I dont believe stealth would have worked in this game anyway.
Most building even with charges planted on supporting beams take more than one charge on that beam to bring down.So imagine taking an hour to deliberatley plant charges on a bridge undercover,sneak of to your vantage point,and press the detonator only to witness minimum damage,and most key structures still standing.
Thats not to say its a bad thing that its hard to bring a massive structure down,but for this game to work with a stealth element the difficulty of destruction would have to be balanced by the amount of time players would be expected to creep around.
Having finished this game I'd say bottom line the destruction is(mostly)awesome,and I'm keeping my fingers crossed for any future releases that involve this engine to be fairly balanced with other JUST AS IMPORTANT gameplay elements.
And please ditch the ultra aggressive for no reason enemy AI that see through walls.
Most building even with charges planted on supporting beams take more than one charge on that beam to bring down.So imagine taking an hour to deliberatley plant charges on a bridge undercover,sneak of to your vantage point,and press the detonator only to witness minimum damage,and most key structures still standing.
Thats not to say its a bad thing that its hard to bring a massive structure down,but for this game to work with a stealth element the difficulty of destruction would have to be balanced by the amount of time players would be expected to creep around.
Having finished this game I'd say bottom line the destruction is(mostly)awesome,and I'm keeping my fingers crossed for any future releases that involve this engine to be fairly balanced with other JUST AS IMPORTANT gameplay elements.
And please ditch the ultra aggressive for no reason enemy AI that see through walls.