I noticed that as well. TBH, though, I thought it was a bit jarring at first. Darkly light spaces are a classic of frightening games, but I don't think it makes sense to use them to frighten people playing as vampires. Grout's mansion, for example was creepy while being well lit. And the museum part...before I lose my temper and it becomes an action level instead of a stealth level (unless I had one of the disciplines which makes people stand still and leave me alone).JesterRaiin said:I find it amusing that you enter mansion being a supernatural monster, bloody hunter lurking in darkness, boogeyman yadda, yadda, yadda... And still you're like "man, that's creepy".Best of the 3 said:I mainly remember running around the basement / underground (I think (unless that was the kitchen) where that girl would keep running in front of you and shit would fall over. My favourite horror, when you're scared shitless but there's nothing there.
I thought she was just into that sort of thing as a way of rebellion.JesterRaiin said:In World of Darkness Nosferatus are an apex of horrendousness. There are only a few more repulsive beings - at least in Vampire branch. So no Mr "smooth" for you.thaluikhain said:Also, Nosferatu, IMHO, should be allowed to use seduction sometimes. On other nosferatu, for example. The very first time you'll probably use seduction is on a female vampire that has been having it of with a nosferatu as a major plot point anyway.
As for a major plot you mentioned. That's pretty good explanation i guess :
http://wiki.white-wolf.com/worldofdarkness/index.php?title=Mask_of_a_thousand_faces
And surely another Nosferatu, that looks the same and is likewise shunned by everyone who isn't also a Nosferatu is going to be more open to being seduced by Nosferatu?