In the old days, games were mostly made for people like me, people who don't care about multiplayer, who buy a game based on the fact that it is fun to play when noone is around. A majority of the games on my shelf right now either have no multiplayer, or the multiplayer has yet to be touched. If a game has no story mode, no campaign mode, or at the very least no bots, I refuse to buy it, save for a few exceptions. To be honest, I only owned one controller for both my 360 and my Wii up until a year after I bought them. With the advent high-speed internet and online multiplayer, single-player modes have fallen by the wayside, in favor of capture-the-flag and deathmatch. Now, this is not to say that I don't enjoy a round of Smash Bros. with my friends every now and again, but multiplayer is not a deciding factor for whether I buy a game or not. Think about this: how many articles have you seen or read about a game that didn't ask the question "How good is the multiplayer?" Very few, right? And these questions aren't asked as a last-minute thing. Many times they are the main focus of the article.
Now, I'm not saying that signle-player games today are all horrible. In fact, the single-player games coming out nowadays are some of the best I've ever played. But the true single-player games, ones that have no multiplayer, not even leaderboards, are few and far between. I am not a competitive gamer. I don't strive to get the top score, the most frags, the most headshots. I strive to enjoy a game. Yes, multiplayer adds replay value. But I say, if you have a good enough storyline, and good enough gameplay, I'll play the game a million times. Take Breakdown as an example. I constantly applaud this game's story and gameplay, to the point where I feel I am whipping a mass of flesh that used to be a dead horse. Breakdown had no multiplayer. No online connections. Nothing. And yet I have played and beaten in at least four times, if not more, and each time I enjoyed just as much as I did the first time.
So, before I get spammed with a million cases of "tl:dr", I will close with this question: why has single-player been forsaken?
Now, I'm not saying that signle-player games today are all horrible. In fact, the single-player games coming out nowadays are some of the best I've ever played. But the true single-player games, ones that have no multiplayer, not even leaderboards, are few and far between. I am not a competitive gamer. I don't strive to get the top score, the most frags, the most headshots. I strive to enjoy a game. Yes, multiplayer adds replay value. But I say, if you have a good enough storyline, and good enough gameplay, I'll play the game a million times. Take Breakdown as an example. I constantly applaud this game's story and gameplay, to the point where I feel I am whipping a mass of flesh that used to be a dead horse. Breakdown had no multiplayer. No online connections. Nothing. And yet I have played and beaten in at least four times, if not more, and each time I enjoyed just as much as I did the first time.
So, before I get spammed with a million cases of "tl:dr", I will close with this question: why has single-player been forsaken?