Project Zomboid NPCs Will Have Their Own Adventures

Fanghawk

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Feb 17, 2011
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Project Zomboid NPCs Will Have Their Own Adventures

While Project Zomboid players scavenge for supplies and complete unique quests, an NPC will be nearby doing the exact same things.

Before DayZ and State of Decay arrived on the scene, The Indie Stone's Project Zomboid was the zombie apocalypse simulator to get excited about. The current build is only available as a playable alpha, <a href=http://www.escapistmagazine.com/news/view/113668-Project-Zomboid-Derailed-By-Burglary>thanks in part to various unforeseen setbacks, but it's managed to attract a loyal fanbase with complex survival gameplay and modding capabilities. An official release is still on the way, but apocalypse-simulators have become a lot more common since Project Zomboid was first announced. The Indie Stone happens to have a few new tricks up its sleeve though, including a meta-game system that will be introduced in a future patch. Once added, this system will make NPCs practically equal to player characters in every way; while you're struggling against the zombie horde on one corner of the map, an NPC will be somewhere else having an adventure of its very own.

Under the meta-game system, NPCs can be programmed with scripted stories that unfold in real-time. Meta-game characters will engage each other in conversations, forage for quest-specific items, and even attempt to fight off the undead. Each story will unfold without any player involvement, while encounter outcomes are generated using set probabilities and predetermined character traits. This also means that identical meta-stories could end in different ways for each playthrough. By the time players finally reach an NPC, it could have been eaten by zombies, shot by raiders, or burned down in its shelter by an out-of-control cooking fire.

Once the feature is live, Project Zomboid meta-games will be available in Survival mode, while Sandbox and Last Stand modes remain more or less the same. As with other game features, modders will have the ability to expand on existing meta-stories, or create their own from scratch. Sure, each meta-story will likely be prone to bugs, while 75% of the plots will be pulled directly from The Walking Dead. On the whole though, this should give each Project Zomboid playthrough a uniquely organic game world, and that's a very interesting prospect.

Source: Project Zomboid

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IndomitableSam

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I paid for this a long time ago... and I forget my info. I'll have to go digging for it, really did enjoy it when I played. Which was probably about a year ago. Or more. So it was a pretty different game.

Funniest death was when I had set up the top floor of an apartment building as a safe zone for myself. Was doing great, had a ton of supplies, had myself safely barricaded and had just finished building a blanket-rope escape out of a window. So I decided to try and test it... and realised I'd made the rope too short by a couple stories and fell to my death.
 

Mordekaien

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IndomitableSam said:
I paid for this a long time ago... and I forget my info. I'll have to go digging for it, really did enjoy it when I played. Which was probably about a year ago. Or more. So it was a pretty different game.

Funniest death was when I had set up the top floor of an apartment building as a safe zone for myself. Was doing great, had a ton of supplies, had myself safely barricaded and had just finished building a blanket-rope escape out of a window. So I decided to try and test it... and realised I'd made the rope too short by a couple stories and fell to my death.
My greatest one was when I was scavenging through 4th house in a row, packed full of supplies, carefully sneaking. And the last house had alarms on. And it went off. And there was like three billion zombies in vicinity. And things went south after that.

But yeah, I'm looking forward to it, hopefully the next build will feature more smooth UI since this one is pretty clunky.
 

Baresark

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Man, I bought this game forever ago. Everytime I read a story about the game, I am driven to play it. It's going great but I was kind of hoping they would have been farther along than they are. Greenlit but not releasing till it's done... could be a few more years. I would think they would have started to finalize features now. And that UI needs some help (at least it did last time I played it, guess I'll have to dive in and see).