A good story or fun playthrough does have replayability merely by being good, the replayability just might not be there until some months have passed. If I finished a game once then it is generally good enough to finish a second or third time around too, though it definitely helps having forgotten the game a bit so the story feels a bit new again.Conza said:New additional question then, does this make replayability less important in modern games?
That's an interesting point, people often judge how good a game is by its 'instant' replayability (ME series for me, the first game, instantly replayable). But often games lose interest, then when people come back to them they may still have as much fun as they did originally.Pscyon said:A good story or fun playthrough does have replayability merely by being good, the replayability just might not be there until some months have passed. If I finished a game once then it is generally good enough to finish a second or third time around too, though it definitely helps having forgotten the game a bit so the story feels a bit new again.Conza said:New additional question then, does this make replayability less important in modern games?
Have finished RE5 several times due to the fact that it's freaking fun in co-op and the unlockables doesn't hurt either. Tis why I want another RE game; there might not be anything useful left in the story to justify another game, but mechanically speaking, they're finally doing the series right.
That's an interesting question. I think I'd go with "good story" since that adds replay eventually when I don't remember the spesifics of the story and great story > fun mechanics. I'm not sure sacrificing replayability for fantastic story would be a sound move from a marketing point of view though, as not all people are me. Just look at all the "realistic" (*cough*, *cough*) first-person shooters out there these days. The single-player story mode is absolute rubbish (in my opinion that is) most of the time yet people keep playing them for the supposedly fun multiplayer.Conza said:So the new question is now, would you rather have an excellent story, and not have replayability, or sacrifice the story detail, and have a game you'd play through 4 or 5 times +?
Oh, no, but you see there you cheated. You can't have your cake and eat it too, its either you have replayability, either eventually or instantly, or you have a game which was fantastic to play through, but only once, maybe twice.Pscyon said:Conza said:So the new question is now, would you rather have an excellent story, and not have replayability, or sacrifice the story detail, and have a game you'd play through 4 or 5 times +?
That's an interesting question. I think I'd go with "good story" since that adds replay eventually
Yes, but MW/COD/WOW/EVE, ect, these don't count in terms of story, as they are MMO, even SC2, no one really cares about the story (although it was pretty well done, frankly), thats 95-99% multiplayer, so it would be devestating to have that not be replayable.Pscyon said:when I don't remember the spesifics of the story and great story > fun mechanics. I'm not sure sacrificing replayability for fantastic story would be a sound move from a marketing point of view though, as not all people are me. Just look at all the "realistic" (*cough*, *cough*) first-person shooters out there these days. The single-player story mode is absolute rubbish (in my opinion that is) most of the time yet people keep playing them for the supposedly fun multiplayer.
Heh, 'dumbification ray' I like it. Hate the uber fan boys who defend it to the end though, they just love it because in their mind 'newer game' is 'better game' so the sequel must outweigh the original. Or they just liked ME2 more, in which case, they obviously don't like RPGs, thus their opinion is still tainted some what (mostly).Pscyon said:Bought and played through Dead Rising 2 recently. It certainly has replay value due to the leveling mechanics, all the stuff you can craft, the various achievements you can get and the general fun mechanics of the zombie slaying, but the story just won't do it for me. The "Overtime Mode" was just a sad excuse to add an overtime mode since the first game had one, the stuff you had to do in it had absolutely nothing to do with the story yet you end up with a shit ending if you don't do it.
Small unrelated additional note: Yep, RE5 is indeed Resident Evil 5. And yes, Mass Effect is indeed an awesome series both when it comes to gameplay and story Though the dumbification ray that hit no.2 made a lot of things worse rather than better in my opinion.
Why do these have to be mutually exclusive? A game can have loads of replay value and an excellent story.Conza said:So the new question is now, would you rather have an excellent story, and not have replayability, or sacrifice the story detail, and have a game you'd play through 4 or 5 times +?
Additional: Most people are playing their games 60-89% according to my poll, which is really good, I think most games should fall within that range if they are deserving of it (worth even playing I mean).
That's not cheating; see above. The two ideals are not mutually exclusive.Conza said:Oh, no, but you see there you cheated. You can't have your cake and eat it too, its either you have replayability, either eventually or instantly, or you have a game which was fantastic to play through, but only once, maybe twice.
First of all, Modern Warfare/Call of Duty/Starcraft II do not qualify as MMOs. They do not maintain a "massive" number of simultaneous connections in a single game instance, and MMOs ARE, in fact, story-driven. Whether people actively pay attention to it isn't relevant; they're still taking it in, regardless of whether or not it's their primary focus.Conza said:Yes, but MW/COD/WOW/EVE, ect, these don't count in terms of story, as they are MMO, even SC2, no one really cares about the story (although it was pretty well done, frankly), thats 95-99% multiplayer, so it would be devestating to have that not be replayable.
People are allowed their own opinions. Many aspects of Mass Effect 2 were worse than the first, but I happened to enjoy it more simply because of the story. That doesn't allow you to state that my opinion holds less water than yours. You're welcome to think less of me for that opinion all you like, but it effectively just makes you as guilty of what you're suggesting as the fanboys who defend the glaring flaws.Conza said:Heh, 'dumbification ray' I like it. Hate the uber fan boys who defend it to the end though, they just love it because in their mind 'newer game' is 'better game' so the sequel must outweigh the original. Or they just liked ME2 more, in which case, they obviously don't like RPGs, thus their opinion is still tainted some what (mostly).
Look, I'm not going to disect it and tell you why you cannot, have your cake and eat it too, its simply the rules of the question, let me restate to reflect its boundries.rmb1983 said:Why do these have to be mutually exclusive? A game can have loads of replay value and an excellent story.Conza said:So the new question is now, would you rather have an excellent story, and not have replayability, or sacrifice the story detail, and have a game you'd play through 4 or 5 times +?
Additional: Most people are playing their games 60-89% according to my poll, which is really good, I think most games should fall within that range if they are deserving of it (worth even playing I mean).
If I happened to think the story of Dragon Age: Origins was phenomenal -- it could be better, but that's beside the point -- given the game large variety of things to do, classes, etc., it still has a monumental amount of replay value, even barring the fact that you might enjoy the story.
There's been a few over the years that were just simple, straight-shot games, and I played them multiple times in a row, precisely because the story was that enjoyable, even if I already knew the twists. Who knows? I miss little things all the time, so I typically don't notice a couple things on a first playthrough.
That's not cheating; see above. The two ideals are not mutually exclusive.Conza said:Oh, no, but you see there you cheated. You can't have your cake and eat it too, its either you have replayability, either eventually or instantly, or you have a game which was fantastic to play through, but only once, maybe twice.
First of all, Modern Warfare/Call of Duty/Starcraft II do not qualify as MMOs. They do not maintain a "massive" number of simultaneous connections in a single game instance, and MMOs ARE, in fact, story-driven. Whether people actively pay attention to it isn't relevant; they're still taking it in, regardless of whether or not it's their primary focus.Conza said:Yes, but MW/COD/WOW/EVE, ect, these don't count in terms of story, as they are MMO, even SC2, no one really cares about the story (although it was pretty well done, frankly), thats 95-99% multiplayer, so it would be devestating to have that not be replayable.
It's also unfair to capitalize on shooters, because believe it or not, the majority of their titles have actually had pretty damned good stories. True, the majority of the game's lifespan will be spent playing multiplayer, but the quality is still there.
People are allowed their own opinions. Many aspects of Mass Effect 2 were worse than the first, but I happened to enjoy it more simply because of the story. That doesn't allow you to state that my opinion holds less water than yours. You're welcome to think less of me for that opinion all you like, but it effectively just makes you as guilty of what you're suggesting as the fanboys who defend the glaring flaws.Conza said:Heh, 'dumbification ray' I like it. Hate the uber fan boys who defend it to the end though, they just love it because in their mind 'newer game' is 'better game' so the sequel must outweigh the original. Or they just liked ME2 more, in which case, they obviously don't like RPGs, thus their opinion is still tainted some what (mostly).
In any case, the poll itself is still flawed. Assigning a percentage value to game completion needs some sort of basis, and it really becomes moot when you consider that some games may or may not stop being fun at one specific point or another, and you're bound to put it down whether the story has been told or not.
I'd rather have A, since I apparently mis-interpreted your question.Conza said:If you were making a game, would you rather have A. an excellent story, and not have replayability, or B. a sacrifice in story detail, and have a game you'd play through 4 or 5 times +?
I wasn't suggesting that all games should be good at both. Many companies make said sacrifices.Conza said:I gave you an example of mutually exclusive, don't go on about how all games should be perfectly good at both, there are plenty out there that only do one, HL2, and my list of Online games (be them Massively Multiplayer Online or not), are the context.
While I doubt you meant it that way, this comes across as pretty condescending.Conza said:There we are *then goes ahead and reads the post anyway*
No, I did not mean to say "despite". This is why the note of what I personally thought against the example of a hypothetical me was presented as an aside.Conza said:I believe, when discussing DA, you mean to say, despite not liking the story? Might want to clarify that there, either this hypothetical player liked the story and replayed it, or didn't like the story, yet still replayed it. Anyway.
The original question didn't really specify this, hence my confusion. It felt like you were ret-conning once people interjected their opinions.Conza said:Well it is cheating frankly, because I said it was, and its my question, I don't mean to use the word maliciously, all I'm saying is you were breaking the confines of the question, which limit your choice to one, or the other and not both.
Because MMOs require the stipulation that a single game world contain a rather large number of simultaneous connections. By the sort of logic you presented, pretty much every game in the past ~6-7 years would be an MMO.Conza said:Well I'm certain all the games I listed maintain at least 8 multiple connections to either a host or server, so, whilst not MMORPGs, they have massive amounts of people, they are played online, and they are played mostly with multiplayer, so how do they not fit the definition?
That's fair, but I also held the opinion that many held a negative bias against the second games' story because of the ret-conning that Bioware did when establishing canon. Personally, I just had a harder time getting into the first game's story than the second. It wasn't a matter of when the game came out, whether or not there was a number in the title, who made the blasted thing, or whatever someone else said about it, just personal taste. I agree it could have been much better, but that wasn't what I trying to get across; I was simply illustrating that whether or not you liked the game, it seems a bit harsh to use it as criteria for the validity of someone's opinion.Conza said:I never said people aren't allowed to have opinions on the game, I simply said why many of them are overwhelmingly biased through the lens of that precursor 'newer games will always be better'. Really? Nah, thought the story couldn't hold a candle to the first, it had a definitive start and an epic finish, yet still leaving room for a sequel. The second makes you beg for the sequel, and look, its a middle game, so it'd be the hardest to story for, but I feel that game didn't live up to what it could've been, and leaves me scared to know how much story they will/not cover in the third. We'll see.
MaxPowers666 said:Mabey you should try reading his post before you make stupid comments like this.Moromillas said:Maybe you should expand your poll a little. 8% is barely enough to see what the game is.
Mbeya we need less trolls on Escapist. /sighMaxPowers666 said:Mabey you should try reading his post before you make stupid comments like this.Moromillas said:Maybe you should expand your poll a little. 8% is barely enough to see what the game is.