Preview: Star Trek Online

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Preview: Star Trek Online

Playing the open beta of Star Trek Online really does feel like you are captaining a starship in the 24th century.

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Varchld

is drunk and disorderly.
Nov 8, 2008
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It's not so bad for a beta.
If they fix things up in the next few weeks I think i'll subscribe for a few months.

There are a few things which I like, no split servers which mean no walls between you and your friends because you started on a different server, the optional auto grouping which I hope people start cooperating in.

It's worth seeing through till march or so and give it a chance.
 

Kiefer13

Wizzard
Jul 31, 2008
1,548
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Hmm, interesting.

I was initially very skeptical of Star Trek Online, as while I am a massive fan of the series I wasn't sure that it could be made into a good MMOG. It seems as though Cryptic know what they're doing though. If they get those lag issues sorted out, it actually looks like it could be good. I'll probably give it a try at the very least, though I'm not sure about a long-term subscription as I'm currently really looking forward to The Old Republic and I doubt it will be better than that.
 

Rhayn

Free of All Weakness
Jul 8, 2008
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Haven't really been following this game, and in fact this is the first footage I've seen of it ever. I am, however, liking what I see. But honestly, while I do so love space warfare and sci-fi and soforth, I doubt I could get into this. I can't exactly explain it, but somehow it doesn't just look like an MMO.

But as I said, not seen much footage of it, so peraps I'll try it out sometime.
 
Feb 13, 2008
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Greg Tito said:
Ditching the whole kill-ten-rats thing,
Oh no you don't...

Mr Borg stumbles down the corridor at you. Phaser Shot, Phaser Shot, Phaser Shot. Loot the Borg.

There's still the ten rats thing in there, it's just that they're cyborgs now.

But...and here's my big screaming fit with it...

You beam aboard a Starship under attack by the Borg...taking Borg down with the 3 repeated Phaser hits...(credulity stretching)...get to the bridge with the 'working' turbolifts..(stretching) and find everyone looking nonchalant on the bridge, with no rocking from side to side, huge pulsing red lights or console exploding.

*SNAP*...There's certain things that are as Star Trek as the building montage in the A-Team; and leaving it out leaves a massive hole. Not to mention that a lot of the accouterments are way outside normal canon.

BoTF still holds as one of the best Star Trek games of all time. This is just a mod for CoX imho.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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This sounds fun. My favorite ST game is Bridge commander, and this sounds like an expended form of that (very expanded). I'm, hopefully getting a new PC soon so maybe I'll be able to play! What are the requirements like, and how does it run on low end?
 

Valkatron

New member
Apr 22, 2009
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I have never liked Star Trek (don't hurt me!) but this doesn't look to bad, especially the space combat, i may just give it a go.
 

Doug

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Apr 23, 2008
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I've preordered this! The Open Beta is fun but, as you say, laggy ;) And now it looks like I'll be moving in the near future, so I might not even have time to play it when its released :(
 

SilvanTyl

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Dec 8, 2009
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Tried the beta with a few friends, and we had fun with it. The ship combat was alright, but I have a feeling it gets better when your group branches out into the different ship types.
 

TheBlackKnight

ESEY on the Kross
Nov 3, 2008
204
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About the early grouping and why no one talks: there is really no need too, because of your first ship.

Once you reach level 10/11 you unlock the next line of ships and you can choose what type of ship you get: Cruisers are ye olde tanks, Escorts are your fragile damage dealers (rogues..) and science vessels are your generic healer/de-buffer.

Problem is now that your first ship is a "bard" in essence; A jack of all trade and master of none, therefore there is no real need to coordinate with your team mates. The only thing you need to do is focus fire on one enemy and that can be done without talking about tactics. The other part is also that most quests can be done solo, so far I only encountered one boss battle, where you really need at least one mate to help you (damn you gorn slaver/hostage ship!)

I actually disabled the auto grouping because

a) I have one fix mate I play the Beta with
b) More team mates means more enemy ships and whatnot and sometimes the game thinks it is a good idea to throw 4 Battleships at your puny lvl <10 group of 3.

c) I don't like playing in random groups, the white noise of the zone chat alienates me enough as it is.
 

TheBlackKnight

ESEY on the Kross
Nov 3, 2008
204
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The_root_of_all_evil said:
BoTF still holds as one of the best Star Trek games of all time. This is just a mod for CoX imho.
yeah Birth of the Federation was a good Star Trek game. I still have hopes that Excalibur releases "something" in the near future
 

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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The_root_of_all_evil said:
There's still the ten rats thing in there, it's just that they're cyborgs now.
I get your point, the intro is still easy and the Borg Drones are not terribly difficult to kill. But I think the difference between STO and other games is that you are introduced to the game with a tutorial that has some drama in it. The Borg are attacking, and you have to save the ship. The Borg are a familiar enemy and their forced collectivism can feel very terrifying.

Contrast this with meeting Farmer Joe, who happens to have a rat problem in his basement, and would you mind helping him, perhaps he can scrounge up some coin for you. There is no drama there.

You can argue whether or not it was successful (your points about the calm bridge and working turbolifts are valid) but at least STO tries to engage the player from the beginning of the game with a compelling story.
 

WNxSajuukCor

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Oct 31, 2007
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If you're using an nvidia graphics card the ground missions are going to be super slideshowy until you update to the latest drivers that were released yesterday. One you have them in all the ground stuttering problems should be gone, at least that was the case for my GTX 285 lol.
 

Jared

The British Paladin
Jul 14, 2009
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Definetly looks pretty sweet...hopefully as mentioned the lag issue will bve fixed. But that aside I think I would really like to have a go...

Especilly in killing Borg! =D
 
Feb 13, 2008
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Greg Tito said:
But I think the difference between STO and other games is that you are introduced to the game with a tutorial that has some drama in it. The Borg are attacking, and you have to save the ship. The Borg are a familiar enemy and their forced collectivism can feel very terrifying.
Which is why they're relative ease of dispatch is so upsetting. If I was a level 10 UNIT Soldier in a Doctor Who MMO, and a Cyberman - or worse, a Dalek - appeared, I wouldn't even bother running for it, as I knew I'd be dead. If I despatched them in 3 shots while they walked towards me, I'd lose all respect for them as a foe.

See, this happened in SW:G and to an extent LotRo as well. You're made out to be a hero in the first cinematic - just so they can fit the big bads and big goods in there, and then being dropped back down to a farmboy really hurts.

But if you start, like in Guild Wars, EQ, Conan, CoX as a pleb, and build up to meet these people, they're SO much bigger.

LotRo does gain mega points for the first time you meet the Nazgul though, you're almost literally cacking yourself. And that's how it should be.

If Kirk met the Borg, even being the level 60-odd Charismat he is; he'd be scared. It's a case of "all up front", which I really don't like in games, because it means lots of bums on seats to begin with, and then the servers drop to empty.


If it were me...

Congratulations Cadet, you've just mustered out of Space Fleet Academy. We're expecting Admiral Kirk to be here shortly to start the celebrations. Ah, here he is now...

Close up on Kirk as he walks through the door and pauses for a moment. Your character steps forward and sees the skin peeling from the cyborgs face.

You turn to shout a warning, but the Cyborg Kirk explodes.

Fade to black...

You awaken to find your mentor lying next to you; he beckons you over and gives you his tricorder to check him.

"I'm dying Cadet, but you must warn Star Fleet Command of the plot to..."
and he dies.

You then have to race through the corridors, taking down the other cyborgs before they can reach their detonation points, and contact Star Fleet.


That could take you from level 1-5 and teach you most of the stuff. Even starship combat if you have to get away from the ruined Academy. It also gives you a overall goal (find out who was responsible), a dead mentor who you can get flashbacks from, the whole kaboodle.

Wouldn't that be more fun?
 

Vigilantis

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Jan 14, 2010
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Looks fun but I really have no knowledge of Star Trek beyond the awesome Borg collective. I think I would get my ass beat hard if I tried coming into this game .
 

WNxSajuukCor

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The_root_of_all_evil said:
Greg Tito said:
But I think the difference between STO and other games is that you are introduced to the game with a tutorial that has some drama in it. The Borg are attacking, and you have to save the ship. The Borg are a familiar enemy and their forced collectivism can feel very terrifying.
Which is why they're relative ease of dispatch is so upsetting. If I was a level 10 UNIT Soldier in a Doctor Who MMO, and a Cyberman - or worse, a Dalek - appeared, I wouldn't even bother running for it, as I knew I'd be dead. If I despatched them in 3 shots while they walked towards me, I'd lose all respect for them as a foe.

See, this happened in SW:G and to an extent LotRo as well. You're made out to be a hero in the first cinematic - just so they can fit the big bads and big goods in there, and then being dropped back down to a farmboy really hurts.

But if you start, like in Guild Wars, EQ, Conan, CoX as a pleb, and build up to meet these people, they're SO much bigger.

LotRo does gain mega points for the first time you meet the Nazgul though, you're almost literally cacking yourself. And that's how it should be.

If Kirk met the Borg, even being the level 60-odd Charismat he is; he'd be scared. It's a case of "all up front", which I really don't like in games, because it means lots of bums on seats to begin with, and then the servers drop to empty.
As far as I know the Borg in the intro are disconnected from the collective and are wounded/damaged/not all there in the head, so they really can't adapt to your phaser fire. Plus you're not alone taking on the damage borg cube/sphere near the end either.

Flying around at level 11 I found a Borg area of space that they were using as a drydock to repair and stuff, and the cubes were around level 5. I tried to see if I could take one out, and the cube proceeded to kick my ass sideways without suffering a dent lol. They're still badass and scary, don't worry :p
 

WolfLordAndy

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Sep 19, 2008
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The_root_of_all_evil said:
The borg in the intro are damaged/not working properly, and they don't know why, thats why you can beat em easily, beam them into space, etc. While the bridge seems miraculously untouched (considered all the senior officers are dead) the rest of the ship as you run around is pretty banged up and looks impressively broken. (especially one bit where you're stood next to a containment field and can see into space)

The game is fun...ish. Its not perfect, it feels too much like a singleplayer game with a few shared moments. Much like Guild Wars really. THe space combat is great, but the ground combat feels like a poor man's Tabula Rasa.

While its still Beta and they can make improvements to it, I don't think they'll do enough before release, and consiquently it won't survive with reasonable subs past a year. (Much like WAR, released too early, lost all its subs, then scrapes along with just enough subs to keep the servers online).
 

BlueInkAlchemist

Ridiculously Awesome
Jun 4, 2008
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This covers a lot of the same point I've seen in my open beta experiences, both good and bad.

Nicely done, Greg. I hope I don't seem too derivative when I post about those experiences!
 

Stu1701

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Jun 29, 2009
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I was in the closed beta for a while before open beta, and I've been having a lot of fun with Star Trek Online. They've made a lot of progress since closed beta. Space combat is just awesome, its definitely one of the best parts of the game. Ground combat isn't quite as much fun as space, but its still pretty cool. You'll be spending more time in space anyway during the game. I can't wait for the game to be released.
 

Deofuta

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Greg Tito said:
The_root_of_all_evil said:
There's still the ten rats thing in there, it's just that they're cyborgs now.
I get your point, the intro is still easy and the Borg Drones are not terribly difficult to kill. But I think the difference between STO and other games is that you are introduced to the game with a tutorial that has some drama in it. The Borg are attacking, and you have to save the ship. The Borg are a familiar enemy and their forced collectivism can feel very terrifying.

Contrast this with meeting Farmer Joe, who happens to have a rat problem in his basement, and would you mind helping him, perhaps he can scrounge up some coin for you. There is no drama there.

You can argue whether or not it was successful (your points about the calm bridge and working turbolifts are valid) but at least STO tries to engage the player from the beginning of the game with a compelling story.
Not only this, but the mission architecture is really made in a great way. Its in a form of episodic game play. And some of them contain truly amazing storytelling. The current missions I have worked on take about 45 to an hour to do, and they feel like an episode!

So far its Love it, Love it, Love it. I cant wait to have a conferance with my fleet-mates in my ready room :)
 

Zepren

The Funnyman
Sep 2, 2009
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AHHHHHHHHHHH seeing this is good makes life hard for me. I want it but i know i get addicted to MMORPGs dead easy. i've been clean for 2 years. I CANT GO BACK :S
 

Erkenbrand

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Dec 8, 2008
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What is the experience gain from ship and ground combat like?

I worry, because in Champions Online, the xp obtained from dispatching enemies in combat-heavy quests is so minimal that they're best avoided, rather than engaged. (Their idea was that quests would be more important than "grinding," but it leads to not feeling rewarded for doing well in combat.)
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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i am so torn! i want to try it but i dont want to buy it first to try it!

And they have a lifetime subscription offer for pre-orders only :( and im always for that!

But what i hear ppl are saying its fun but not fun enough for all the bugs in game.

me want a beta key without having to buy game first! >.<
 

008Zulu_v1legacy

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Sep 6, 2009
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Do we get to have Hazard teams later in the game? Are we stuck with hand phasers or do we get the nicer compression rifles? Is the Shatner lag present on ATI systems?

Looks to be a very nice game, will likely get it, hope the lag is one thing to be fixed very quickly.
 

Archaon6044

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Oct 21, 2008
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what is ship control like? does it rely on keys to direct you around, or is like EVE, wher you state "orbat at distance" or "keep at distance", or stay still or whatever?
 

Slycne

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Feb 19, 2006
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008Zulu said:
Are we stuck with hand phasers or do we get the nicer compression rifles?
From what I saw in the footage you can equip a variety of hand weapons - from dual wielding hand phasers, phaser rifles, bat'leth and there is at least 1 slug thrower as one of the pre-order bonuses is the TR-116 rifle from the Deep Space Nine Episode.

TR-116
A player equips this phaser rifle into one of his two ground weapon slots. The TR-116 is a rare projectile weapon is used in dampening fields and other challenging environments, it is also modified with a micro-transporter which beams the fired projectiles to targets at close range so that a user can fire without a direct line of sight.
 

Danik93

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I don't like it at all. the space combat is super slow (I would want to send out smaller fighting ships or something) the ground fight is pointing a remote at eachother and shoot some light (the sniper rifle i got later on was a bit cool tho) but still I don't like Star Trek and i don't like this game. the ground fights are ok but the space combat is so boring you go from moderate speed to super slow, why?!
 

spike4072

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Aug 26, 2009
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The lag part must be a something with some peoples computers. I have been playing from closed beta and not had any problems with lag other than the one or two times they really messed up the server with a update. Open beta runs very smoothly for me :)
 

samsonguy920

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The only thing I might have a beef about, is the part where everything is instanced. The way you put it, Greg, is you can't just casually meet another player short of maybe on starbase. But I guess I am spoiled to WoW, and meeting people all the time except when I go into instanced dungeons. But maybe it works better for this, and when the game comes out I hope the people are more chatty. MMO's are for being social, IMO.
I do like the starship interface and view. It reminds me of Starfleet Command, only now in three dimensions. That is a selling point to me.
And Starfleet Command is the best Star Trek game thus far, IMO. At least until we can really crack our knuckles on STO.
 

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Archaon6044 said:
what is ship control like? does it rely on keys to direct you around, or is like EVE, wher you state "orbat at distance" or "keep at distance", or stay still or whatever?
It's not like Eve at all. You control pitch and yaw with WASD and can change your throttle with E and Q. There is full impulse, which gives you a sprint but it quickly drains power from weapons and shields. There's no locking on or orbiting of targets.
 

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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spike4072 said:
The lag part must be a something with some peoples computers. I have been playing from closed beta and not had any problems with lag other than the one or two times they really messed up the server with a update. Open beta runs very smoothly for me :)
Yeah, I'm not sure what the problem is. I think it's a combination of graphics and lag, but there is definitely something wrong with the ground sections.

During ground battles, even turning my graphics down all the way there was still noticeable lag. On the other hand, the space battles are all so fluid with 60+ fps even with the graphics turned up to 11.
 

Gather

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Apr 9, 2009
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Unless it's been patched into the beta (I haven't been playing; gonna save my time for release now) there isn't a way to respec so far...
 

Keswick Gallagher

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Jul 2, 2009
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Doesn't look bad I'll give it that and I love star Trek but I actually think i'll give this a Miss because if I want space combat I'll play Freelancer if I want ground combat i'll play one of the 100's of first person shooters that do it better
 

Archaon6044

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Oct 21, 2008
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Greg Tito said:
Archaon6044 said:
what is ship control like? does it rely on keys to direct you around, or is like EVE, wher you state "orbat at distance" or "keep at distance", or stay still or whatever?
It's not like Eve at all. You control pitch and yaw with WASD and can change your throttle with E and Q. There is full impulse, which gives you a sprint but it quickly drains power from weapons and shields. There's no locking on or orbiting of targets.
good. that was one of my biggest complaints about Eve; the fact that you could never manually fly your ship, you pointed in a directed and said go, or told it to jump to an object
 

Freyar

Solar Empire General
May 9, 2008
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I really didn't like Star Trek Online during my time with the beta. During the ship-to-ship combat, I found myself frustrated with the pace that was put into it. Phaser cycles were too quick, the lack of usable 3D space was present, and the animations for changing heading was just wrong. You are absolutely locked to the horizontal plane of the area, limiting various maneuvers you can make in a 3D environment and possibly even making them take longer than they should. Shouldn't physics result in the ability of being able to change facing while still having the same direction of travel? This is space.. sheesh.

I love Star Trek, but it could be that I also love physics and space simulators too. The ships themselves are vastly uninteresting, upgrades to the ship show no real benefit, or not enough to matter, and training outside of Bridge Officer abilities do next to nothing to augment your ship's capabilities.

Another frustration is that when I play Star Trek games, I want to be the Captain. I don't want to be my ship (like Eve Online, though for EvE Online, that's fine). I want to be able to issue orders, improve the crew, deal with technical situations on board. (Intruders, technical shield manipulation, phaser intensity versus duration, etc.) Problem is, the game is simplified to the point where Science Fiction outside of the fast-paced combat is non-existent.

Ground combat, while scenario-wise is boring, it is put together very well. The lag mentioned in the video is not something I've noticed, even in Earth SpaceDock. Couple that with the mechanics and it feels like Tabula Rasa. It's very well done, if just lacking in story/reasoning.

I would like to be able to get into Star Trek Online, but the technology behind Klingon, Romulan, and Federation ships are so simplified that there's no real need to pay attention. Set up phasers, put target in arc, fire.. that's it. Sometime focus on reinforcing a single facing shield, but that's it.

EDIT: Another thing.. the whole "you're captain's dead, you're in charge now" is a bit old. It was used in POTBS, it worked there.. but in the Federation it doesn't seem to make too much sense, and feels like a copout.
 

CrystalShadow

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Apr 11, 2009
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thenumberthirteen said:
This sounds fun. My favorite ST game is Bridge commander, and this sounds like an expended form of that (very expanded). I'm, hopefully getting a new PC soon so maybe I'll be able to play! What are the requirements like, and how does it run on low end?
Hmm. It's mixed, really. I'm running it on my 3 year old laptop. (a 1.66ghz core duo with an x1400 graphics chip. - I do have 4gb of ram, but that usually doesn't mean much.)

I get about 11 fps with everything except shadows and antialiasing turned on at maximum. (1280 by 800 resolution)(shadows tend to be very bad for performance, but aside from that, they also have serious graphical problems in the beta on my system that stop it even being worthwhile turning them on.)

However, 11fps is a bit on the low side (Even if it looks pretty good). So, I only do that in non-combat areas where it doesn't matter.
Other than that, there's a really handy option to run the game at half resolution.
This keeps all the UI at full resolution, but halves the resolution of the 3d graphics.
It's a bit of a shock at first compared to what it looks like otherwise, but once you get over it, you realise you can still see interesting detail, and more importantly, it now runs (on my system) at something like 28 to 40 fps...

So, long story short, it'll run on some relatively slow graphics hardware, if you're willing to compromise a bit. And it should run quite well on most mid-range hardware from the last 3-4 years, though it seems to have a few assorted issues with ATI graphics generally, and the latest Nvidia cards (though hopefully they'll fix that.

I personally haven't noticed the lag issue in ground combat that the review mentions though. It could be hardware specific, or they might have managed to fix it...
----------------

samsonguy920 said:
The only thing I might have a beef about, is the part where everything is instanced. The way you put it, Greg, is you can't just casually meet another player short of maybe on starbase. But I guess I am spoiled to WoW, and meeting people all the time except when I go into instanced dungeons. But maybe it works better for this, and when the game comes out I hope the people are more chatty. MMO's are for being social, IMO.
I do like the starship interface and view. It reminds me of Starfleet Command, only now in three dimensions. That is a selling point to me.
And Starfleet Command is the best Star Trek game thus far, IMO. At least until we can really crack our knuckles on STO.
Well, no. Most of the game area is open space that you fly around in going from star system to star system.

The star systems are usually mission instances, but the 'interstellar' space is usually full of player ships flying back and forth all over the place.
(you can visit the bridge of your ship if you feel like it, which feels a little strange. It's apparently possible to invite another player onto your bridge as well.)

The space combat isn't as 3 dimensional as it seems, though to some extent this kind of helps re-inforce the strange way starships move in startrek, which doesn't fit very well with real physics.

Danik93 said:
I don't like it at all. the space combat is super slow (I would want to send out smaller fighting ships or something) the ground fight is pointing a remote at eachother and shoot some light (the sniper rifle i got later on was a bit cool tho) but still I don't like Star Trek and i don't like this game. the ground fights are ok but the space combat is so boring you go from moderate speed to super slow, why?!
A direct consequence of the setting, I'm afraid. That's just something that's going to happen in Star Trek.
Fighters are practically non-existent, and space combat is relatively slow and drawn out.
That's Star Trek.
(Having said that, I've died in a matter of seconds on multiple occasions due to getting too close to a large fleet.)


Freyar said:
I really didn't like Star Trek Online during my time with the beta. During the ship-to-ship combat, I found myself frustrated with the pace that was put into it. Phaser cycles were too quick, the lack of usable 3D space was present, and the animations for changing heading was just wrong. You are absolutely locked to the horizontal plane of the area, limiting various maneuvers you can make in a 3D environment and possibly even making them take longer than they should. Shouldn't physics result in the ability of being able to change facing while still having the same direction of travel? This is space.. sheesh.
Yeah, um... That's kind of to be expected. I mean, not being able to use 3 dimensions effectively is a bit irritating, but you certainly shouldn't expect 'proper' space physics from a star trek setting.

In particular:
Shouldn't physics result in the ability of being able to change facing while still having the same direction of travel?
does not apply in the star trek universe. (go ahead. find me an example of it. There's even a technobabble explanation of it related to how impulse engines work - they rely on non-newtonian principles, and conservation of momentum doesn't apply to their operation, which makes them behave somewhat differently from how say, a rocket would.)


Still, personally I find it a reasonable compromise between the needs of an MMO and a game based on Star Trek.

The only thing that messes with my head, given my insane knowledge of the setting is the uh... 'economy'. It's the only aspect that to me feels incredibly out of place for the setting.

It seems strange to me to have starfleet officers buying and selling equipment that in all probability should be issued as and when the mission requires it.
(plus, you have to 'pay' to use the ship's replicator, which feels even more bizarre.)

Anyway, it's pretty rough around the edges, but it seems to have the right kind of feel to it.
Here's hoping it works out.
 

008Zulu_v1legacy

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CrystalShadow said:
The only thing that messes with my head, given my insane knowledge of the setting is the uh... 'economy'. It's the only aspect that to me feels incredibly out of place for the setting.

It seems strange to me to have starfleet officers buying and selling equipment that in all probability should be issued as and when the mission requires it.
(plus, you have to 'pay' to use the ship's replicator, which feels even more bizarre.)
The economy is bit a of a mystery, the whole Star Trek universe is based around there being no money, the the Ferengi shoe-horned in their currency. Doesn't explain why vital systems are now coin operated. They use power from the ships' supply, but my understanding is the Hydrogen that powers the ships is "harvested" from space by the red glowie things on the nacells. Or the occasional refueling at space docks.
 

JordanMillward_1

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I never once had a drop in frame-rate, so I'd suggest you drop your graphics options, or get a better computer. I have also suffered no lag at all during the beta.

Other than those errors... not a bad review.
 

samsonguy920

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CrystalShadow said:
samsonguy920 said:
The only thing I might have a beef about, is the part where everything is instanced. The way you put it, Greg, is you can't just casually meet another player short of maybe on starbase. But I guess I am spoiled to WoW, and meeting people all the time except when I go into instanced dungeons. But maybe it works better for this, and when the game comes out I hope the people are more chatty. MMO's are for being social, IMO.
I do like the starship interface and view. It reminds me of Starfleet Command, only now in three dimensions. That is a selling point to me.
And Starfleet Command is the best Star Trek game thus far, IMO. At least until we can really crack our knuckles on STO.
Well, no. Most of the game area is open space that you fly around in going from star system to star system.

The star systems are usually mission instances, but the 'interstellar' space is usually full of player ships flying back and forth all over the place.
(you can visit the bridge of your ship if you feel like it, which feels a little strange. It's apparently possible to invite another player onto your bridge as well.)

The space combat isn't as 3 dimensional as it seems, though to some extent this kind of helps re-inforce the strange way starships move in startrek, which doesn't fit very well with real physics.
I would have been shocked if they used actual physics laws instead of what we see in Star Trek, but a bit of suspension of disbelief(or suspension of belief?)can add to the fun of a game. This adds more points on the pro side for me. Thank you for the info. Now to decide whether to go for STO or Cataclysm...hmmmm. (At least Old Republic is still a bit down the road so I don't have to factor that in, too!)
 

carpathic

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Oct 5, 2009
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As exciting as this seems I really hate the idea of paying monthly to play. I also don't really enjoy playing games with other people. Perhaps I am too much a loner for MMOs, but when it comes down to it, I still wish this game had just been made for single player with an online option.

That would have been far more fun as far as I am concerned.
 

gozarthedesroyer

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Jan 26, 2010
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Hey, I don't know how you got a frame rate drop every 10 seconds unless you were running it on a bad driver or a old system for the review. Did you even check you system standards and look at what type of code they were running during the vids from before the closed beta? I started in the open beta with just a dual core AMD that runs 1600 HyperTransportBus(the fsb is locked low on the black box processor I got for cheap), plenty of memory (it never takes more than 2g for me running it on windows 7 RC). I do see a good CPU pull when I run it with the processor running at 70% to 90% on an AMD [email protected] GHz, but never really long load screens (there are far too many, I wish I could just skip to the zone I want to go to, but it is still faster transport than other mmo's that make you walk back after finishing the quest just to reward, unlike all the others. I can just hail Starfleet in STO.)

With the card that I paid less than $65 for (ATI HD4670 512MB DDR3 Sapphire Radeon) I have no frame loss at any time. There are better cards now for less and there are better cards that were out there before it. I can tell you that the 9.0c rendering is at the very limit of the medium. if they had stepped over they would have had to lose potential customers to get any improvement, since some really good cards are still use-able for gaming. I have yet to run a DX 9.0c *.exe that showed something like this on any machine.

But it still has serious flaws right now in beta. I am sure that Cryptic can fix them since they seem to have been quashing similar User End Issues during open beta. There are serious quest issues on some quest chains and comical errors in the graphics that still crop up>

I suspect that this review was run on an older machine (DDR2 800 with 800 FSB and a dual core with limited L3 cache and under 2.3GHz capable of SSE2 [THE Average system] with an older, but still powerful DX 9.c Graphics card. I would really like to see the system specs they were using since this just seems off to me. WTF is the system they used? I love The Escapist, but that is kind of TOTAL FAIL for them on reviews. As the man with the sweet hat from Australia would say, "Pants on head retarded", is about as helpful as this review was.

There is no machine advice for upgrade to enjoy, they expect the first few hours of open Beta to be your entire experience of the whole game for review? (hat is on NOW!) THIS IS BETA, kick into an endless pit unavailable [in beta currently] Expectations of perfection fell into the pit. They have listened to the fan a little but more than you. Tell us what you ran for your review of the interface and at least we could tell if we could run it.

Of course any decent gamer would just read a little or run a System Requirements Lab (TM) to find out if they could even run it. (I suspect you didn't. [blame the hat, not me]) Some gamers will find out that they will have no problem, while a great many will find out it is now time to upgrade! Of course these are the users that only game. I can't blame them for being ignorant, just illiterate or poor (the later just happens and so does the first) This game does not stretch the limits of the current tech nor does it abuse an average gamer's machine to run it(unless they are rendering the next Avatar pr0n sequence for Hustler.)

\music started
\\You never got out of LT before you wrote this, did you? There was more and there will be more!
\\\Hat is off
 

Jas0913

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Jan 16, 2010
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You said "Star track online is a game that almost all star trek fans have wanted to play."
I wish my dad were one of those people he told me he used to love star trek, but would he play the mmo? I really doubt it haha. He once watched me playing fallout3 and commented on how stupid and boring it is because i spent a lot of time conversing with npcs. One time while watching my play gears of war 2 he began laughing hystericaly, "This is supposed to be fun.. WOOOAhahahahaOOOOW what the hell is this shit." Old people... =/
Don't get me wrong my dad is a really nice and honest guy he just really hates video games