Of the options available, I selected the Mr.House ending. His plan, if memory serves, was a. Rebuild Vega, get all the money b. Use the money attract any clever folks he can then c. SPAAACE!!!. This removes the pseudo-immortal super genius from the picture, leaving a small but powerful faction in the wastes with a power vacuum, which will keep it from becoming overly dominant.
Overall, though, I think fallout needs to set itself in an earlier time period on another continent if it wants to keep the post-nuclear wasteland feel. Given the tech available to be scavenged, and the preservation of language and tech manuals (hell, even basic high school and college textbooks) in the vaults and some other places to explain the pre-war tech, after so long it just becomes harder to swallow `any kind of lack of progress on the rebuilding the world front. I guess a sequel could have player character acting as a scout from a civilization trying to expand it's borders and resources into the pockets of unsettled wasteland left, with a frontiersman kind of feel, but even that can only go so far, maybe a game or two.
Eventually, assuming half-century to century time jumps between games, the only way to retain the feel of the earlier games will be with an open-world spy game where you try and decide amongst different newly formed nation states, doing assassinations and gathering intel to sell to you're favored group/ the highest bidder. This could be fun, don't get me wrong, but by then it would only be fallout in the sense of being in the same universe, not in feel or themes. But if it doesn't, it'll start making one wonder why, after 500 years, people have completely failed to take advantage of the available pre-war tech to try and make a new start. It isn't like the fall of Rome, where a good chunk of people couldn't read, and most tech was a trade secret.
So yeah, House ending if FO4 is set somewhere where that's relevant, but different continent and closer to the immediate aftermath of the war would be preferable.
Overall, though, I think fallout needs to set itself in an earlier time period on another continent if it wants to keep the post-nuclear wasteland feel. Given the tech available to be scavenged, and the preservation of language and tech manuals (hell, even basic high school and college textbooks) in the vaults and some other places to explain the pre-war tech, after so long it just becomes harder to swallow `any kind of lack of progress on the rebuilding the world front. I guess a sequel could have player character acting as a scout from a civilization trying to expand it's borders and resources into the pockets of unsettled wasteland left, with a frontiersman kind of feel, but even that can only go so far, maybe a game or two.
Eventually, assuming half-century to century time jumps between games, the only way to retain the feel of the earlier games will be with an open-world spy game where you try and decide amongst different newly formed nation states, doing assassinations and gathering intel to sell to you're favored group/ the highest bidder. This could be fun, don't get me wrong, but by then it would only be fallout in the sense of being in the same universe, not in feel or themes. But if it doesn't, it'll start making one wonder why, after 500 years, people have completely failed to take advantage of the available pre-war tech to try and make a new start. It isn't like the fall of Rome, where a good chunk of people couldn't read, and most tech was a trade secret.
So yeah, House ending if FO4 is set somewhere where that's relevant, but different continent and closer to the immediate aftermath of the war would be preferable.