so what then? 1 or 2 million units and 3 years later it finally makes enough to pay off its debt? Nintendo has the right idea....well... mostly......
So. The cost "per console" is literally the amount of cost put into each console from the assets taken into the company (raw materials or pre-made components), and does not factor in the cost of new piece of manufacturing equipment, like say a robot that can build the PS3 Slim? Or does it? I'm confused.sidereal_day said:Yes it does. That is exactly how it works. It's called Average Cost (AC) and it is as important to microeconomics as TC (what you are proposing Sony go by).Treblaine said:Hmm, figures like loss of $37 "Per console" and the with no hardware revision I has gone down to "$18 per console" does beg the question of how much it actually cost "per console". I mean the console itself is mostly a pile of plastic, silicone and a trace amount of other metals, there is the time taken to make each one but that is mostly automated.
I think it is pretty poor economics to get too worked up about cost "per console" and seems to me like a fallacy.
I mean there are costs... and then there is revenue. You can't just divide the cost by the number of consoles to get the cost per console, it doesn't work like that.
AC is simply the total costs of manufacturing all units divided by the number of units sold. If you're looking for specific costs, I can't help you as I'm not privy to that information. But for your robot example, if a robot was needed to manufacture them, the cost of the robot is factored in. To give an example:Treblaine said:So. The cost "per console" is literally the amount of cost put into each console from the assets taken into the company (raw materials or pre-made components), and does not factor in the cost of new piece of manufacturing equipment, like say a robot that can build the PS3 Slim? Or does it? I'm confused.sidereal_day said:Yes it does. That is exactly how it works. It's called Average Cost (AC) and it is as important to microeconomics as TC (what you are proposing Sony go by).Treblaine said:Hmm, figures like loss of $37 "Per console" and the with no hardware revision I has gone down to "$18 per console" does beg the question of how much it actually cost "per console". I mean the console itself is mostly a pile of plastic, silicone and a trace amount of other metals, there is the time taken to make each one but that is mostly automated.
I think it is pretty poor economics to get too worked up about cost "per console" and seems to me like a fallacy.
I mean there are costs... and then there is revenue. You can't just divide the cost by the number of consoles to get the cost per console, it doesn't work like that.
When Sony says "cost per console" what do they ACTUALLY mean? What costs?
Err, not really because although I now know about the concept of "AC" still don't know what Sony are specifically talking about when they say "we're only losing $18 per console"sidereal_day said:AC is simply the total costs of manufacturing all units divided by the number of units sold. If you're looking for specific costs, I can't help you as I'm not privy to that information. But for your robot example, if a robot was needed to manufacture them, the cost of the robot is factored in. To give an example:Treblaine said:So. The cost "per console" is literally the amount of cost put into each console from the assets taken into the company (raw materials or pre-made components), and does not factor in the cost of new piece of manufacturing equipment, like say a robot that can build the PS3 Slim? Or does it? I'm confused.sidereal_day said:Yes it does. That is exactly how it works. It's called Average Cost (AC) and it is as important to microeconomics as TC (what you are proposing Sony go by).Treblaine said:Hmm, figures like loss of $37 "Per console" and the with no hardware revision I has gone down to "$18 per console" does beg the question of how much it actually cost "per console". I mean the console itself is mostly a pile of plastic, silicone and a trace amount of other metals, there is the time taken to make each one but that is mostly automated.
I think it is pretty poor economics to get too worked up about cost "per console" and seems to me like a fallacy.
I mean there are costs... and then there is revenue. You can't just divide the cost by the number of consoles to get the cost per console, it doesn't work like that.
When Sony says "cost per console" what do they ACTUALLY mean? What costs?
Material: $50
Labor: $10
Capital (which includes the robot): $100
These are total costs in each category, for a grand total of $160. If Sony sold 8 PS3s, then the AC of the PS3 is $20. If they sold PS3s for $18, they are eating a $2 loss per console.
Keep in mind that in the real world the costs of manufacturing include advertising, licensing, etc. I just didn't include them because I don't want to do math atm.
Does that help?
Well, what usually is the case is that stores buy consoles from Sony (or from a warehouse that bought them from Sony). The loss they are talking about is whatever price the store or warehouse bought the console for minus the cost of producing it (it'll be a negative number in this case).Treblaine said:Err, not really because although I now know about the concept of "AC" still don't know what Sony are specifically talking about when they say "we're only losing $18 per console"
I mean the PS3 sells for drastically different prices in different regions, and then there is the gap between retail and wholesale price... grrr, this has all become so obfuscated that it is impossible to draw any useful conclusions.
I don't even have a frame of reference with contemporary consoles, figures in isolation are meaningless.
I think I'm going to stay out of the economics side of video gaming... to many factors are held as trade secrets. Too many bullshitting analysts.
No, unless you count your post as starting the rumor.Maraveno said:Isn't the PS4 rumored to be comming in 2011-2012-2013-2014?
it's true, in fact i'm reading and posting on these forums with my PS3 at this very moment! fancy that.Mornelithe said:It's a luxury item, and luxury items aren't cheap. Sure, it's a games console, but it does far more than just games (no, this is also not an attempt to get you to buy a PS3), simply, wrap your head around everything it offers, and really, it's always been priced at a steal. It's just that, not everyone needs that kind of steal presently.tkioz said:well... duh... I was simply pointing out that making loosing less money on each console wont be enough to get over the hurdle they set up by pricing themselves right out of the market, the thing was more expensive then some cars I've owned when it first came out.wasalp said:this article was not trying to sell you the consoletkioz said:I don't really see how it helps, I purchased my 360 a year ago because it was far far cheaper then a PS3, and other then a tiny amount of games that look interesting that are only out on the PS3 I have no incentive to spend more money on another console, I think a lot of people would feel similarly.
Don't call me a fanboy, if the PS3 had been cheaper and had the games I wanted when I made my purchase I'd of likely got that, but it was much more expensive, and now that it's down in price, I've already got my 360, got a ton of games, and everything I want is coming out on the 360 as well, so why would I buy another console?