Remnant looks really really good on paper. A third person shooter game with a Souls-like flavor in which your character can dodge roll, has a stamina bar (for some reason), a respawn all the bad guys when you die, bonfire teleportation system, and on and on.
The Souls influence is clear. But on top of that the game takes a bit from Diablo and Boarderlands, mainly the random loot, random maps, and so on.
So how does it play?
Well it plays like shit.
Okay that's a lie. It plays okay. Your character is very responsive, dodging happens instantly when you press the button even when aiming down sights of a gun. Your movement is also pretty quick while aiming allowing you to strafe aim around attacks from basic enemies. The guns feel good to use, impactfull and damaging. And with a mini map in the corner, it's easy to keep track of where you are going despite the samey environments.
Top it off with being able to play through the game with a co-op partner and you've got a fairly solid and challenging third person action game here with Dark Souls mechanics.
So why does it stink?
Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.
That's right the game FLOODS you with enemies. They are easy to beat, but there are so many that your limited clip size will hinder your ability to deal with them. Additionally the game has no warning system about enemies off camera who are about to hurl a projectile at you, or just pounce on your back.
The camera is SO close to the player that it's impossible to tell when you are about to get gibbed from off screen. And the game intentionally spawns monsters behind and to the side of you, making it impossible for a lone player to keep up with everything coming from all sides.
This might be helped in Co-Op where people can split their vision up to cover each other, but the game makes no concessions for a single player game and will constantly rip you up from behind.
Bosses are also stupid. They are just regular enemies only 5 times the size with massive health bars. They do the same attacks as their normal versions, and the only difference is they spawn swarms of enemies all around you, making it impossible to keep up.
Looking at other reviews of the game. People who play this with friends seem to enjoy it. But those playing single player share my opinion of a frustrating unfun experience because the game expects the impossible out of a lone person.
For $40 bucks it's not a bad game IF you have friends to play with. The game looks good, it doesn't appear to be buggy in my experience, the gunplay is solid. But single player is just a cheap and unfun experience with bullet spongy enemies because the game doesn't feel balanced around being able to play the game solo.
The Souls influence is clear. But on top of that the game takes a bit from Diablo and Boarderlands, mainly the random loot, random maps, and so on.
So how does it play?
Well it plays like shit.
Okay that's a lie. It plays okay. Your character is very responsive, dodging happens instantly when you press the button even when aiming down sights of a gun. Your movement is also pretty quick while aiming allowing you to strafe aim around attacks from basic enemies. The guns feel good to use, impactfull and damaging. And with a mini map in the corner, it's easy to keep track of where you are going despite the samey environments.
Top it off with being able to play through the game with a co-op partner and you've got a fairly solid and challenging third person action game here with Dark Souls mechanics.
So why does it stink?
Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.
That's right the game FLOODS you with enemies. They are easy to beat, but there are so many that your limited clip size will hinder your ability to deal with them. Additionally the game has no warning system about enemies off camera who are about to hurl a projectile at you, or just pounce on your back.
The camera is SO close to the player that it's impossible to tell when you are about to get gibbed from off screen. And the game intentionally spawns monsters behind and to the side of you, making it impossible for a lone player to keep up with everything coming from all sides.
This might be helped in Co-Op where people can split their vision up to cover each other, but the game makes no concessions for a single player game and will constantly rip you up from behind.
Bosses are also stupid. They are just regular enemies only 5 times the size with massive health bars. They do the same attacks as their normal versions, and the only difference is they spawn swarms of enemies all around you, making it impossible to keep up.
Looking at other reviews of the game. People who play this with friends seem to enjoy it. But those playing single player share my opinion of a frustrating unfun experience because the game expects the impossible out of a lone person.
For $40 bucks it's not a bad game IF you have friends to play with. The game looks good, it doesn't appear to be buggy in my experience, the gunplay is solid. But single player is just a cheap and unfun experience with bullet spongy enemies because the game doesn't feel balanced around being able to play the game solo.