Continuity said:
The biggest problems I have with the modern warfare series are that its very overrated and that it sells incredibly well. When you think about it those two things together are very bad for the industry... a mediocre game selling shit-tonnes and making the developer/publisher a mint is just going to set precedents for others to follow making similar mediocre games and incorporating the same mechanics in other games even where they don't really fit.
A successfully blockbuster series is almost like a disease, infecting all the other games around it.
Except that it's far, far better than the alternative, a glut of shitty games selling terribly. Which has brought the industry to a crashing halt in the past.
So, popular fun games sell great, "better" games exist, don't sell as well, versus
shit-tons of objectively shitty games, consumers get fed up, and buy nothing. Industry crashes, there are no good games.
So, I'll take the first option, thanks. Good games get made, and all you have to do is ignore the ones you dislike. There is always going to be some popular game "infecting" other games with it's mechanics, because people want to try and make a quick buck and copy the big sellers. This is the same in every medium, for every King Kong there's a "King of the Lost World" for every Matrix there's the Matrix sequels. The studios that put out shitty CoD knock-offs never would have made a great game, if CoD didn't sell as well there'd be a glut of Bioshock knock-offs, [http://en.wikipedia.org/wiki/Singularity_(video_game)], and so on, and so forth.
Anyway, sort of. CoD isn't a game series in the traditonal sense, it's more akin to a sports game with shooting. CoD fans know what they're getting, a short, adrenaline packed single player (anyone complaining about the length doesn't understand the concept of pacing) and easy to grasp multiplayer, with enough flashing points, nukes, and stat tracking to make you feel awesome when you win. The gameplay is the same as last year, with minor tweaks, but that means it can be incredibly polished. IW and Treyarch know how to make CoD games, and they can deliver polish and shine that only CoD has on a yearly basis.
Some people don't like that, obviously, because it isn't for every-body. So CoD certainly deserves some hate, because everything does, but not all of it, because 90% of the hate is people complaining about it being things it isn't and never claimed to be. "Oh, it's too short!" Can you imagine a CoD paced game at 40 hours? It would be horrible, like a three hour Michael Bay movie. [http://en.wikipedia.org/wiki/Transformers_3]
"It's all the same every year" Again, that's sort of the point. There's a CoD game every year, and you know what to expect, same as last year, but better. More exciting set-pieces, better graphics, and hopefully the story doesn't get too fucked up.