Poll: Katawa Shoujo: Not Sleezy fetish Sim

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teh_Canape

New member
May 18, 2010
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Vault101 said:
you get drunk with kenji?

fall off the roof?

and die?

BWAHAHAHAHAHAHAHAHAHA!!!! thats hilarious :p
yeah, trying to walk away from him for kinda making a move on you =P
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
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Mathak said:
Vault101 said:
Mathak said:
Vault101 said:
AC10 said:
Oh god, I just realized Lilly's cinematic makes so much more sense after you play her route.

Obvious spoilers, don't watch if you haven't done Lilly yet.
http://www.youtube.com/watch?v=6-uYx3YvpLY&context=C3448c07ADOEgsToPDskIJhp46bvmldyfFUYV9I5yH
I have a question about Lilly route

[spoiler/] she left to go back to scotland..I get the sneaking suspision this is her "bad" ending..I think they do have "bad" endings do they? because I got hanakos first time on her path [/spoiler]
I know you already got advice, but walkthrough for Lilly's route:

haha..thanks, though I finished it this afternoon

I dont spose youve played out rins?

if anyone could tell me which decisions to make in regards to that one it would be MUCH apreciated :p
Full actual walkthrough for KS:

(WARNING: SPOILERS FOR ALL 5 ROUTES!)

thanks...much apreciated

however is there a link or somthing? sorry but I think its a little big and I cant read the text
 

Mathak

The Tax Man Cometh
Mar 27, 2009
432
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Vault101 said:
Mathak said:
Vault101 said:
Mathak said:
Vault101 said:
AC10 said:
Oh god, I just realized Lilly's cinematic makes so much more sense after you play her route.

Obvious spoilers, don't watch if you haven't done Lilly yet.
http://www.youtube.com/watch?v=6-uYx3YvpLY&context=C3448c07ADOEgsToPDskIJhp46bvmldyfFUYV9I5yH
I have a question about Lilly route

[spoiler/] she left to go back to scotland..I get the sneaking suspision this is her "bad" ending..I think they do have "bad" endings do they? because I got hanakos first time on her path [/spoiler]
I know you already got advice, but walkthrough for Lilly's route:

haha..thanks, though I finished it this afternoon

I dont spose youve played out rins?

if anyone could tell me which decisions to make in regards to that one it would be MUCH apreciated :p
Full actual walkthrough for KS:

(WARNING: SPOILERS FOR ALL 5 ROUTES!)

thanks...much apreciated

however is there a link or somthing? sorry but I think its a little big and I cant read the text
If you rightclick and select 'view picture' or whatever that's called in English, you can zoom the image to the original size with readable text.
 

ChupathingyX

New member
Jun 8, 2010
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Vault101 said:
thanks...much apreciated

however is there a link or somthing? sorry but I think its a little big and I cant read the text
You can just quote the post and you'll see the link.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,976
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I started a user group for anyone interested in joining :)
http://www.escapistmagazine.com/groups/view/Katawa-Shoujo-Fans

If not I'll just disband it after a few weeks.
 

ChupathingyX

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Jun 8, 2010
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AC10 said:
I started a user group for anyone interested in joining :)
http://www.escapistmagazine.com/groups/view/Katawa-Shoujo-Fans

If not I'll just disband it after a few weeks.
Yeah sure, I'll join :)
 

TilMorrow

Diabolical Party Member
Jul 7, 2010
3,246
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AC10 said:
I started a user group for anyone interested in joining :)
http://www.escapistmagazine.com/groups/view/Katawa-Shoujo-Fans

If not I'll just disband it after a few weeks.
I'll come join.

teh_Canape said:
Vault101 said:
you get drunk with kenji?

fall off the roof?

and die?

BWAHAHAHAHAHAHAHAHAHA!!!! thats hilarious :p
yeah, trying to walk away from him for kinda making a move on you =P
I have to say that if it was not the most akward scene in the game then it certainly ranked up high. Especially when Hisao sounded like he wasn't bothered when he fell and that the day could have gone better. I do have to question his mentality though. His thought process was that "I didn't express any specific interest in any girls before this festival and instead of try and hang out with one of said girls to see if something might happen later on, I'd rather hang out with Kenji whom I don't really like that much but whatever". And then of course it became "Ooo Whiskey..." or something along those lines. But it is strange when you hear what Kenji has to say during that ending. Since he breaks the fourth wall in a sense and comments on the player or actually Hisao's degree of control over the events in his life. Also it's funny when Kenji talks about his ex-girlfriend here and in Shizune's path.

On a separate note, I think our position as the player in this VN is Hisao's conscience rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
 

teh_Canape

New member
May 18, 2010
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Nile McMorrow said:
On a separate note, I think our position as the player in this VN is Hisao's conscience rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?

makes sense

as for the rest... idk, he probably just went up there to see what's up and stuff like that, and then one thing got to another and suddenly alcohol+gravity
though I personally found Kenji to be funny at times, but incredibly annoying the rest, that and his theme
 

Mafoobula

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Sep 30, 2009
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I played this while act 1 was still in beta, a few years ago. So, as much as I dislike the hipsterism of it, yes, I played Katawa Shoujo before it was cool.
I will defend this game until the end of time. It's emotional, it's great to look at, you really can mold the protagonist according to your whims, I just really, really like this game, and NOT a fetish sim.
 

Baneat

New member
Jul 18, 2008
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Nile McMorrow said:
Rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
More than slightly, but yes. Hisao's meant to be a character you explore in the same way you explore the characters of the girls you choose. I think the decisions have an unreasonable amount of weight behind them, but the level of control you actually have over Hisao is very very small, especially if you've looked at the KS game-flowchart. The actions have so much weight simply because designing a more complicated choice-set into the game would greatly increase the amount of time spent making the story, and trying to 100% would be tedious since every choice would mean less, but you'd have to run through many similar paths to achieve the completion.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Baneat said:
Nile McMorrow said:
Rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
More than slightly, but yes. Hisao's meant to be a character you explore in the same way you explore the characters of the girls you choose. I think the decisions have an unreasonable amount of weight behind them, but the level of control you actually have over Hisao is very very small, especially if you've looked at the KS game-flowchart. The actions have so much weight simply because designing a more complicated choice-set into the game would greatly increase the amount of time spent making the story, and trying to 100% would be tedious since every choice would mean less, but you'd have to run through many similar paths to achieve the completion.
I can agree that the actions have a lot of weight for how subtle they seem, but I do feel they are, in general at least, relevant to what kind of character he is. If you chose to have Hisao introduce himself to the class it could be considered that he is a somewhat extroverted person. If you chose to have him not he could be considered more introverted. Subsequently, Hanako and Lilly are more comfortable with the slower paced introverted type whereas Shizune really admires go-getters. Stuff like that.
 

Baneat

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Jul 18, 2008
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AC10 said:
Baneat said:
Nile McMorrow said:
Rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
More than slightly, but yes. Hisao's meant to be a character you explore in the same way you explore the characters of the girls you choose. I think the decisions have an unreasonable amount of weight behind them, but the level of control you actually have over Hisao is very very small, especially if you've looked at the KS game-flowchart. The actions have so much weight simply because designing a more complicated choice-set into the game would greatly increase the amount of time spent making the story, and trying to 100% would be tedious since every choice would mean less, but you'd have to run through many similar paths to achieve the completion.
I can agree that the actions have a lot of weight for how subtle they seem, but I do feel they are, in general at least, relevant to what kind of character he is. If you chose to have Hisao introduce himself to the class it could be considered that he is a somewhat extroverted person. If you chose to have him not he could be considered more introverted. Subsequently, Hanako and Lilly are more comfortable with the slower paced introverted type whereas Shizune really admires go-getters. Stuff like that.
Oddly that decision you make has no bearing at all in the overall scheme in the game. You either introduce yourself, or not. It doesn't reduce your chance with Shizune or increase your chance with Hanako.

I haven't read Twilight, but Hisao seems to fit Bella's role. Quite a dull character that acts as a conduit to play vicariously. I notice that when they drop little characterisations that allow people to empathise with him. They're all pretty vague and horoscope-y, so they tend to fit almost anyone.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Baneat said:
AC10 said:
Baneat said:
Nile McMorrow said:
Rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
More than slightly, but yes. Hisao's meant to be a character you explore in the same way you explore the characters of the girls you choose. I think the decisions have an unreasonable amount of weight behind them, but the level of control you actually have over Hisao is very very small, especially if you've looked at the KS game-flowchart. The actions have so much weight simply because designing a more complicated choice-set into the game would greatly increase the amount of time spent making the story, and trying to 100% would be tedious since every choice would mean less, but you'd have to run through many similar paths to achieve the completion.
I can agree that the actions have a lot of weight for how subtle they seem, but I do feel they are, in general at least, relevant to what kind of character he is. If you chose to have Hisao introduce himself to the class it could be considered that he is a somewhat extroverted person. If you chose to have him not he could be considered more introverted. Subsequently, Hanako and Lilly are more comfortable with the slower paced introverted type whereas Shizune really admires go-getters. Stuff like that.
Oddly that decision you make has no bearing at all in the overall scheme in the game. You either introduce yourself, or not. It doesn't reduce your chance with Shizune or increase your chance with Hanako.

I haven't read Twilight, but Hisao seems to fit Bella's role. Quite a dull character that acts as a conduit to play vicariously. I notice that when they drop little characterisations that allow people to empathise with him. They're all pretty vague and horoscope-y, so they tend to fit almost anyone.
Introducing yourself DOES give +Shizune (I just checked :p). Though not doing it doesn't give +Lilly or Hanako. This is used to allow you to pick a branch from Lunch Theory Evolution (then accumulated all points are reset).
 

Baneat

New member
Jul 18, 2008
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AC10 said:
Baneat said:
AC10 said:
Baneat said:
Nile McMorrow said:
Rather than the character himself seeing as rather than dictating who he is, we just help him make some critical decisions that slightly influence his character. What do you guys think?
More than slightly, but yes. Hisao's meant to be a character you explore in the same way you explore the characters of the girls you choose. I think the decisions have an unreasonable amount of weight behind them, but the level of control you actually have over Hisao is very very small, especially if you've looked at the KS game-flowchart. The actions have so much weight simply because designing a more complicated choice-set into the game would greatly increase the amount of time spent making the story, and trying to 100% would be tedious since every choice would mean less, but you'd have to run through many similar paths to achieve the completion.
I can agree that the actions have a lot of weight for how subtle they seem, but I do feel they are, in general at least, relevant to what kind of character he is. If you chose to have Hisao introduce himself to the class it could be considered that he is a somewhat extroverted person. If you chose to have him not he could be considered more introverted. Subsequently, Hanako and Lilly are more comfortable with the slower paced introverted type whereas Shizune really admires go-getters. Stuff like that.
Oddly that decision you make has no bearing at all in the overall scheme in the game. You either introduce yourself, or not. It doesn't reduce your chance with Shizune or increase your chance with Hanako.

I haven't read Twilight, but Hisao seems to fit Bella's role. Quite a dull character that acts as a conduit to play vicariously. I notice that when they drop little characterisations that allow people to empathise with him. They're all pretty vague and horoscope-y, so they tend to fit almost anyone.
Introducing yourself DOES give +Shizune (I just checked :p). Though not doing it doesn't give +Lilly or Hanako. This is used to allow you to pick a branch from Lunch Theory Evolution (then accumulated all points are reset).
Aye the chart's been updated, it used to say either were fine.
 

Lucyfer86

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Jun 30, 2011
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BloodWriter said:
What the hell is going on with this "game"? I'm intrigued, but I've been playing for 40 minutes, and the only thing I've got was a few simple multiple choices. Other than that it's like reading a novel.

Note that I've never played a dating simulator beofre (except Ganguro Girl on Newgrounds in high school) but I was expecting a bit more... choices, free movement around the school and such. I don't know if I want to keep going if this game doesn't pick up and open up soon.

But they sure are pulling all their best tropes, even with the disability side of things, timid, wise, shy bookworm, enthusiastic airhead, weird sidekick, glass-wearing librarian etc.
Dating simulator is misleading term in this case, because KS is literally visual _novel_, so don't expect any gameplay mechanics other than multiple choices.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,722
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BloodWriter said:
What the hell is going on with this "game"? I'm intrigued, but I've been playing for 40 minutes, and the only thing I've got was a few simple multiple choices. Other than that it's like reading a novel.
It's as if the term visual novel gives nothing away!
 

Knight Templar

Moved on
Dec 29, 2007
3,848
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BloodWriter said:
What the hell is going on with this "game"? I'm intrigued, but I've been playing for 40 minutes, and the only thing I've got was a few simple multiple choices. Other than that it's like reading a novel.
A Visual Novel is the video game version of a gamebook (choose your own adventure type novels) so you can expect pretty much that structure.
 

Solo-Wing

Wanna have a bad time?
Dec 15, 2010
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I started playing this game yesterday. 6 hours of playing later I have to say that I fucking love Hanako!

This is a really damn good game and I really love it.

Also this game is designed to be a Waifu Factory... If you get through it without getting emotionally attached to any of the character there is something wrong with you.
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,722
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BloodWriter said:
I have to ask: can you change who you "end up" with at later points in the game, or is everything written in stone after you start Act 2?
Pretty much. Act One is the Crossroads, and there ain't no sideroads after you've passed Go!
 

Loop Stricken

Covered in bees!
Jun 17, 2009
4,722
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BloodWriter said:
Loop Stricken said:
BloodWriter said:
I have to ask: can you change who you "end up" with at later points in the game, or is everything written in stone after you start Act 2?
Pretty much. Act One is the Crossroads, and there ain't no sideroads after you've passed Go!
Damn.... well, luckily there are those Skip functions and you can just skip to the multi-questions in a manner of seconds for another playthroughs. But thanks for a nice answer this time :)


...I wanted to hook up with Misha... that hair is just amazingly fantastic.
You may not enjoy the latter half of Shizune's route then. Fair warning.

[HEADING=1]WAHAHAHA~![/HEADING]