Ah, yes. That must be why there's no such thing as a game with good art and good gameplay that is not a sequel to something else.TomLikesGuitar said:Each second spent on art is a second wasted on gameplay.
Ah, yes. That must be why there's no such thing as a game with good art and good gameplay that is not a sequel to something else.TomLikesGuitar said:Each second spent on art is a second wasted on gameplay.
That's not an argument against a female Link, that an argument against making any further games because it's something like hard work.TomLikesGuitar said:As is still the problem and a simplistic cell-shaded overhaul would not do well. Taking something and "downgrading" it to cell-shading is a joke for concept artists. Sure they did have a lot of changes, but the art style makes up for it.
A new Zelda would require a lot of detail and wouldn't be cell-shaded.
Why? an example? that's just a convenient assertion, and even if that was the case that's no reason against a female Link.Female characters actually do require a lot more detailing, features, and accessories and I cited a lot before. A female protagoniset would be enough of a change that it would be like concepting for WW, but harder because im sure it would be a legitimate upgrade graphically if it was to be made soon.
But it's a visual medium. And it's not a zero sum thing, it's not like if the guy with the literature degree was spending less time storyboarding, he'd be compiling code.Time management for the development team.
Each second spent on art is a second wasted on gameplay.
I'm sorry but what? That's the lamest excuse I've ever heard.TomLikesGuitar said:Female characters actually do require a lot more detailing, features, and accessories and I cited a lot before. A female protagoniset would be enough of a change that it would be like concepting for WW, but harder because im sure it would be a legitimate upgrade graphically if it was to be made soon.
I know right? :/mew4ever23 said:Ignoring the fact that it's tradition, I really don't think a genderswapped link would make a lot of difference.
This difficulty is wholly dependant on the art and animation styles chosen. Choosing a style that does not include fully realistic physics (which, to my knowledge, has not yet been done in a Legend of Zelda game) would easily get around this problem.TomLikesGuitar said:First off, like I said, a female character is much harder to animate (and as a result to program). Breasts and hair are super hard. If you like, I can recommend you the animation software I use and you can try it yourself. (Warning, may take a few years before you animate a person.)
When your protagonist can be described as "Female Link" you will find that the concept artists actually do have something to work off of. And if anything, choosing a more simplified art style like Wind Waker's would make the redesign of a lead easier rather than more difficult since you get rid of excess details. You also would not need a new outfit since the green tunic with cap is the most consistent thing about Link.The concept artists would have it rough because when you do concept art for a pre-established character, you have something to work off of. Imagine another game coming out with a weird art style, like Wind-Waker. With a male Link, it's just adapting a pre-established character to that new art style. With a female Link, you have to consider a whole slew of things you never thought about. The concept art goes from 5 or 6 pages of male Link doing things in this environment to multiple, multiple drafts of different ideas for how long female Link's hair is, how big her breasts are, does she have makeup, jewelry, does she wear the same clothes... etc... It's a whole new ball game whenever concept artists have to introduce a new character, and a protagonist is going to be worked on longer than almost anyone else.
not to mention the fact that giant tits, flowing hair and makeup isn't the most important thing about being a hero...Jordy Hartog said:This difficulty is wholly dependant on the art and animation styles chosen. Choosing a style that does not include fully realistic physics (which, to my knowledge, has not yet been done in a Legend of Zelda game) would easily get around this problem.TomLikesGuitar said:First off, like I said, a female character is much harder to animate (and as a result to program). Breasts and hair are super hard. If you like, I can recommend you the animation software I use and you can try it yourself. (Warning, may take a few years before you animate a person.)
Are you implying that Boris Vallejo was wrong?Moonlight Butterfly said:not to mention the fact that giant tits, flowing hair and makeup isn't the most important thing about being a hero...Jordy Hartog said:This difficulty is wholly dependant on the art and animation styles chosen. Choosing a style that does not include fully realistic physics (which, to my knowledge, has not yet been done in a Legend of Zelda game) would easily get around this problem.TomLikesGuitar said:First off, like I said, a female character is much harder to animate (and as a result to program). Breasts and hair are super hard. If you like, I can recommend you the animation software I use and you can try it yourself. (Warning, may take a few years before you animate a person.)
It reminds me of the kids that said of a female teenage mutant ninja turtle 'It wouldn't work because she would have to stop fighting to put on her make up'
>_>
Boris Vallejo...Hopefully the Hawkeye initiative will help fantasy and comics move away from glorified porn...I mean where the hell do they even FIND a bikini in pseudo medieval times.Jordy Hartog said:Are you implying that Boris Vallejo was wrong?Moonlight Butterfly said:not to mention the fact that giant tits, flowing hair and makeup isn't the most important thing about being a hero...Jordy Hartog said:This difficulty is wholly dependant on the art and animation styles chosen. Choosing a style that does not include fully realistic physics (which, to my knowledge, has not yet been done in a Legend of Zelda game) would easily get around this problem.TomLikesGuitar said:First off, like I said, a female character is much harder to animate (and as a result to program). Breasts and hair are super hard. If you like, I can recommend you the animation software I use and you can try it yourself. (Warning, may take a few years before you animate a person.)
It reminds me of the kids that said of a female teenage mutant ninja turtle 'It wouldn't work because she would have to stop fighting to put on her make up'
>_>
But yeah, if anything I'd imagine both those attributes to be a hindrance to a hero (getting in the way, giving enemies something to grab on to, etc.) It's a good thing not all girls have extremely long hair and giant breasts
Yeah but Lindsey isn't "playing" Link, she's just dressed up as Link. Never seen this, but its the same costume she uses for her Zelda Violin Medley video where again, she isn't Link, she's just dressed as Link.Moonlight Butterfly said:I know right? :/mew4ever23 said:Ignoring the fact that it's tradition, I really don't think a genderswapped link would make a lot of difference.
I always thought the reason the Zelda series was popular with women is that it's not really hard to think of the main character as female. His features are androgynous and he doesn't speak. There isn't really any direct romance. Ocarina of Time would still make sense if you changed Link to female. All you would have to do to make him look 'more' female is change the hips and chest of an older Link.
Watching this I don't find it jarring (lol) that Link is played by a woman.
Also check out all the extra accessories that she doesn't have.
I just had an awesome idea:Moonlight Butterfly said:not to mention the fact that giant tits, flowing hair and makeup isn't the most important thing about being a hero...Jordy Hartog said:This difficulty is wholly dependant on the art and animation styles chosen. Choosing a style that does not include fully realistic physics (which, to my knowledge, has not yet been done in a Legend of Zelda game) would easily get around this problem.TomLikesGuitar said:First off, like I said, a female character is much harder to animate (and as a result to program). Breasts and hair are super hard. If you like, I can recommend you the animation software I use and you can try it yourself. (Warning, may take a few years before you animate a person.)
It reminds me of the kids that said of a female teenage mutant ninja turtle 'It wouldn't work because she would have to stop fighting to put on her make up'
>_>
Yeah totally not a sexist sentiment. /sarcasm
But I can't use the Lava Boots! Zel didn't tell me too *sob* *titbounce*Calibanbutcher said:I just had an awesome idea:
Let's make the next Link a women and give the game to Team Ninja.
Clearly they know how to create great female characters.
Okay. So please explain to me why it is not stupid and meaningless for Mario to be Caucasian and for Peach to be female.Veldt Falsetto said:Hell why not make Mario black and Princess Peach an overly camp white guy and give Super Mario Bros. some inherently gay and racial diversity? Because it would be stupid and meaningless!
undeadsuitor said:Yes, but considering what a blank slate Link is, what's the difference between dressing as him, and being him? As long as you're heroic, perseverant, and love to break pots, you are enough Link to be Link.Veldt Falsetto said:Yeah but Lindsey isn't "playing" Link, she's just dressed up as Link. Never seen this, but its the same costume she uses for her Zelda Violin Medley video where again, she isn't Link, she's just dressed as Link.