It looks like it's going to be a simple yet not simple puzzle like Portal yet not like Portal >_>
Looks like it's going to be fun
Looks like it's going to be fun
The fact you think the reason why nearly everyone thinks portal is awesome is because Yatzee likes it makes me disregard your comment. Mostly everyone liked it both at the escapist, and not at the escapist.ImprovizoR said:This looks so much better than Portal. Portal actually bored me. It was piss easy and overhyped. The only reason entire Escapist loves Portal is because Yahtzee said it's awesome. But it really isn't. Yes it's innovative, yes it's funny. But it's easy. It's like a game for retarded people. It takes 3 hours to complete it. Humor was the best part of Portal. It looks like gameplay will the the best part of this game.
Classroom? Sure...NickCaligo42 said:I didn't say creatively driven, I said auteur-driven. IE: one student took control as a lead and the majority the game's creative imprint belongs to that student. Yes, students can be self-motivated and directed in their research and development, but my point is that it's almost never attributable to a single student. In fact, taking the "I want to be the sole creative director of this project" attitude more often than not is a great way to alienate the entire classroom, simply because of how presumptuous it is.rickynumber24 said:On the other hand, I may have misunderstood what you mean by "auteur-driven", but this is based on my (admittedly limited and anecdotal) experience from school. If there isn't someone who really, truly believes in a student-defined product beyond its value in getting a grade, it really won't be terribly remarkable.
*sigh* Oh well, maybe I can hope for a $5 release on Steam.Quantum Conundrum will be four to six hours long