So I've watched a few let's players doing runs of this game, and it basically always boils down to three key things, at least from what I've seen:
1. Breed like crazy.
2. Go to war based on claims to take over more land.
3. Equal parts yell/laugh at the insanity of the random mechanics regarding the weird events in the game.
And frankly, I find that kind of boring? I mean, there seems to be entire other aspects of the game revolving around education and learning, but nobody ever seems to actually play those routes?
Are they viable? Because I bought the game during a sale, but I'm frankly not very interested in running around spreading some random variation on insane religions across the world, at the tip of a bloody sword.
I'd honestly like to see if the developers put in enough variation on how you can advance, to account for things like economic/political "victories", and perhaps intellectual bloodlines and things like that.
So, is it at all viable (not easy, just viable), to try and play the game as an agnostic/atheist family, who focuses on learning and infrastructure, and uses those traits to establish a powerful dynasty, instead of just being a religious meathead who is good at wholescale slaughter?
Because I mean, the game SEEMS to be incredibly detailed, just nobody ever seems to actually, you know, play it any way other than bloody conquest.
1. Breed like crazy.
2. Go to war based on claims to take over more land.
3. Equal parts yell/laugh at the insanity of the random mechanics regarding the weird events in the game.
And frankly, I find that kind of boring? I mean, there seems to be entire other aspects of the game revolving around education and learning, but nobody ever seems to actually play those routes?
Are they viable? Because I bought the game during a sale, but I'm frankly not very interested in running around spreading some random variation on insane religions across the world, at the tip of a bloody sword.
I'd honestly like to see if the developers put in enough variation on how you can advance, to account for things like economic/political "victories", and perhaps intellectual bloodlines and things like that.
So, is it at all viable (not easy, just viable), to try and play the game as an agnostic/atheist family, who focuses on learning and infrastructure, and uses those traits to establish a powerful dynasty, instead of just being a religious meathead who is good at wholescale slaughter?
Because I mean, the game SEEMS to be incredibly detailed, just nobody ever seems to actually, you know, play it any way other than bloody conquest.