You're missing the point entirely. Sure, in small numbers, used games are fine, so long as the product is inferior to the new product. But because used games are being so aggressively pushed, and that they're pretty much indistinguishable from new product, then you have a problem, as the article states. That's the problem, and that's why it's devastating for companies who don't have the brand power of EA or other big massive AAA companies. You've been provided with plenty of statements from smaller developers, yet you're refuting them. Honestly, I think you would refute every piece of evidence you're given anyways, and claim that it was something other than used games that caused low sales of new product. Any evidence is subjective unless it's scientifically tested. If you want scientific evidence, that's never going to occur.jim1398 said:Why do I have to provide evidence? I'm not the one trying to claim anything, you are. You're the one claiming used games are killing the industry and frankly, I find it astonishing you feel able to make a claim as severe as that without a single piece of actual evidence.
Everything you have provided is nothing more than conjecture and hearsay (in fact, one of the links you provided clearly stated that, financially, the used games market does not hurt the industry at all). Now I'm sorry, but is it wrong to expect that someone, somewhere would have actual data to back up this claim? Surely the indie developers you linked to must have data, otherwise how do they know used is killing the industry? Why haven't they provided this evidence to back up their claim?
One last question, if used is killing the industry and specifically smaller, indie devs (because let's be honest, that's what you've now changed your claim to after I provided that link about EA), why hasn't the Xbox One got more indie support? If it's such a shining oasis in a sea of terrible used games, why does the PS4 have just as much, if not more, indie support as the Xbox One has?
So instead, let's get back to basics. Give me business logic. Give me economic logic. Use economic theories to prove to me that blocking used games does not mean cheaper games. Prove to me that the price/demand theory and elasticity of demand theory are wrong. Prove to me that consumers are not rational, and will go for the more expensive option. Give me one logical business reason as to why I should trust you that I should publish my games to PS4 where there's "legal piracy". Logic. Give me it. I don't want to hear what massive corporations have to say. I want to hear fundamental economic logic coming from your own fingers. Why is the whole topic of economics wrong?
In regards to indies, we honestly don't know what indie support Microsoft has, and we don't know how to fairs against Sony's support for indie developers. Just because Sony announced around 10 indie developers publishing for their console, in comparison to the 2 or so that Microsoft have stated, it means nothing until we get the full details. All it means is that Sony decided to invest more time in making contracts with indie developers for E3 as opposed to Microsoft. As I said, there are several questions that developers such as myself would need answers to. If you're that confident that PS4 is more indie-friendly than the Xbox One, answer my questions. If you can't do that, you're statement about PS4 being more indie-friendly is utterly worthless. We can't make an accurate call on the topic until those details are revealed.
I'll repeat those questions for you as well:
- What fees are there to publish on the platform?
- Is there an SDK available for developing on the platform for the general public?
- Is there any tools we need to use to test our applications?
- How are the debugging tools?
- What percentage does Sony/Microsoft take from sales on their digital store?
- Can we publish disc-based games? If so, how?
- What does the digital store offer for marketing? Is there ratings?
- Are our games peer-reviewed by Sony/Microsoft, or by other game developers?
- What type of content are we not allowed to have in our games?
- Is there a size limit for our games? If so, how many GB?
- Can we take advantage of the PSN/XBL networks? What functionality will you offer us?
- Can we have OS-level integration? What APIs does your OS offer for indie developers?
- Can we use C++, or are we restricted to managed languages like C#?
- Can we directly access the GPU and write some optimisations?
- Do you have great documentation with well-written examples?
Last generation, Microsoft offered a decent service for indie developers, so hopefully they learned some lessons and fixed many of the issues. So answer those please if you're confident that the PS4 is more indie-friendly than Xbox One. None of that information is available publicly.
Side note, consumers want Steam to release a Steam-based console, yet when Microsoft do precisely that, all hell breaks loose...