Realtime CEO Blames Used Games for Flat Crackdown Sales

BloodRed Pixel

New member
Jul 16, 2009
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the same old David Braben blablabla.

It´s a basic right as a consumer/citizen to sell what I own. If the industry isn´t up to that anymore it´s time to go for them.
We rely on others to entertain us too much anyway.

Recently the Game Industry is acting like we OWE them something.
If you want to stuff us up with bullshit that´s what you get.
 

Jandau

Smug Platypus
Dec 19, 2008
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Gaming industry executives seem to be utterly disconnected from the real world. They seem to believe that they are exempt from how the world works. Second hand sales is something that shouldn't happen to them, they are "special". Also, their pricing never has to be actually justified and many more examples...

Basically, QQ more...
 

WhiteTigerShiro

New member
Sep 26, 2008
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There is one reason, and one reason only when a game doesn't sell high enough:

It sucked.

Honestly, I've never even heard of... um... just a sec. *Goes back to check the article* Ah, right, okay. I've never even heard of Crackdown, much-less had a chance to buy it at Gamestop or some other second-hand retailer. You wanna know why your game had shitty sales? No, it wasn't because of "factors that were out of [your] control as developers". In fact, I'd bet you that it was because of factors that you had direct control over as developers.

While there are exceptions to this rule: Good games do not have shitty sales, and shitty games do not have good sales.
 

Ange1ofD4rkness

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Jan 14, 2009
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Well Jones should probably realize that the Beta for Halo probably helped sales ... but I got to admit that was really fun game.

You know what makes me wonder is "Was RTW good with money management?" I mean look at APB they had to close it down. Partially I believe to some programming issues (either a poor requirement or design document as well as lack of followin the coding standard and breaking basic programming rules).

So I wondering if alot of money was lost there.