Humanoid333 said:
Elamdri said:
Humanoid333 said:
Aim assist, depending on how it's implemented, could or could not put the joypad users at an advantage. No aim assist would lead to joypad users being utterly destroyed by mouse users. I'm tempted to say yes, joypad users should get aim assist, but only a mild form of it.
What is a "mild form" of aim assist? I think you're confusing aim assisting with aimbotting.
I may be speaking from ignorance here, so my apologies if I am totally wrong about this, but I
think that aim-assist works by moving your aim toward the enemy closest to your crosshair (which does sound like an aimbot, now that you mention it...). So a mild form would be moving your shots toward the target only if your crosshair is already a very small distance from it.
Well, understand that when people talk about "aim assist" the term actually encompasses a number of different things that a game can do. This is all from an article in Game Informer about how Bungie changed console FPS targeting systems
When most people say "Aim Assist" what they mean is Snapping. Snapping is where the game actually takes the crosshairs of a gun and moves them towards the target. This isn't so prevalent in more modern FPS games, but it is still around, although it's as you describe "mild." Snapping is a incredibly watered down version of aim-botting, where the computer just puts the reticule right over the target.
Acceleration is another type of aim assist in games. Acceleration is where when a player moves a joystick, it does not instantly move at top speed. This prevents a player from trying to aim at an enemy very close to the player and accidentally moving the crosshair all the way to the edge of the screen. With acceleration, the crosshair picks up speed the more the player moves it, until they reach max speed.
Friction is basically slowing down the reticle as it passes over an enemy target. If the player is turning and targets an enemy, the targeting will slow. In Bungie games, if a player is turning and takes their thumb off the Thumbstick, the reticle will coast a little before stopping. If they target a player while moving, the reticle will slow down, and if they take their thumb off the thumbstick while targeting a player, the reticle will stop rather than coast.
Magnetism is unique to Halo games, but it is basically once you've found your target, Magnetism allows you to follow the target once it starts moving.
These systems are necessary for console FPS games since a joystick alone doesn't allow you the same level of control necessary to play that a mouse offers.