So, um, casual games made you flail around like an idiot until you passed out and got shoved in a broom closet? Hmmm.
That reminds me, does anyone recall "Duck Hunt"? One of the earliest, more simplistic motion style game that was for the Super Nintendo. It was fun, because you weren't "flailing about" or trying to wave your arms in the air or some shit like that. It was a hunting game (a game with a gun, which is roughly 60% of games now-a-days) where you used a gun controller to shoot ducks and have your dog retrieve them *do NOT shoot the dog!*. We need more motion control systems trying to go that way, only advancing it with better graphics, better control of the character, and obviously, better enemies.
I guess I just realized the political fallout that would ensue if someone made a gun-shaped looking controller to use in a shooting game, in which games are portrayed as "children's toys". Fox News would immediately try to say that the video game companies are trying to teach children to use guns and train them to be serial killer or something like that.