Why not pirate Settlers?SultanP said:Piracy isn't much of a threat, especially not compared to the new DRM schemes that Ubisoft and EA are using. Those do mean lost sales. I really, really want to play Settlers 7, but there's no way those dicks are getting my money when they screw paying customers like that.
I might. I've pretty much stopped pirating though, so only time will tell.Mr.Black said:Why not pirate Settlers?SultanP said:Piracy isn't much of a threat, especially not compared to the new DRM schemes that Ubisoft and EA are using. Those do mean lost sales. I really, really want to play Settlers 7, but there's no way those dicks are getting my money when they screw paying customers like that.
I really don't understand your arguement here. It was unpirateable for the time when most people would buy units, so...people bought units? Can you explain your arguement, please?Zannah said:After the debacle that was ACII (which was unpirateable for the first month, the time span where 90% of sales take place), it is proven fact, that piracy does not hurt sales.
I'm probably one of the few on this website that will tell you to just do itSultanP said:I might. I've pretty much stopped pirating though, so only time will tell.Mr.Black said:Why not pirate Settlers?SultanP said:Piracy isn't much of a threat, especially not compared to the new DRM schemes that Ubisoft and EA are using. Those do mean lost sales. I really, really want to play Settlers 7, but there's no way those dicks are getting my money when they screw paying customers like that.
AcII was unpirateable for quite a while, so if the bullshit that various ceo's blabber about (you know, piracy costing 90% of the sales) was indeed true, AcII should have sold billions over billions of copies. It didn't, in fact sales were pretty mediocre given the expectations. Because the people that might have pirated it simply didn't buy it (and quite some people who would have bought it, didn't because of the drm. After that, pretending that Piracy actually hurts the sales, is either ignorance or a deliberate lie.Benjamin Grin said:I really don't understand your arguement here. It was unpirateable for the time when most people would buy units, so...people bought units? Can you explain your arguement, please?Zannah said:After the debacle that was ACII (which was unpirateable for the first month, the time span where 90% of sales take place), it is proven fact, that piracy does not hurt sales.
This is my point about the shooting right here. Can you say for a fact every pirated copy isn't a lost sale? How many pirates would buy a copy if there was no alternative? Would they pick up a second job, collect bottles or just go without? Both sides are calling for fairness. If there was a demo we wouldn't pirate it. If games were better, longer and cheaper we wouldn't pirate it. And on the other side hey we worked hard we deserve to profit from every copy. We have to do something to protect ourselves. And when the dust settles neither side is altogether right. Neither side really has the high ground since both are damaging themselves and taking everyone down with them. Because in the end both sides are harming the legit customer which is harming the industry.SultanP said:You would think so but you'd be wrong. Take Stardock, for example. Last time I checked they were still doing alright, and they have no DRM on their games.squid5580 said:So then piracy is a threat. If the developers have to use DRMs to try and stop piracy which in turn affects thier sales even more how is it not a threat? They keep taking shots at each other but after every shot they shoot thier own feet.SultanP said:Piracy isn't much of a threat, especially not compared to the new DRM schemes that Ubisoft and EA are using. Those do mean lost sales. I really, really want to play Settlers 7, but there's no way those dicks are getting my money when they screw paying customers like that.
I have pirated before, it has lead me to buy games that I wouldn't have bought, had I not tried them beforehand, so sometimes pirating leads to sales instead.
DRM isn't a necessity, problem is most of these big publishers have this screwed up idea in their head that every pirated copy is a lost sale, when in fact it isn't. There are loads and loads of people out there, who buy games even though they could easily pirate them, and there is no excuse to treat them like dirt.
DRM doesn't stop piracy, it might hinder it, but the people who end up not pirating aren't necessarily the people who end up buying it instead. Look at Assassin's Creed 2, as far as I know, from sources on this site, it took exceptionally long for pirates to crack the game, but still the game didn't sell very well.
P.S. Hope that wasn't too messy, I just woke up like five minutes ago.
True, but then again who is going to feel the need to buy something they've already experienced like a game, unless it's a game like Bad Company that has lasting appeal with Online Multiplayer. Same with a CD if I go to the store and see that I can listen to it on my iPod why bother? Maybe my thinking isn't applicable to everyone it's just a general observation. Also why music artists and record companies are in a scramble to figure out a way to combat piracy. It's crippling some companies that work hard to put something out, then some prick uploads it to the internet. The "I wouldn't have bought it anyway" is crap no matter who you talk about because if you cared enough to find a link, download the link then listen to the link. Buying it in the store wouldn't have killed you, if you're that lazy or just prefer digital media there is, iTunes, Zune Marketplace, Amazon, Rhapsody. Piracy has no excuse this day in age. Other than the fact that people are cheap, but people are also materialistic. Find a way to eliminate piracy, then I guarantee that music sales and game sales (mostly PSP sales) would come back around. Tangible music media isn't exactly unpopular because before piracy and the 21st century came along we had records, cassettes and cds doing quite well in their time. So thats just my observation take it or leave it.slowpoke999 said:Not everyone in the world has the same logic of thinking as you doepunk35 said:The defense for pirates is "they wouldn't have bought that anyway", if I pirate a song that I really love, then I pirate the rest of the album the song is from, then never buy a record from that artist. They have lost a sale, because I liked their music a lot obviously, but piracy was free and easy. Had the option not been there I would have had to suck up $10 and buy the album. Same with the game if I wanna buy Metal Gear Solid but I pirate it instead and I play it. Sale lost because I don't need it since I've played it.
Piracy just gave publishers a convenient excuse to implement extremely restrictive DRM.ScruffyTheJanitor said:Piracy is a bit blown out of proportion, and even if these companies were to gain all pirate loses, they still wouldn't reduced their games at the proportional price as it would just be "woo we've got more money." call me a cynic, but it just seems more likely and all the money spent on stopping these pirates would be mostly for the benefit of the companies rather than the buyers. and because of that.. Not many are going to go anti-piracy to support it.
Because every pirate is automatically a lost sale right?Aby_Z said:...Or people pirate because it's more convenient and they don't have to pay, regardless of whether or not they support the company. It hurts companies because that's one more sale that company is making and last I checked, loosing money on a sale isn't good for a company.