Poll: My evil daughter (Fable 3 related)

Vrex360

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Mar 2, 2009
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Having been replaying a few games lately now that I have a new Xbox I happened to, in my browsing, see a copy of Fable 3 lying around which made me remember an issue that I had with Fable 3 back when it was still new.

Now I think we can all agree that the Fable series as a whole has problems but while Fable 3 in particular was riddled with issues I still managed to get some fun out of it in my initial playthrough as a psychotic evil villain and one feature that always stood out was the whole 'marriage-with-kids' angle that Fable prides itself on. I remember how my character wedded and then produced a child, a little girl who I abruptly named 'Cortana'. Owing to my alignment the little description given to my daughter was that she was 'evil' and while I'd be lying if I said I didn't have some fondness for the NPC the fact remains... she wasn't.

Little Cortana was no different to any of the other NPC children in Fable, the closest she got to being 'evil' was whining incessently for a present and having really high standards as to what that present needed to be. However even then that's not 'evil', that's just being a six year old.

I always felt that if I truly were to have an evil daughter then she should be truly evil. I'm going to assume you've all seen the Hunger Games by this point, remember the knife wielding girl from District 2 who seemingly killed for fun? That's what my evil child should be like. She should be starting fights at school, killing neighbourhood pets, starting fires and using magical spells to terrify other children and I should be right beside her teaching her how to do it.

Hell if the game was bold it could do the same pitch black hilarity of Big Daddy and Hit Girl being an adorable Father/Daughter team of killers but take it to the next extreme. Daddy smiling as his little princess maims her first peasant or take part in a bit of father-daughter looting of the local stores. Certainly she'd need to learn the skills to manage an evil empire, after all she is my heiress to the kingdom.

My point to all this is that in Fable 3 all the villagers feel like random ones and zeros and this includes your children. The fact that they never age and their personalities are almost exactly the same makes it hard for the audience to really give a damn or feel any compulsion to have children. That's why I reckon that having a child should mean more, you should have a child that takes on your alignment and gets their own character arc, growing up alongside you.

Little quests where you teach them how to do what you do and you watch them grow based on what kind of a character you are. Granted this 'turning an NPC child into a full fledged character' would require a full overhaul of the current Fable system but I honestly think it would pay off.

But still what say you, do you think Fable would work a lot better if your children actually aged and that your alignment affected what they grew up into and how they interact with you?
 

Able Seacat

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Jun 18, 2012
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I like Fable but it did fall flat on it's face the majority of the time. I like the idea of having quests involving your in game family but I wouldn't want to put the majority of the games emphasis on it.
 

Vrex360

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Mar 2, 2009
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Able Seacat said:
I like Fable but it did fall flat on it's face the majority of the time. I like the idea of having quests involving your in game family but I wouldn't want to put the majority of the games emphasis on it.
Well no, of course not. It shouldn't be the main focus, more like a really detailed subplot.

Ghostwise said:
Of all the things wrong with Fable, that would have to be near the bottom of the list. :D
This is true, which is partly why I felt like mentioning it. The obvious, 'fix the combat' and 'fix the menu system' stuff should go without saying but smaller subtler things can help too.
 

Protocol95

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May 19, 2010
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As a fairly minor element where the kid's personality will change overtime with a few chats here and there, sure. Sort of like the friendships and rivalries in Dragon Age 2 except with Goody McNice versus Evil von ***** as the focus instead of friendly agreement versus begrudging respect.
 

Shocksplicer

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Apr 10, 2011
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DON'T SAY THAT!!! If you find problems with the awful "Fall in love with NPCs" aspect that everyone already hated then they'll focus on fixing that with the next game instead of fixing the stuff that people actually care about and actually need to be fixed in oder to make the series good again, like combat, difficulty, plot, RPG elements, Good and Evil decisions...

Actually, come to think of it, we've all been telling Lionhead the things that need to be fixed for aged and they'd been steadily ignoring that and doing exactly the opposite for ages now. Maybe reverse phsychology will work... Good Idea!

Yeah Lionhead, the NPC stuff totally needs to be a bigger part of the game! Make it even more unbearable and pointless! Don't focus on the stuff that actually needs to be worked on!
 

Baralak

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Dec 9, 2009
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Now see, I really enjoyed Fable 3, and felt like I got my $40 worth (I got it on sale for $20 off). I had fun the whole time through and really just had a good experience, and happily have all 3 Fable games on my gaming shelf.
 

VoidWanderer

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Sep 17, 2011
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Vrex360 said:
Having been replaying a few games lately now that I have a new Xbox I happened to, in my browsing, see a copy of Fable 3 lying around which made me remember an issue that I had with Fable 3 back when it was still new.

Now I think we can all agree that the Fable series as a whole has problems but while Fable 3 in particular was riddled with issues I still managed to get some fun out of it in my initial playthrough as a psychotic evil villain and one feature that always stood out was the whole 'marriage-with-kids' angle that Fable prides itself on. I remember how my character wedded and then produced a child, a little girl who I abruptly named 'Cortana'. Owing to my alignment the little description given to my daughter was that she was 'evil' and while I'd be lying if I said I didn't have some fondness for the NPC the fact remains... she wasn't.

Little Cortana was no different to any of the other NPC children in Fable, the closest she got to being 'evil' was whining incessently for a present and having really high standards as to what that present needed to be. However even then that's not 'evil', that's just being a six year old.

I always felt that if I truly were to have an evil daughter then she should be truly evil. I'm going to assume you've all seen the Hunger Games by this point, remember the knife wielding girl from District 2 who seemingly killed for fun? That's what my evil child should be like. She should be starting fights at school, killing neighbourhood pets, starting fires and using magical spells to terrify other children and I should be right beside her teaching her how to do it.

Hell if the game was bold it could do the same pitch black hilarity of Big Daddy and Hit Girl being an adorable Father/Daughter team of killers but take it to the next extreme. Daddy smiling as his little princess maims her first peasant or take part in a bit of father-daughter looting of the local stores. Certainly she'd need to learn the skills to manage an evil empire, after all she is my heiress to the kingdom.

My point to all this is that in Fable 3 all the villagers feel like random ones and zeros and this includes your children. The fact that they never age and their personalities are almost exactly the same makes it hard for the audience to really give a damn or feel any compulsion to have children. That's why I reckon that having a child should mean more, you should have a child that takes on your alignment and gets their own character arc, growing up alongside you.

Little quests where you teach them how to do what you do and you watch them grow based on what kind of a character you are. Granted this 'turning an NPC child into a full fledged character' would require a full overhaul of the current Fable system but I honestly think it would pay off.

But still what say you, do you think Fable would work a lot better if your children actually aged and that your alignment affected what they grew up into and how they interact with you?
To save Fable, Peter Molyneux had to leave the damn game alone.