The kerfuffle surrounding the ending to the Mass Effect franchise has seen the word "artistic integrity" batted around the blogosphere and I'm not entirely convinced that anyone has any idea of what it means to call games "art."
On what standards to we designate games as examples of good art? Are we judging them on their own merits as a game or are we using definitions of art from other mediums to define what artistic gaming means?
Bioware has long been the golden child held up as an example of a company committed to making art in games but their focus is limited to storytelling and character which aren't necessarily examples of art exclusive to gaming. Meanwhile, Gears of War popularized the cover based mechanics seen in almost every shooter today (for good or ill) and is considered less than art for its hamhanded character interaction and generic plot.
My point is that gameplay is devalued when discussing games as art. Gamers will laud a game for having good plot or character interaction before they comment on how the game actually plays. I understand the gaming industry is still young but we should try to define what art in games means rather than using the definitions of art from other styles. That which makes a good play does not necessarily make for a good movie and that which makes a good game should likewise be distinct from other media.
On what standards to we designate games as examples of good art? Are we judging them on their own merits as a game or are we using definitions of art from other mediums to define what artistic gaming means?
Bioware has long been the golden child held up as an example of a company committed to making art in games but their focus is limited to storytelling and character which aren't necessarily examples of art exclusive to gaming. Meanwhile, Gears of War popularized the cover based mechanics seen in almost every shooter today (for good or ill) and is considered less than art for its hamhanded character interaction and generic plot.
My point is that gameplay is devalued when discussing games as art. Gamers will laud a game for having good plot or character interaction before they comment on how the game actually plays. I understand the gaming industry is still young but we should try to define what art in games means rather than using the definitions of art from other styles. That which makes a good play does not necessarily make for a good movie and that which makes a good game should likewise be distinct from other media.