legitimately bought and I dare anyone to disagree with me)
 

Strazdas

Robots will replace your job
May 28, 2011
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Its weird to see such a thread in forum that has so strict rules about piracy talk. it s even weirder of how pool ended up. I noticed people get warnings for admitting to pirate. Thats pretty sad, because you shy people away from giving their true opinions and thus ruin the whole test.
i would jsut liek to point a single thing out:
4) Could subject minors to content their parents/guardians wouldn't want them exposed too.
Thats actually a PRO and not a CON.

Also, when you live in a third world country, guess how many things you can buy, when the companies like Amazon or ebuy even refuse to ship stuff to you.

Pirated games are awful buggy messes, unpatchable, and just too much trouble for someone who has the means to just hop on amazon.com
while i do not endorce piracy, lets get the facts straight. there have been more problems with buggy DRMs than with pirated releases. pirated releases are patchable. most of them even have a workaround for a multiplayer (unofficial servers obviously). while this image is not from games, it shows the concept very well:
 

Strazdas

Robots will replace your job
May 28, 2011
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I would also like to point out since i see the misconception roar (yay media?). piracy is what ships in somalia does. what you are talking about is "illegal file sharing". but i guess piracy sounds "more dreadful" right?
 

SonicKoala

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Sep 8, 2009
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Arontala said:
SonicKoala said:
Arontala said:
There ARE people who do it because they would never be able to afford gaming in the first place
I fail to see how this justifies stealing the game.
Piracy =/= Stealing

People such as that do not equal lost sales. It could even be argued that they help a game, I.E publicity, word of mouth, and the fact that if they were to secure a stable income, there would be a chance that they would actually purchase games.

Well, if publishers stop with these idiotic anti-pirating measures, and instead try focusing on giving pirates better incentives to buy new, that is.
Piracy isn't stealing? That requires some serious elaboration.

Okay, they don't equal lost sales - they still have no right to be playing the game, since they didn't pay for it. As for helping a game, that's highly debatable and is in no way based in fact. Moreover, if someone who did pirate a game tells someone about it, isn't it highly likely the means by which they acquire it will become a topic of discussion? And once that individual hears they got it for free, what incentive does that person have to go pay for it? And furthermore, who cares if they're 'helping' a game? That doesn't change the fact they still stole something. Are you suggesting that this beneficial act of advertising the game forgives the crime they previously committed? I call bullshit on that.

And if they don't have a stable income, then they should fucking wait until they do before they begin indulging themselves in luxuries such as video games. And your final point seems to be suggesting that it is all the publishers' fault that people are stealing; well, you realise there wouldn't be anti-piracy measures if piracy wasn't an issue, right? Pirating a game because you disagree with a publishers' practices are not going to change those practices; they will only make them worse.