Preview: Section 8 Hands-On

Keane Ng

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Preview: Section 8 Hands-On



TimeGate Studios' upcoming sci-fi shooter is making a play to nab an audience in the crowded FPS space, and it's going to do it by making a dramatic entrance. From 15,000 feet in the air.

The respawn is one of the most aggravating instances in any competitive game. Either you automatically pop back to life in less than a second without any drama, or you're stuck watching everyone else have fun for five minutes before you can get back in on the action. Longer if you got killed in the first minute of the match. All those Counter-Strike memories are flooding back to you now, aren't they?

If Section 8 comes off to the cynical gamer as a generic space marine shooter, at least consider its take on the respawn. There's no magical resurrection teleportation device in this game. Instead, when you die, the screen displays a bird's eye view of the battlefield, marking off where enemies and allies are. Double-click on that spot, and then you're catapulted from 15,000 feet in the air toward the ground, hurtling down through the atmosphere before landing on soil.

Sounds like a cheap novelty, but it's a pretty thrilling one, and has plenty of ramifications on how multiplayer action unfolds in Section 8. First, since you can spawn anywhere, spawn camping doesn't exist in this game. Second, it gives matches a steady momentum since you can always spawn in on where people are fighting, or back off if you want to take it easy. Third, if you get it right, you can drop in and land on some poor sap's head for a kill. Yeah, I didn't get good enough at this to pull that one off.

So how does the rest of Section 8 compare to its most interesting feature? Well, from the handful of matches I played, it feels a solid capture-point shooter that comes off as fairly rudimentary but packs in its fair share of nuances.

The maps are huge, and feature five or six capture points, so moving efficiently is vital and takes skill. You hold shift to run, and after you've run for a few seconds, can go into an overdrive mode to sprint like The Flash. From there you can launch off on your jetpack, which requires an easy touch to use well. It reminded me of Tribes, and will probably attract the same kind of people who mastered all the advanced jetpack maneuvers in that game.

Killing your enemies works like in any FPS - you shoot them using your standard FPS arsenal of armaments. You can choose from preset loadouts for your character, but also customize what guns, gear and abilities (like speed boosts for your jetpack) you'll bring into battle. I went for the standard shotgun-and-rocket-launcher loadout, so I didn't get a chance to test how complex this feature is.

As you kill enemies and capture resources, you'll gain points which basically act as cash to purchase helpful things like giant mechs or anti-air turrets, which will blast down any would-be airborne infiltrators. Dropping 15,000 feet onto someone's face is pretty damn satisfying, I'd imagine, but getting shot straight out of the sky? That's just shameful.

Section 8 will be released on PC and Xbox 360 this August.


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hopeneverdies

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So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
 

JRCB

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hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
Maybe they put the flag spawn inside?

OT: Looks sweet. I want this game! Especially for crush campers/snipers.
 

Break

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hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
Depends on how well the anti-air defenses work. If it's something like a virtual insta-kill when you try to land in a defended area, it might work. Also, you've got a rather low estimation of the difficulty involved in landing on someone's head. It'll presumably more down to luck, and if you miss, and you don't gain control the moment you land... You've just spawned in front of an enemy, having announced your arrival with explosive fanfare.

Read about this in Edge a little while ago. If I had the slightest interest in multiplayer FPS', I'd be all over this game. But I'm not, so I'm not. Sounds interesting, anyway.
 

nikomas1

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hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
If you read the whole thing , they did talk about "Purchasable anti air turrets", you know, so you can't trop on the flag, and I bet it falls for about 10 seconds before you land.

Also, I love how this would work in a base capture mode, sure you can drop on an enemy point, but that is suicide, now imagine 10 guys dropping together, now that is awesome.
 

Slycne

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hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
The simple inclusion of a ramping respawn timer would solve most of those issues. You could also get more creative - throw down some indestructible Anti-Gun guns around the flag and you have a safe bubble that no one can drop into. Or even better make them destroyable and repairable and add to the gameplay on another level.

Edit - heh guess I should read the rest of the post before responding to comments as well.
 

DeadlyYellow

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hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
Are all areas completely open? It wouldn't really make sense to leave the flag above ground if enemies rain from the sky.

I want to know if you can shoot while falling.
 

G1eet

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Who cares if its the quintessential space marines wearing half a car versus the unnamed enemy?

They sell it well; I'm in.
 

Keane Ng

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L33tsauce_Marty said:
Does the combat play more like Unreal Tournament or Call of Duty?
Not nearly as fast as Unreal, more like CoD but with Unreal-type weapons.

hopeneverdies said:
So if you died you could just crash land on the CP? I dunno know, sounds pretty dumb since practically everyone is going to use launcher shotty combo. And everyone will be dying constantly and coming back to the same spot. The game would never end. And what if they add CTF? You can just spawn on the flag. A good idea on paper that probably wouldn't go well in to practice
Anti-air turrets will take you out in a single hit, and they take at least five or six rockets to take down.

Not sure what you're suggesting with the launcher-shotty combo thing. Neither of them are super powerful - they take about as many direct hits to kill with as they do in, say, TF2. So you can't just hole up and dominate.

Oh, I guess should have made this more clear in the preview: it takes about 5 or 6 seconds to drop after a spawn, so it's not like an instant teleport.
 

TsunamiWombat

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Nice, glad to hear this game isn't just a bunch of BS. I was intruiged but wary of it. I've heard the game will feature customizable armor (which you mentioned) with destroyable parts. Did you witness any add-on blasting-off during your playtest?
 

MrPop

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Sounds like an interesting game. I'll keep my eye on it. Although I'm not sure if I need another FPS just yet...
 

Chaos Marine

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I saw the first trailers way back in 08 and it decidedly looked interesting but then I saw a much longer trailer involving gun play and even though both sides looked like they had comparable armour, the stereotypically patriotic, tree-trunk-necked American with "issues" made me cringe. I'm going to wait for a full review and possibly playing the demo before I made a definitive copy.

I also had shortcomings about Timeshift which as it turned out, was not at all too shabby and provided me with a few evenings of fun so I'm probably going to give them the benefit of the doubt.
 

Keane Ng

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TsunamiWombat said:
Nice, glad to hear this game isn't just a bunch of BS. I was intruiged but wary of it. I've heard the game will feature customizable armor (which you mentioned) with destroyable parts. Did you witness any add-on blasting-off during your playtest?
I didn't, actually, though I wasn't looking very hard.
 

Erana

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Why does this need to be an FPS? Considering the ability to get so intimate with the foe, why not make it a super-special-awesome new version of Joust?
 

S.H.A.R.P.

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Erana said:
Why does this need to be an FPS? Considering the ability to get so intimate with the foe, why not make it a super-special-awesome new version of Joust?
Quite ingenious idea actually. Equipped with some form of energy sword, or better yet, a charged battle armor, you engage your opponent mid air by flying into them. Rather like the hunter in Left 4 Dead, but than mutual. I like it.

Though I probably won't be playing this one. I usually don't much like shooters paced similar as COD. Even though the respawn time is shorter, the gameplay sounds similar. And another online shooter? Why can't developers create a nice single player FPS anymore?
 

Erana

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S.H.A.R.P. said:
Erana said:
Why does this need to be an FPS? Considering the ability to get so intimate with the foe, why not make it a super-special-awesome new version of Joust?
Quite ingenious idea actually. Equipped with some form of energy sword, or better yet, a charged battle armor, you engage your opponent mid air by flying into them. Rather like the hunter in Left 4 Dead, but than mutual. I like it.

Though I probably won't be playing this one. I usually don't much like shooters paced similar as COD. Even though the respawn time is shorter, the gameplay sounds similar. And another online shooter? Why can't developers create a nice single player FPS anymore?
I just love Joust. As much as I respect the classic games, its the only one I could get into.
But I hate that damn pterodactyl!