Postal 2 - A Retrospective Review

Wolfdale

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Apr 28, 2008
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Postal 2 ? A Retrospective Review

To start off, if you haven?t heard of Postal, chances are it?s for one of two reasons: 1.) You haven?t been gaming for very long. 2.) You grew up in a wholesome family that detested such games. If it?s the latter, you have my sympathies.

I was being facetious; in all reality Postal 2 is a relatively unheard of shooter (judging by the reactions of friends when I?ve mentioned it), probably due to all of the bad press that it got for the slaughtering of countless innocents in-game. That, and perhaps because its developer (Running With Scissors) has only released two games since their inception in 1993 ? Postal, and its sequel, Postal 2, a full decade later in 2003.

This is yet another game I?m reviewing without much story, but in this case I can?t fault it for much. You?re a guy by the name ?Postal Dude, Jr?, a guy who wears a blue alien t-shirt, a long, black leather coat, and sunglasses, apparently working as a video game developer at the Running With Scissors headquarters, located in the mining town of Paradise, AZ.

The main game (not including the expansion pack Apocalypse Weekend) follows Mr. Dude through his daily life for the time of an in-game workweek, which really totals to however long it takes you to complete the various errands given to you, such as (no joke) ?get some milk.?

To be honest, though, the majority of this game is really just about murder, like any good old fashioned shooter. You run around, blow someone?s head off, decapitate someone with a shovel, piss on their corpse? Okay, perhaps this game is a bit more tasteless than most, but I?d say that?s more due to the incorporation of a storyline that is really just meant to be satirical on the side anyway. If you skipped all the minor cutscenes during missions, you wouldn?t miss much aside from some moderately entertaining dark humor.

Of late, many games have been attempting to sport this new ?choice? system, in which your choices affect you. I have to give credit to Postal 2 for being one of the first games to actually implement this on any level. In-game, you are fully well capable of performing most of your errands (case in point, retrieving the aforementioned milk) without wasting any human beings. However, the NPCs make you want to kill them, which is perhaps why its so damned entertaining to slaughter the five or six people who cut in front of you at the bank as you go to cash your paycheck.

Of course, there can?t be a choice system without consequence for your choices. In the case of the ?cashing the paycheck? mission, it means the difference between A.) Peacefully handing your check to the woman behind the counter and shooting the other customers rather angry looks and B.) Slaughtering them, running from where you were to where the bank vault is, and then grabbing a gigantic sack of cash before making a daring sewer getaway.

In the end, Postal 2 is a fairly decent PC shooter, following the good old fashion route of just having you blow the living hell out of anything that happens across the path of your shotgun. Seeing as how it?s built on the Unreal 2.0 engine, it?s really hard to find a PC that this won?t run on, unless you haven?t purchased a computer (not even built for gaming) in the last ten years. If you?ve been aching for a combination of DOOM and GTA, then Postal 2 is for you.
 

Melaisis

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Dec 9, 2007
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I despise subtitles. A tentative audience will realise when you've changed subjects, and they don't need bolded text to help them realise it. Sure, you may resort to subtitles when planning out and even writing the review, but always delete them afterwards; I feel like I'm being patronised when they're there.

Other than that: It was really quite good. Short, sweet and to the point. The whole 'lol use shotgun as silenca!' point has been beaten to a bloody pulp, so I think a lot of other people would appreciate another example of the crazy gameplay other than that. Still; good start!
 

Wolfdale

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Apr 28, 2008
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Melaisis said:
I despise subtitles. A tentative audience will realise when you've changed subjects, and they don't need bolded text to help them realise it. Sure, you may resort to subtitles when planning out and even writing the review, but always delete them afterwards; I feel like I'm being patronised when they're there.

Other than that: It was really quite good. Short, sweet and to the point. The whole 'lol use shotgun as silenca!' point has been beaten to a bloody pulp, so I think a lot of other people would appreciate another example of the crazy gameplay other than that. Still; good start!
Thanks for the input, Melaisis - I'll make sure to stop using subtitles. On the note of the crazy gameplay, it probably would have been best to stay away from the cat point. A note for improvement later. Thanks again!
 

Gigantor

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Dec 26, 2007
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Solidly handled, although I'd disagree that Postal 2 is a "relatively unheard of shooter." I find a lot of the gamers I talk to have heard of it, although I'd concede that most people in the general populace haven't. You just need to move in the right crowds. Nerdy crowds.

Like Mel said, you could try doing away with the subtitles and expanding the whole review. See what happens!
 

Wolfdale

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Apr 28, 2008
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Gigantor said:
Solidly handled, although I'd disagree that Postal 2 is a "relatively unheard of shooter." I find a lot of the gamers I talk to have heard of it, although I'd concede that most people in the general populace haven't. You just need to move in the right crowds. Nerdy crowds.

Like Mel said, you could try doing away with the subtitles and expanding the whole review. See what happens!
True, though I meant 'unheard of' more in the context of new gamers, or those who haven't been gaming since '03. That could have been better-worded.

Thanks for the advice, by the way! I made a few revisions and have edited the post, doing away with those subtitles once and for all.