Canadamus Prime said:
a) I'm sure there are people who would say that, however I'm not one of them. In fact I think Batman makes much more sense when he is done "serious."
b) Let me put it in perspective. In the game Dragon Quest V about 30 minutes in your character has to watch his father murdered in front of him and is then sold into slavery for 10 in-game years before escaping. Later in the game, shortly after your character's kids are born both your character and your wife are turned to stone and stay that way for 10 in-game years. And none of that felt as heavy handed as this teaser.
a) You're missing the point. I'm not talking about preference, I'm talking about perception. As in, if a product starts off with a certain tone, the question is, is it obliged to stick with that tone? I'd argue no. I used Batman as an example because it's an example of a series that did start out goofy, but generally errs towards the "serious" side of things.
b) I'm not sure what I had to do with anything. My original statement was "Power Rangers has done far more serious seasons than MMPR well before the movie, and was usually a better show for it," to which you responded with describing Dragon Quest V. That doesn't really address my point, namely that the quality of writing in Power Rangers usually goes up when the show has somewhat serious situations. RPM? Post-apocalypse. SPD? Intergalactic police force. Dino Thunder? Teenagers with very different personalities that wouldn't associate with each other if not for circumstances forcing it. There's also In Space, which is generally highly regarded, but I can't comment on it directly. As fondly as MMPR might be regarded, it's certainly not a fondness that stems from the quality of its writing or character development.
Also, isn't Dragon Quest worked by the same guy who does Dragon Ball, a series that includes planet-destroying superpowers, the genocide of entire races, and death being a two-way street? As in, the same series that I can't get invested in because, among other reasons, it's effectively bereft of long-term consequences? Because thinking of another JRPG, Golden Sun, where you lose your father (and your friend/future wife loses her entire family in the first ten minutes), while those circumstances are alleviated by the second game's end, after losing them, as we skip forward three years into the future, time is taken to show the emotional fallout of those losses. Do you think the narrative would be served by not doing so?