Red Faction: Guerilla

evan573

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Jul 20, 2009
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no thats just stupid. the name of a game doesnt effect my views because it becomes nothing more than a name, like a person's name, thats used to identify that person as that person, not decribe that person.

therefore a title is only applicable to false advertising if you havent played the game or it hasnt been released yet.
 

treefallcomplete

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Jul 26, 2009
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I like this column...It's nice to have a forum that doesn't require constant dick jokes (although I noticed you still managed to sneak one in there..."Sergeant Cockthrust's Adrenaline Fistfights". Still, much better than something bland like "Shooty-up Omega 5000").

Also, the ability to communicate more with viewers (while still being free to ignore them with malice aforethought) is a good thing. I think you may be scaring some of them, though, from the look of a few of these comments...unless the "shock! The All-Powerful Yahtzee reads our scribbling drivel!" comments are all intended humorously.
 

Elf Defiler Korgan

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Apr 15, 2009
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The guy gets what a good guerrilla game would be. Effectively it should be a guerrilla warfare simulator. The ranting about the physics makes me want to take a look, but a title set in South America during the Cold War and done along Yahtzee's lines would get a lot more interest.
 

Evil the White

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Apr 16, 2009
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ElArabDeMagnifico said:
Woah..he reads the comments of the forums?

I'm kinda blown away here. I should watch my mouth.

Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that) - so what did I do? I ran through planting the altimeter charges right in front of those idiots and they still got in the planes and died.

I'm almost certain that if I didn't already trigger the alert, my next objective would have been to cause an alert to get someone to fly the planes.
I think he's only started reading them recently, or perhaps someone tells him about any particularly interesting comments and he chooses which ones he'll cover.

And that mission was evil. Especially the fact that if you played it on hard, the planes often wouldn't get up high enough to blow up before they started shooting at you. Mind, it was quite lucky that they were only stupid enough to take off after you had walked past them at least once. I just ended up vaporising most of them with the nano rifle (one shot to the wing and down they go, hehe). Pity enemies can't die by an exploding plane landing on them, that would've made it better.

I think Yahtzee has covered my main problem with the game. All of the hype was that there were going to be lots of tense firefights, sneaking around and blowing stuff up. In fact, the only time you really can sneak around is into the one 'back entrance' to the enemy base, and then have them see you anyway and start shooting at you. The multiplayer modes annoyed me especially. There really is not very much 'tactical' action there, its just placing yourself between the objective and the enemy, and shooting like hell.
 

AlexanderAstartes

Afternoon Delight
Jan 1, 2008
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I'm pretty sure guerrilla warfare is about mobile tactics; ambushes and hit-and-run attacks, which RF: G does deliver on. It's about targeting high priority targets, then retreating. Admittedly stealth would have been a fun addition, but given what the game allows the player, I think it's still a suitable title.

The lack of humour in the story is a little odd though, I must agree. The game is far too ridiculous to have such a serious plot. I look forward to seeing more of these articles, it's interesting to see the thoughts behind the reviews in more detail.
 

Markness

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Apr 23, 2008
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+1 to the side of the argument that says that the title shouldn't effect your opinion of the game. Even If my game was called fluffy pony adventures and it was a shoot-em up, I wouldn't care as long as it was good.

You are supposed to form an impression about games from reviews, not from the title.
 

randommaster

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Sep 10, 2008
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Hurry, someone make Seargent Cockthrust's Adrenaline Fistfights! I want to see the gameing community blow a fuse.

It's cool to see the calmer sie of Yahtzee, especially after reading most of the stuff on his website.
 

Jay Cee

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Nov 27, 2008
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Good article, but I don't think it's fair to claim that a game has to it's title so pedantically, even if it would have potentially be more entertaining.

Admittedly it was a bad idea to name the title Guerrilla though.
Maybe if Volition kept the spice and variety of Saints Row 2 they could have included some Guerrilla warfare.
 

Sigenrecht

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Mar 17, 2008
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Admittedly, most guerrilla campaigns throughout history would gladly enjoy the benefit of a missile-proof, eternally scowling warrior god.
 

MiserableOldGit

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Apr 1, 2009
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bit of an anorak comment, but just to point out guerrilla warfare doesn't necersarily involve stealth (though it can and often does), it encompasses tactics used by a smaller, more mobile force against a larger, less mobile one- though in red faction they seem to be large and alarmingly mobile...
 

Da_Kootsmeister

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Sep 6, 2008
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If anybody is looking for a truly good game for Guerilla Warfare, they should definitely try out Far Cry 2. It may have a few problems, but when you put it on one of the two hardest difficulties, it's difficult to play it any other way than Guerilla stealth, sneaking past enemies rather than just shooting them out in the open.
 

KingPiccolOwned

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Jan 12, 2009
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Still doesn't explain how being a dick in Overlord isn't fun, I guess it just depends on why being a dick might be fun to you. Also, I have a good reason why you got irritated with the controls of Overlord II. It is because you had the spectacular(ly silly) idea that such a game would actually work on a computer. If you were playing it on a console, the way you should have, you would see that the sweeping controls work like a charm. Also in regards to the game being very Peter Molyneux-y I always thought it to be something of them taking the piss out of him. The human villiage at the start of the first game, which I can't remember the name of, had looked, held the same inhabitants, and even had the same theme song as Oakvale from Fable 1, so that is where I draw that idea from.