Poll: Knowing what to do to progress in a game

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WayOutThere

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Aug 1, 2009
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Should game hold your hand throughout or not tell you shit?

If it came to a hard choice between the two which would you pick?

Myself, after putting up with the accursedness of

Killer 7
Silent Hill 2 and 3
Psychonauts
Eternal Darkness
Geist
ect

I have to pick games that hold your hand hands down. For all of these games I used GameFaqs throughout. (Which is not to say all of those are bad games.)

It seems that all older games just expect you to magically know what you need to do next to progress.

This whole "holding your hand" thing modern games seem to do is a step up if you ask me.
 

LogicNProportion

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Mar 16, 2009
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Personally, I never found a problem navigating in ANY game...cept Shadow of the Colossus.

Here's my philosophy:

"Go to where there is NOT dead bodies you've caused, or head to the area that has been rcently opened. If this does not work, go talk to someone/visit a location you haven't seen in a while."

Works EVERY time. =P
 

Stryc9

Elite Member
Nov 12, 2008
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It really depends on the game, and how much hand holding is done. If I wander around a level for too long looking for what I need to do next I get bored and move on. Make things challenging to figure out without making it too obvious I guess.

EDIT:
LogicNProportion said:
Personally, I never found a problem navigating in ANY game...cept Shadow of the Colossus.

Here's my philosophy:

"Go to where there is NOT dead bodies you've caused, or head to the area that has been rcently opened. If this does not work, go talk to someone/visit a location you haven't seen in a while."

Works EVERY time. =P
What do you do in games where the bodies of enemies disappear after a while then?
 

WayOutThere

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Aug 1, 2009
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open trap said:
Holding my hand wold make it liniear and give me almost no freedome.
Not really no, Bioshock held your hand so hard you couldn't play it long for fear of what the lack of ciculation would do but it was fairly non-linear.
 

Guy32

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Jan 4, 2009
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I honestly think that most people that are gonna pick "not telling you shit" haven't played a game where you aren't told what to do or where to go when it is necessary for progressing the story. The kind of games that you run around for 20 min just thinking "where the f**k do I go?".
 

Sephychu

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Dec 13, 2009
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I like having to deduce where to go.
It makes me think I have achieved where others have not.