Question of the Day, July 7, 2010

erbkaiser

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Jun 20, 2009
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Tomb Raider, any iteration of it. Water levels do not work with a 3rd person view.
 

Miumaru

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May 5, 2010
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I went with DK. I had not played it in a while, but I remember it as really annoying. Atleast Mario Bros, if you can retain the fire flower, its pretty easy, and the Zelda one you can atleast do other stuff if you are inclined.
 

riotwraith

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May 27, 2010
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I disagree. Every water level on that list was fun.
TMNT on the NES on the other hand... oh god. I'm having flashbacks now.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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captain wow said:
Metal Gear Solid 2. I thought it was bad when you had to swim through it the first time on your way to fight vamp. But swimming back with that insufferable little wretch Emma stuck to your back like a barnacle was the lowest point of the entire series IMO. She had hardly any health and the lung capacity of an asthmatic 50 a day smoker!!
This. A hundred times THIS! The controls were insufferable and it was impossible to see where you had been and where you needed to go. These sections, however short, were completely pointless!

MetalMonkey74 said:
Tomb raider - the wreck of the maria doria

i still have bad dreams about it
Tomb Raider 2 right? I got sooo far into this game, further than any other original TR game, then my damn save game became corrupted. I have never had the desire to go back and do any of that ever again. All the PS1 TR games had god awful underwater levels.

Also on that note, I'd like to make a vote for the best underwater level, or at least the easiest to control... Tomb Raider Underworld had some of the best underwater sections, mostly because you didn't have to worry about air but also because after about 14 years someone finally decided to give Tomb Raider better controls!
 

Mister Swift

Disingenuously asserting.
Jan 27, 2010
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MysticnFm said:
My Vote goes to Other, for anytime you are underwater in ANY of the Metal Slug games. My god the underwater sections are horrendously hard.
My god this.

What's that? You want to shoot vertically? YOU CAN'T!
 

Queen Michael

has read 4,010 manga books
Jun 9, 2009
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I'll forever hate the water level in Star Fox 64. It was so slow, and the torpedoes were so slow, and the point of the game is that it felt fast, but this level didn't, it was so slow...
 

Chechosaurus

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Jul 20, 2008
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Clearly none of you ever played Primal for the PS2.

It had 4 levels, each about 5-6 hours long depending on your puzzle solving and individual ham-handedness. However, one of these ludicrously long levels was set entirely underwater and even though it was probably the only game in history that has done an underwater level that is fun and works really well, I hate it because it was SHIT SCARY and I could never bring myself to complete it again. Therefore, it is the worst underwater level EVER because it reduced the replay value of a truly magnificent game.
 

Lucane

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Mar 24, 2008
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soapyshooter said:
Mega Man something...There were so many I cant remember but it was on the PSone. It was damn near endless. You had keep finding tool after tool get out of the water and no infinte breath.

EDIT: Mega man legends 2. Hurray for wikipedia
Wait how did you get into the ruins there without getting the Aqua circuit to turn it into a rebreather for unlimited underwater air?

I said Zelda sense you lose half of your armerments usefulness underwater.
 

Aedes

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Sep 11, 2009
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JediMB said:
twcblaze said:
JEBWrench said:
3) The absolute worst? Kingdom Hearts. GET THAT GODDAMNED MUSIC OUT OF MY HEAD!
I was about to come in here and say I've never had a problem with any water level... and then JEB here reminded me of kingdom hearts... I actually had to play the game on mute, I am definitely not a fan of the little mermaid.
Kingdom Hearts actually was what got me "back" into Disney, amusingly enough.

De seaweed is always greener in somebody else's lake
You dream about going up dere, but dat is a big mistake
Just look at de world around you, right here on de ocean floor
Such wonderful things around you, what more iz you looking for?
Under the sea! Under the sea!
Darling it's better down where it's wetter, take it from meeee!
Up on the shore they work all day,
Out in the sun they slave away.
While we devoting full time to floating under the seeea!


Sorry, I just had to. :<

Now, aham, I have to go with the crowd, Water Temple can die in a fire!
 

Justin Shea

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Feb 21, 2010
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Mr_Ninja_Pirate said:
Distorted Stu said:
Sonic, for this reason:

As soon as you hear it, a frantic panic takes over you and you cant help but scream at the TV "Gimmie some fucking bubbles!" Especially when youre stood on a bubble patch and waiting for one.
This gives me chills whenever I hear it. Truly, the underwater levels in this game were terrifying.
I have videogame hydrophobia because of this song...
 

teletran3

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Sep 10, 2008
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Teenage Mutant Ninja Turtles for the NES. I watched the turtles drown so many times as a kid.
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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Ravek said:
The water temple was awesome.
*Ahem*
[HEADING=1]You're fuckin' nuts![/HEADING]
It was clunky, boring, slow, annoying, cryptic and there was even a way for it to block a way into a room you need to get into, breaking the game by not letting you advance any further.
 

radred

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Jul 7, 2009
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one game that does it well is kirby
although it never had water levels as such there were plenty of levels with water bits
 

arealperson

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Oct 1, 2009
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The only game I haven't played on that list to finish would be StarFox 64 so I can't comment on it. Generally, I actually like water levels for their ability to mix up the gameplay (this was especially true of the legacy consoles, in which 2D platforming only offered so much gameplay). I remember the Sonic levels being difficult during childhood, but on a recent playthrough of the PS2 port of all four Genesis games I just blasted through them and I like the resistance effect. The Mario levels were certainly tricky, especially with the apparent ability to actually stomp the enemies requiring insane approaches, yet still enjoyable enough just avoiding them. I loved the maze-puzzle elements of the Zelda games water temples, so no complaints there and the time spent makes them a memorable component of their particular greatness. The Donkey Kong Country underwater bits were a tad overlong and tedious, but fun with the use of the swordfish.

In terms of foreboding, the last level of the first Sonic was especially frightening, what with pop-up spikes and limited lives, but I love the inherent difficulty those old platformers used to offer. The Megaman games used to have an exceptionally interesting take on water levels which again I appreciate, but I think the reuse of that gameplay feature in the recent Megaman titles (9 and 10) is a tad sadistic and over-unrealistic (I'm fundamentally against those titles in the series as a continuation of the old-style rather than progressing from 8 -- not to mention what feels like artificial difficulty). I used to be fairly terrified of the Duke Nukem 3D underwater portions, but again actually fairly fun playing it recently. The combination of darkness, short-sightedness, and an oxygen level against enemies that seemed to be suited especially for water made it a difficult proposition, but having the right ammo always did the trick there. I think the underwater portions of Tomb Raider blend well with the overall survival challenge in those games, though you certainly needed to plan your escape routes.

Now, the TMNT underwater level was INSANE. The gaps they made you swim through appeared impossible, at least until you realize part of your body is 'invincible'. Overall, that title just seemed to be bad game design, in one of the most sadistic games ever, especially with the turtle drowning >.< . Ha, the funny thing is though, I still hold it immune to dislike with the help of nostalgia and legacy console appreciation. Again, the variety was in fact very welcome with the relief of not drowning instantly for once.

The only underwater portion I remember to specifically dislike would probably be in Red Faction where you have to drop the sub through the ice. It just seemed to take away so many gameplay features, and felt very underpowered when having take on multiple subs, against the commando set of tools you are accustomed to. If it had a greater sense of mobility it would probably be quite a bit more enjoyable.

Sorry for the overlong explanation, I guess my main point is for gameplay variety, including underwater levels, don't hate; appreciate!