Eh, ES:Oblivion was a decent open world, since you could always jump into a large body of water to run away from nasty things. I think that FO3 really clinched what was possible to do in an open world game, since it had storyline, random explorables that you could visit, but also a bleak permeating atmosphere that had unintended (but predictable) effects on the players. That bleakness was genuine success in creating a post-nuclear wasteland.
For the future, I think that some developers just don't know what to do with an open world. Volition seems to have figured it out with SR2, SRtT, Red Faction:Guerrilla. All good uses of large spaces. But they had good stories that needed to be set in an open world. Consider the recent disaster Omerta, which should have been an open world, but isn't. There were a lot of things that I disliked about Bulletstorm, but I could have forgiven half of those problems if the game wasn't leading me around from set-piece to set-piece. [Thanks EA!] Too many games like Metro 2033 are too busy telling you their tightly-woven story - where they have to be sure that they show you all of the key story points - to let you wander away from the rails. Metro 2033 also could have been a neat open world game, and that would have been much better than what it was, since the game telegraphed (not foreshadowed!) the ending right from the start.
I was just about to wonder out loud if I didn't miss out on a title, and wouldn't the greatest open world game be an organic environment zombie survival game? But of course, there is such a thing. It's the Day-Z mod and the future stand-alone Day-Z game. I don't have high expectations for the first iteration, but if it proves to be functionally organic, it could easily be a world-beater. Or an open-world-beater.
Mikeyfell said:
It's funny that all I really want from the next generation is a couple of good single player games... It's not too much to ask right?
No, sir, it is not.
I can point to a bunch of titles right now where multiplayer was a terrible idea. About 3/5 of my Steam library is made up of games with a multiplayer component that I have never used. Multiplayer unnecessarily inflates the game's price up front, and in about 15 months the servers will be nearly empty.
If they want to sell us MP, it should be a DLC add-on module. I'm reasonably sure that they can do that with little trouble, and this way they can scale the cost of the module to the cost of operating the servers. [Or better yet, a micro-transaction pay-as-you-play format.]
And yes, Day-Z would be much better without multi-griefer.