Ultratwinkie said:
-Actual faction requirements with consequences. No joining every faction.
-Actual exploration with actual meaning. Stuff is actually hidden, not handed to you like in new ones. For instance, you had to work for daedric and ebony armor.
-Huge level of detail and place. Beats all other TES.
-You can set a house anywhere.
All of these are false
-Its entirely possibly to join every faction, including all three great houses, since the game is horribly bugged, and the TG gives you an easy out of having to fight the fighters guild. Beyond that you can become the leader of both contradictory religious groups.
-Daedric and Ebony armor are only had to get because they, like most things in Morrowind, were artificially rare, and didn't have as many pieces of them as logic and lore would suggest. I guess you could call that better game design, if artificial difficulty is your thing.
-Morrowind quite provably has the least amount details in its world/dungeons, even less so then Oblivion.
-You can't put a house anywhere, in fact there are only 3 pre-set house locations.
I mean, I love Morrowind also, still the second best TES game, but theres no reason to make stuff up about it.
Lord Quirk said:
In short, is it still playable and fun given the competition of newer ES games?
Its fun, but like most Bethesda games, playing the newer games first often tends to ruin your enjoyment of it because the newer games end up fixing so many problems the past games had that playing the past games without the modern conveniences.
Some things to prepare for
-Walking slower then a snail even at high speed stats just so Beth could make the world seem artificially larger then it actually is.
-Missing attacks in a first person Action game despite that not making any sense perspective wise.
-Most good items are made artificially rarer then they are in lore to keep the player artificially weaker then they should be.
-Cliff racers WILL bug the crap out of you
-The Journal is a god awful mess, even with the expansions update to it.
-Most NPCs do nothing but stand in one spot and spout the exact same 50 copy-pasted word for word dialog responded every other NPC uses, so talking to anyone you aren't explicitly told to is utterly pointless.
-Most guilds lack any sort of over arching plot and are nothing but 30 or so fetch/kill quests that dont connect to each other in anyway.
-The ashlands, a giant area of nothing but dirt and dead trees, makes up 50% of the map, if not more, so prepare to spend long amounts of time looking at literally nothing but dirt.
-NPC directions are vauge as hell, and oftentimes outright wrong, so have a detailed map of Morrowind opened up in a web browser just in case.