OutrageousEmu said:
HumpinHop said:
OutrageousEmu said:
Magic is way slower paced and has less elements to it. It really comes down to two factors - how tactically you want to think, and how often you want to change your cards. YuGiOh's metagame changes radically with every new booster release.
Slow paced? How fast is Yugioh then? Standard goblin, cawblade, or infinite damage decks can win by turn four. What elements are there in Yugioh that aren't in MTG? (not as angry as this seems, more out of curiosity).
Dude, I regularly win by turn three, more than a few times by turn two. In fact, there are 13 ways to win on the first turn, without your opponent being able to do anything.
As for the elements not in Magic, combining monsters, sacrifice, removal from play, traps, and so on. All of these are elements that massively add to the tactical nature of the game.
lmao how cute

magic has lots of 'discard' cards, and unlike yugiho, once a cards in your grave yard, its a LOT harder to get back, also, magic has some of the most broken combos ever, ask some one about stasis decks, lotta good that monster with super high ATT is gonna do when its a lawn ordainment

, also two words on your ATT issue (cause thats really ALL fusion was good for, more ATT)
Dark Steel

these monsters can not be destroyed, and can not be removed from the game, AND

you can make other monster into Dark Steel monsters. other monsters attack first, and i have a lovely cobra that would slaughter anything you throw at it (First strike, when cobra deals damage to play creature, destroy that creature, that's right, it hits first and you don't getta hit back

) other monster blocking is pointless (thorn elemental OR Teeka's Dragon if its a pinger deck) monsters that can be blocked cept be certain types (flying is most common, but there was shadows a long time ago to)
also, Blue, almost every blue card is one way or another of screwing up some one else's game ( Force of Will being the biggest 'NO' card i know of, your game have a spell card that can not be countered, by anything

)
magic has way more layers of complexity the yugiho, and can be won, sure, second turn

I've done that to, called having 2 Blue Eye's ultimate's out on turn 2 and attacking with both, sure, its fun, but i'd rather have the angle from the mirrordon block

the one that prevents you from losing the game as long as its in play
