Agreed, I've never been fond of magic as a finite resource. The only way to play a spell caster is to drip feed yourself with mana potions, which is the least satisfying way to win a fight on the planet.Reaper195 said:I fuckin' hate it. The amount of times I've died because my gun broke during a firefight in Fallout, or my weapon snapped in Oblivion/Dead Rising (FUUUUUUUUUUUUUUU- so many times in DR) is staggering. I know some people prefer it, and say that is adds difficulty and strategy to the game. And good for them for having the patience to deal with it. But I wish there were games were you had a tonne of gameplay elements which you could change in the options menu, weapons degradation being one of them.
Another, which me and my flatmate discussed while playing Bioshock Infinite, was the concept of mana. I know, a little off topic. But my flatmate was playing Bioshock on hard, and hardly ever used the powers because he kept running out of salts, and ended up using that water tentacle one only twice, the lightning one once, and not even using that damage absord one at all. I on the other hand, used a trainer to give me unlimited salts. The game was still damn hard on hard, but I got to use all the Vigors in various ways. It also hindered some mad stunts you could've pulled in Dishonored.
Cooldowns work a lot better if you ask me.