Still the best idea in this thread. By far. Presentation is everything.Say Anything said:My ideas are all crap. I'll freestyle right now for you guys.
Alright. You're a boy who has magic powers, but you can only use them at night. During the day, you have to use sticks of celery as your weapon. What's the catch? Day monsters are extremely weak against magic, and night monsters are allergic to celery! Imagine the disappointment of said boy who has a hard time fighting monsters. He must go on a quest to save hot chick, destroy evil guy, and figure out how to use his magic during the day and his celery at night!
Coming 2010
It's not that bad. Unless you work for EA. Independent studios are where you want to go. There, even if you're a small player, you can have a voice.raankh said:Ideas are all nice, but following through is another matter. Anyone who plays video games can probably think of an idea that could become a smashing game, but realizing that idea is where the fun starts. If you're into that kind of thing; I can guarantee from some personal experience that few understand what kind of corporate bs you have to go through to "make it" in the game industry. In the end, it's really not that different from many other IT-related office jobs, unless you're fortunate enough to be among the core developers (and you get there through said corporate bs). That's probably an awesome job-- the tantalizing smidgen at the end of rope right in front of the hamster wheel they have you sweating on.
You know, people make careers in the game industry. That more or less says it all to me.
Hey I played that game! It was called NIGHTCASTER! it BLOWED BAWLS!Say Anything said:My ideas are all crap. I'll freestyle right now for you guys.
Alright. You're a boy who has magic powers, but you can only use them at night. During the day, you have to use sticks of celery as your weapon. What's the catch? Day monsters are extremely weak against magic, and night monsters are allergic to celery! Imagine the disappointment of said boy who has a hard time fighting monsters. He must go on a quest to save hot chick, destroy evil guy, and figure out how to use his magic during the day and his celery at night!
Coming 2010
Well, pointless fluff games do have their place; the Smash Bros. series has a terribly contrived story at best, but it's still fun and very popular. But it is kinda ridiculous to say that the story doesn't matter; just look at Half-life, Mass Effect, Bioshock...most of the best and best-selling games recently had elaborate and well-designed plots. Any developer that says the story is irrelevant is either totally inexperienced or cares more about money than about making a good game.j-e-f-f-e-r-s said:No offence, but I can't help but wonder if that sort of attitude is half the reason why game stories generally suck in the first place. Story is incredibly important. A game can have great audio and ambience, but if there's no good story there, then in the end it just feels like fluff.
LOL, none taken. Like I said, it wasn't me who said it first. Their whole point is, don't for a second think that because you have an idea for a story that it will sell your game. If you don't have good gameplay to begin with, your story won't mean jack squat. If you just want to tell a story, there are far easier and simpler ways to do it that won't cost millions of dollars and thousands of man hours.j-e-f-f-e-r-s said:No offence, but I can't help but wonder if that sort of attitude is half the reason why game stories generally suck in the first place. Story is incredibly important. A game can have great audio and ambience, but if there's no good story there, then in the end it just feels like fluff.