Hey fellow Escapists, this is my first forum topic so I hope you like it!
I am in the middle of playing Dragon Ball Z: Budokai Tenkaichi 2 for the PS2 and I wanted to pose a question to my fellow Fighting Game enthusiasts:
Do you prefer your fighting games to be more linear or more free-roaming?
I prefer free-roaming, fast-paced fighting games, like the one I'm currently playing. I also like fighting games like Soul Calibur 4 (360) that give freedom of movement around a map while still maintaining a linear feel. I must say, though, that there are many fun linear fighting games, too. My favorites are Killer Instinct (SNES) and Naruto Ultimate Ninja 3 (PS2).
Oddly enough, the DBZ fighting games offer many examples of various fighting game styles and evolution across the genre (and I have always thought they were fun to play).
Dragon Ball Z: Super Butouden 1,2, and 3 (All SNES) was linear and it had a stretched battlefield that both players could simultaneously use.
DBZ Hyper Dimension (SNES) was linear, and it used a foreground to background mechanic for dodging.
Dragon Ball Final Bout (PS1) was linear, but characters could dodge to the foreground or background, and the camera would rotate to realign the battlefield in a linear fashion. The character were in 3D.
Dragon Ball Z: Budokai Tenkaichi 2 uses a free-roaming style. There is more freedom of movement for the characters. You can go anywhere on the map and fight, hide, power up, knee Gohan in the face, etc.
If you have any more examples or fighting game styles you enjoy, post them. Also, post some of your favorite fighters if you want.
I am in the middle of playing Dragon Ball Z: Budokai Tenkaichi 2 for the PS2 and I wanted to pose a question to my fellow Fighting Game enthusiasts:
Do you prefer your fighting games to be more linear or more free-roaming?
I prefer free-roaming, fast-paced fighting games, like the one I'm currently playing. I also like fighting games like Soul Calibur 4 (360) that give freedom of movement around a map while still maintaining a linear feel. I must say, though, that there are many fun linear fighting games, too. My favorites are Killer Instinct (SNES) and Naruto Ultimate Ninja 3 (PS2).
Oddly enough, the DBZ fighting games offer many examples of various fighting game styles and evolution across the genre (and I have always thought they were fun to play).
Dragon Ball Z: Super Butouden 1,2, and 3 (All SNES) was linear and it had a stretched battlefield that both players could simultaneously use.




If you have any more examples or fighting game styles you enjoy, post them. Also, post some of your favorite fighters if you want.