I suggest reading over the content carefully next time. Quoting does not necessarily mean you are responding to the person in question. It just means you're quoting them and using it as a reference for your own content. If you took offense, I apologise, but it clearly was not directed at you if you're not the type of person the content is referring to. Simple as, don't jump to conclusions.jim1398 said:Might be an idea not to include that under a direct quote next time, sends out the wrong message. I have no intention of calling anyone biased unless they say something that is blatantly biased.Peps said:There's no implied insult if you have no intention of calling me biased. If you're not going to resort to calling others biased for being objective and speculative and for saying something positive, then you have my utmost respect. Other people are reading my posts, not just you. It's a pre-emptive strike against those who plan to be disrespectful to me. If you're not one of them, great, let's debate.
I agree that Microsoft probably can be flexible on the 24 hours system. As a consumer I do understand why it's annoying, but it's never going to affect me in the least. However, do note that Steam do have a similar mechanism in place, something like two weeks I believe last I checked. Even then, each time you install a game you have to verify the content. But in order to provide all of these cloud based features, including being able to sell your games to others, they probably have a good reason for selecting 24 hours. If they allowed you to not install the disc to avoid the 24 hours, their whole strategy is destroyed, and it would not be appealing to developers.
Steam has defeated piracy on the PC, by offering a far better service. As Gabe Newell has constantly said before, you view piracy as a competitor, not as criminals. You can either have a crippled copy of a game for free, or a fully functional version of the game with Steam features for say ?10. Steam has converted many people from piracy to legitimate customers, simply because of the cheap prices, and the great cloud-based system it offers. Because of Steam, publishers are no longer scared of developing for the PC, and you have a significant boost of indie developers. You're still going to have a minor portion of the market who are so resistant to paying money, but otherwise, piracy is a very insignificant factor on the PC these days. Indie developers as well, just by talking to pirates, have converted them to paying customers. Used games is a far bigger problem because it's more far appealing than the original product. There's no wear and tear for used games, and you're still able to access all of the features, just like the original product. Pirated products usually have severe disadvantages, and that's why piracy is easier to defeat.
You're using a multi-million dollar company who owns very big IP that sell out day one, as evidence that used games are not a problem. Really? Here's a random article to support my claim: http://www.teleread.com/chris-meadows/used-games-killing-game-industry-game-developer-claims-what-about-used-books/ It's common sense really. Seriously, watch the video I linked in the previous post. It explains it perfectly and it's very logically. There is no business incentive for developers to want to allow used games. Give me one reason why a developer should want to support used games. Why on earth would an indie developer, who needs all of the sales they can get, should support used games?
Again, you're arguing that Netflixs is competing with itself because House of Cards is a Netflix exclusive, even though there are other competitive streaming platforms. Steam similarly also has exclusive titles such as Arma 3, same with Origin. Microsoft need to offer a ridiculous amount of incentives at the moment, and reducing prices of games just like Steam does would help that. If they don't need to reduce their prices, then damn, that's clearly one attractive console Microsoft have and fair play to them for being able to charge high prices on their console despite used games being blocked. That's basically what you're saying.
I'm not suggesting they should offer the option for every single game, but there is absolutely no reason for the option to not exist. If a game has cloud based features, then fine (it's likely going to require a constant connection anyway, depending on what the features are exactly), but surely not every game is going to have cloud features. It makes no sense to force people online to play those games. As for needing to have it to sell your game to others, surely they could have made it so that you have to go online for that transaction and then once it's done, you're free to go offline again. Believe me, I absolutely understand that online is needing for certain features, I just don't see why we had to have it completely forced on us when it would have made far more sense to make it optional (even if it ultimately isn't much of an option because of cloud or whatever). If anything, making it optional would have actually made this whole thing a positive for the Xbox One instead of being used as a negative. If they had come out and said 'You can install your games to the hard drive and then play them completely offline. Naturally, you're going to need to connect for certain features, but if a game doesn't require it, you're free to stay offline', I can guarantee you would have had people praising them for it.
Steams defeated piracy on the PC? Are you sure about that? Please explain this then,
http://uk.ign.com/articles/2011/11/30/the-witcher-2-was-pirated-over-45-million-times
how about this,
http://www.geek.com/games/ubisoft-chief-claims-pc-game-piracy-rate-as-high-as-95-1510923/
They seem extremely high for something that has been defeated
How is me using EA any worst than you using conjecture and hearsay as evidence? The link you provided is evidence of nothing, there are no hard facts in that, it's just one persons claim that used games are bad. If the used games market is so obviously killing the industry as much as is being claimed then surely there must be some hard evidence of this somewhere. You claim it's common sense, but is it? I can easily claim it's common sense that the used market doesn't hurt the games industry (or at least isn't what's killing it). For a start, as I said earlier, used games have been around for decades. Why has it only now become something that's 'killing the industry'? Wasn't it killing the industry back in the 80's? If it was, why is the industry still around and worth as much as it is? If used games are killing them industry, it's one of the slowest deaths I've ever seen (on par with the death of PC gaming I'd say). Also, from that very article you linked to, gamespot claim the used market is generating $1.2 billion of trade. Would you care to provide figures stating how much the used games market costs the industry? We'll compare them and see just how much it is costing the industry.
BTW, how many indies go physical these days? I'm not seeing that many retail boxes for indie games in my local stores. Seems to me, the vast majority of indies go digital, where used games aren't an issue at all. So it's just the guys who have a physical product, normally the guys who have a publisher behind them, a publisher like EA...who just said used games aren't an issue. How about a smaller company, like CD Projekt Red,
http://www.gamepolitics.com/2013/06/11/cd-projekt-red-dark-microsofts-used-games-management-system-xbox-one#.UbjnYPnrwZo
they don't seem too concerned by used games, stating that they believe in the freedom of choice and that they are looking for the most gamer friendly solution. I doubt that's likely anything that limits the use of used games.
If you can provide actual, indisputable evidence that used games are killing the industry, then great, I'll change my opinion immediately and join the fight to stop them (BTw, just so we're clear, I don't believe they are particularly good for the industry either, I just refuse to accept that they are killing it).
Arma 3 isn't exclusive to Steam, I can buy Arma 3 direct from the developers and when it's released I expect I'll be able to buy it from other sites when it's released. Just because I have to play it through steam does not mean it's exclusive, I am free to buy it from wherever I want and Valve will never see a penny of that money. That's the point, I can buy PC games and Valve will never see a penny, even if it uses steam. Microsoft know that if you buy a game on the xbox, it's going to see a return. That doesn't mean I feel they don't have to offer any incentives to get people on their side (they absolutely do), but I think it does mean they aren't likely to offer the same amount of incentives that Steam does. I'm done arguing this point since it's such a small and insignificant point of my post. If it makes you happy, fine, remove it from the original list since I just feel it's derailing the main point anyway.
/sigh. I never said it means that, I said it sends that message. Come on, you can't seriously be arguing that a line directly after a quote is not likely to be seen as a response to said quote. Regardless, it's a non-issue, let's just drop it.Peps said:snip
If I may make a suggestion. Buy it used or from any other source in which none of the money will go to Microsoft. That way, you get the console but won't be supporting Microsoft.9thRequiem said:I am. At least 1, possibly 2.
From the UK.
And yes, I do have very good reasons for picking this over the PS4. It's not just blind loyalty - it's legitimately the better choice for me.
I am lol and when and if my internet goes out ill have my ps4 sitting right next to it to play offline lol.Broax said:Hi everyone! So... Everyone seems to hate everything about the xbox one so far (myself included) and there are a lot of posts around the forum of people who will NOT buy the next xbox. But MS expects to make SOME money so... Aside from MS employees is there anyone here who is considering buying an xbox? Any one is going to preorder it? More important... Is anyone excited about it? If so please tell me what's making you so interested.
This isn't supposed to be a flame trap... I'm just really curious. I've got such a bad opinion about it I'm curious if there is ANYONE who doesn't care about DRM, used games policy, lack of developer support (specially independent developers) and a general lack of focus on gaming. Or maybe you just think my opinions are skewed...
VERY IMPORTANT: If you don't mind, please add your nationality (only because I really don't think most of it's features will work outside its major markets like US/UK and I want to see if that bothers you).
If you travel and have a spotty connection it's ok because you only need to check in every 24 hours so i don't see the point, and from the game sharing thing i've seen it works better than ps4 because you can share games digitally which in my book is a huge plus.Colt47 said:No real reason to buy the Xbox One. For one, they aren't going to have any support from the japanese studios. Second, the disc installation is pointless because if I want a game on the system hard drive I can just pay and download it off the PS network. Third, the PS4 has pretty much all the streaming services that I'd be using. Fourth, it doesn't require an internet connection or 24 hour check, so when I travel and get stuck in a place with a spotty connection I can still play the games I have on disc and on the hard drive. Fifth, I don't have to carry around a ridiculous eye toy that is always at least passively on.
If the links I've posted aren't satisfying you, then fair enough. But do note that you have not posted any hard evidence here either. In fact, you haven't provided any logical reasoning as to why blocking used games is bad for the industry. You've only just stated that you dislike it. Actually no wait, you said that you don't dislike it. That's about it. We can keep going in circles here arguing about who said what, but if you want to trust EA over random developers, be my guest. I find it quite laughable you're trying to support the small developers, yet you're ignoring them when they say that used games are killing them.jim1398 said:/sigh. I never said it means that, I said it sends that message. Come on, you can't seriously be arguing that a line directly after a quote is not likely to be seen as a response to said quote. Regardless, it's a non-issue, let's just drop it.Peps said:snip
You're assuming quite a lot here, aren't you? Where did I say I hate all of those features? Asking for a console to not require me to check in every 24 hours/1 hour is not saying I hate those features at all. What I said was that they could have it so you only have to go online to perform certain actions, such as if you want to sell a game or access your games without the disk. Just because I'm asking for options does not mean I hate the features we are getting. Frankly, I'm not sure how you even came to that conclusion.
So Steam don't view piracy as an issue, how exactly does that prove it's less of an issue than used games? As I already showed, EA don't consider the used games market to be an issue. You're asking that one thing be taken for granted because someone just said it's the case, while being completely unwilling to do the same yourself.
I disagree with the idea that people mainly pirate games because it offers a better service than new games, if that were the case, DRM free games like The Witcher 2 and Game dev Tycoon wouldn't be in a position where the majority of people playing it are playing pirated copies.
You keep saying it's killing them, but I'm still waiting for that hard proof. You can't rely on conjecture with this, it's a serious accusation and simply saying 'it's common sense' and posting a handful of links to publishers and developers saying it is nowhere near enough, especially when there are publishers and developers willing to say otherwise.
Also, maybe you should read your own link instead of relying on what i said, that $1.2 billion figure is trade credit, i.e money that is going to be spent on games. Now yes, some of that is going to be spent on used games, but some is going to be spent on new games, new games that might not have been bought if those people didn't have trade credit. That's money being put back into the industry because of the used market. Again though,k this is why it's important to get actual figures, so we can see how much is being taken out and compare it to how much is being put back in.
As for your questions,
1. No I don't agree. It should do, if the used industry is actually as harmful as some claim it is, however I am not willing for a second to believe that publishers would actually go ahead and do it (or at least not the majority). They simply have given me no reason to believe they can be trusted, if they think they can get away with it, they'll try it.
2. Again, I do, but I'm not betting on Microsoft doing it.
3. Developers? No. From what I've seen, the PS4 has far more indie support than the Xbox One has. Publishers? Maybe. I think they are going to go with whichever console has the biggest market share.
4. No, I think it's pro-consumer. (Do you think the current consoles are anti-developer?)
Look, this is very, very simple. Post actual evidence that the used market is killing the industry. Stop claiming it's common sense (if it was, it wouldn't be as debated anywhere near as much as it is) and stop posting links to articles that are nothing more than conjecture as if it's proof, because it's not. I want hard facts and until you provide them, this is pointless because we're just going to go around in circles.
Haha, yeah. That's pretty much it.Automaton539 said:http://youtu.be/wd4YgudTcnMPeps said:Honestly, I swear I'm like the only person in the world sometimes who understands how consumers behave any how businesses work.
I am planning on holding out until Halo 5, Destiny and Star wars battlefront 3 come out. In the mean time i will stick with my PC and 360.OlasDAlmighty said:This might sound pretentious, but for me it's almost more about what the console represents than what it is. I don't want to support a company that tries to get away with placing anti-consumer policies on it's base, it's not the direction I want gaming to go in so I don't want to see the Xbox One succeed.
Sounds exactly like Yahtzee's 'games being held hostage' metaphor. It's sad that this is the best reason for buying the damn thing. I'd hold out if I were you since a console nobody buys will probably get less exclusives over time.redhatman said:I am probably going to get it but for the games only, not the console.
Sorry that was actually my bad. I tried to remember everything and could only really remember the last hour or so of their conference.jim1398 said:Riku said:Everything Sony showed was multiplat...
- Infamous: Second Son
- Knack
- killzone: shadowfall
- Drive Club
- The Order: 1886
- Deep Down (might not be exclusive, it's not confirmed for Xbox One though)
Pretty sure some of the indie games are exclusive as well (but being indie, they could end up on other platforms later so I'm not counting them in the above list)