Eclectic Dreck said:The information is right there and there is not rational reason to ignore it. Since the game is not capable of mechanically enforcing ignorance of that information, using it is not cheating by any rule of the game. Moreover, any attempt to completely ignore that is impossible given that unless you have a very large screen and you very carefully position yourself for viewing, you still see your friends screens.
Thus the only way it could be cheating is by a "house rule" and even then in any reasonable circumstance players will at least unintentionally violate any such rule. It seems to me that the only rational thing to do is accept that screen watching is useful, viable and unavoidable source of information.
Fairness is irrelevant in this case. Superior knowledge and experience with the game gives a player an advantage. Most modern games are built around this very concept to the extent that the idea is encapsulated in the word "skill". If a game did not reward the skilled player more often than the unskilled player, what incentive is there to be "good"? How would you even define "good" in such a case?Cazza said:Both people can do it so it fair. Unless one of the players is new to the game or map then it's unfair.
Eclectic Dreck said:Eclectic Dreck said:The information is right there and there is not rational reason to ignore it. Since the game is not capable of mechanically enforcing ignorance of that information, using it is not cheating by any rule of the game. Moreover, any attempt to completely ignore that is impossible given that unless you have a very large screen and you very carefully position yourself for viewing, you still see your friends screens.
Thus the only way it could be cheating is by a "house rule" and even then in any reasonable circumstance players will at least unintentionally violate any such rule. It seems to me that the only rational thing to do is accept that screen watching is useful, viable and unavoidable source of information.Fairness is irrelevant in this case. Superior knowledge and experience with the game gives a player an advantage. Most modern games are built around this very concept to the extent that the idea is encapsulated in the word "skill". If a game did not reward the skilled player more often than the unskilled player, what incentive is there to be "good"? How would you even define "good" in such a case?Cazza said:Both people can do it so it fair. Unless one of the players is new to the game or map then it's unfair.
It is actually quite different since the game is, without modification or exploitation, providing the information to other players. It is actually no different than looking at the radar as it is information that the game can not and does not hide.Kermi said:It's cheating. It's no different than using wallhacks in online games.