Of course it's DOOM! No other game has ever influenced FPS genre more than id's creation.
The second place should be forever reserved for Half-Life, as first-person storytelling and highly scripted levels of modern shooters are clearly derived from HL.
What has Golden Eye achieved? It's an FPS on the console? And that's all?
Quake? I like all id's games and just love first Quake, but there was nothing innovative in it except 3D graphics, really.
Unreal Tournament was good online shooter, but are there many MP shooters now with the same concept? DOOM 2 and Quake defined "classic" multiplayer, while Team Fortress (classic) AFAIK introduced class-based warfare to it. Oh, and there was Counter Strike, which was almost a revolution with it's highly tactical gameplay. UT - nothing new.
Call of Duty is basically rail-shooter with scripted scenes all over the place - it's a Half-Life derivative, so nothing new here either.
Halo. Well, it could get third place with health regeneration and one of the earliest successful use of vehicles in shooters, but I'd rather put Team Fortess (original late 90's version) there for class-based MP, which is now everywhere, while regeneration isn't.
The second place should be forever reserved for Half-Life, as first-person storytelling and highly scripted levels of modern shooters are clearly derived from HL.
What has Golden Eye achieved? It's an FPS on the console? And that's all?
Quake? I like all id's games and just love first Quake, but there was nothing innovative in it except 3D graphics, really.
Unreal Tournament was good online shooter, but are there many MP shooters now with the same concept? DOOM 2 and Quake defined "classic" multiplayer, while Team Fortress (classic) AFAIK introduced class-based warfare to it. Oh, and there was Counter Strike, which was almost a revolution with it's highly tactical gameplay. UT - nothing new.
Call of Duty is basically rail-shooter with scripted scenes all over the place - it's a Half-Life derivative, so nothing new here either.
Halo. Well, it could get third place with health regeneration and one of the earliest successful use of vehicles in shooters, but I'd rather put Team Fortess (original late 90's version) there for class-based MP, which is now everywhere, while regeneration isn't.