Maybe because most AAA games these days are either open world games with crafting mechanics, interactive movies with sub par gameplay but with pretty graphics and FPS shooters. Obviously not every AAA game is like that but when the big publishers air drop a AAA game every year it’s almost always the most unimaginable and generic AAA game we seen before.
The lack of a budget does not make a game risky.
@BrawlMan Specifically said, that risk is whatever AAA is NOT doing, but I dunno The Last of Us 2 was pretty risky. And what you are describing applies to more of the Western Developers and not really the AAA-industry as a whole. Plenty of wild shit comes out of Japan.
And if you want proof you can sse it in the drop out in ugly brown FPS that used to get pumped out by the dozens during the PS3/360 era.
For better or worse, the games industry does change, and does evolve and sometimes it's not great but that doesn't mean it isn't happening.
Indie games are like small boats, they ride their own trends usually like the emphasis of non-combat horror games, Slenderman, Amnesia, Outlast, FNAF, etc. Then you have the platformy souls-likes such as Dead Cells, Salt and Sanc, Blastphemous, etc.
The difference is indie games can pivot and dart around with different game types like a fast speed boat. Quick turns, because there isn't a lot of weight behind them.
Meanwhile AAA-company are like giant Cargoships, they can turn but it often takes hours to change course because they are huge and there is a lot involved in changing directions. So what typically happens is a slow turning of the ship over years, which you see happen in many games with small changes that gradually change the shape of the games overall. For example, Assassin's Creed gradually tried to change itself to become more open and more spread out, until it needed a break to shift into Assassin's Creed Origins. They were already changing the series with 3 and beyond, eventually leading to this new direction. And there are even changes through Origins, Odyssey, and Valhalla to the point that Valhalla has a very different feel to it than Origins did. Just ask
@Dalisclock