Don't apply yugioh logic to every card game. The game having begun does not means it's someone's turn, it just means the game has begun. Seriously, read the cards used in that combo, they literally say that you "start the game with them in play", not that you can put them in at the start of someone's turn, but you start THE GAME with them in play. No one's turn starts until the first upkeep, and this combo happens before then.OutrageousEmu said:If the game has begun, then its someones turn.Grey_Focks said:...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.OutrageousEmu said:.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
To be fair, though, Magic /does/ have very different genres for different blocks.Isaiah-Raven Craig said:Magic imo, because there is more strategy involved with the management of mana. Also, Magic has a more straightforward theme, wheras Yu-Gi-Oh seems to be all over the place in this aspect.
You DO realize that in Magic, there is a format called Legacy that is not only fairly popular, but varied enough that you can play decks that are 10 years old and they're STILL relevant AND the fact that Yu-Gi-Oh also had to create new formats called Advanced back in the day because keeping the same metagame was broken as all hell, right? It's not really so much as greed as much as basic game design balance.The7Sins said:I never said that. Yugioh only bans problem powerful cards that honestly Konami was high when they created it for being all powerful and they release new sets regularly. Magic on the other hand rotates out whole sets forcing people to buy product. It is a concept of greed on the highest order and one I wholly dislike. Konami for all there faults do not force anyone to buy product. You can play Yugioh with just about anything you want as long as it is not banned and very few cards are. However of course you won't be as competitive as others if you don't buy thing on occasion. But its still a better option than holding a gun to the head of the game's addicts forcing them to throw money @ the game to keep there decks legal.Xzi said:You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?The7Sins said:As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.
However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)
Jesus christ kid, enough. No, it's not a technicality, it's a turn-zero win because the game has literally just begun because nobody's turn has happened yet, as I have explained in just about every way possible. You seem incapable of understanding such a basic fact, so I am done with you. I just hope nobody reads your posts and takes them seriously.OutrageousEmu said:So therefore you're using a technicality in the games rules to term that an 0TK. Which is what I said you were doing.Grey_Focks said:Don't apply yugioh logic to every card game. The game having begun does not means it's someone's turn, it just means the game has begun. Seriously, read the cards used in that combo, they literally say that you "start the game with them in play", not that you can put them in at the start of someone's turn, but you start THE GAME with them in play. No one's turn starts until the first upkeep, and this combo happens before then.OutrageousEmu said:If the game has begun, then its someones turn.Grey_Focks said:...you know, you are making it very hard for me to keep this civil. It is not turn one, it IS turn zero, because neither player has actually even started their turn yet. Literally both players have only drawn and kept their hands, that is it. It's not a technicality that the first turn isn't a turn, that literally makes no sense, a recurring theme in your posts. Again, that combo takes place literally after each players have decided who plays first and that they are keeping their hands. The opposing player literally dies before anyone's turn has even started, since you are doing ALL of that before their turn starts.OutrageousEmu said:.....where the hell did you people learn to count? That is not turn zero, that is turn one. If you are acting, that is your turn. Like I said, 13 combos that do that. You can't just point out a technicality in the Magic rulebook that the first turn doesn't count as a turn and say that means its a zero turn kill.
also what are you talking about? never have i been forced to update my cards to partake in any local MTG get together with cards dating back to time spiral and ive never had an issueThe7Sins said:I never said that. Yugioh only bans problem powerful cards that honestly Konami was high when they created it for being all powerful and they release new sets regularly. Magic on the other hand rotates out whole sets forcing people to buy product. It is a concept of greed on the highest order and one I wholly dislike. Konami for all there faults do not force anyone to buy product. You can play Yugioh with just about anything you want as long as it is not banned and very few cards are. However of course you won't be as competitive as others if you don't buy thing on occasion. But its still a better option than holding a gun to the head of the game's addicts forcing them to throw money @ the game to keep there decks legal.Xzi said:You're telling me that Yu-Gi-Oh never releases new cards or revises which cards are legal on occasion? If that's the case, it must be INCREDIBLY imbalanced and poorly designed. But I know that's not the case, so stop trying to find non-existent advantages for one over the other, and let's instead just stick with the facts, shall we?The7Sins said:As this is not a dedicated card games forum I'll not go into my usual scathing review of Magic so as to hopefully avoid Mod wrath to my nice shiny new account on this great forum.
However the simplified bit is Yugioh is better than Magic for not only being a more fun game thanks to no resource system but Magic as a game is bad due to the rotating sets. (I have a long rant I could go into as to why this is bad but it is not something I'm certain is good for this forum or my account as it is not a dedicated card game forum)