Even that wouldn't make the game that much easier though. At least not enough that you could really call it an EASY MODE. It would probably only make the Boss battles and some of the tougher enemies a bit easier. And there plenty of enviromental hazzards in the game as well, like enemies and contraptions knocking you into a chasm.BloatedGuppy said:There is NOTHING in this game that could not be mitigated through the judicious beefing of player statistics, including hit points, endurance and resistances. Nothing. The fact 98% of the people who play the game moan about how "easy-mode" you can make it by out-leveling the content is testament to that fact. It doesn't matter how reckless you are if you can shrug off hits. Throw in some industry-standard regenerating health and call it a day.
And I think what turns a lot of the people off from this game is not that it's hard, but that it's a chore. It's very exhausting to play. I usually just quit playing halfway through New Game +, because at that point I'm dead tired of the whole experience.
The closest thing Dark Souls could have to an easy mode is one where you gain more souls from each enemy killed, meaning more XP, meaning getting stronger faster. There's a ring in the game which does this exact thing. The only way I see an easy mode via patch work is by making this ring's abilities available as a seperate mode.
And since its release the game has been tickered with here and there. Some patches were making certain weapons less ridiculously strong, and there have been others where enemies were actually removed from an area. The latter part still kind of annoys me.