Remnant: From the Ashes - Put it back

CritialGaming

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Remnant looks really really good on paper. A third person shooter game with a Souls-like flavor in which your character can dodge roll, has a stamina bar (for some reason), a respawn all the bad guys when you die, bonfire teleportation system, and on and on.

The Souls influence is clear. But on top of that the game takes a bit from Diablo and Boarderlands, mainly the random loot, random maps, and so on.

So how does it play?

Well it plays like shit.

Okay that's a lie. It plays okay. Your character is very responsive, dodging happens instantly when you press the button even when aiming down sights of a gun. Your movement is also pretty quick while aiming allowing you to strafe aim around attacks from basic enemies. The guns feel good to use, impactfull and damaging. And with a mini map in the corner, it's easy to keep track of where you are going despite the samey environments.

Top it off with being able to play through the game with a co-op partner and you've got a fairly solid and challenging third person action game here with Dark Souls mechanics.

So why does it stink?

Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.

That's right the game FLOODS you with enemies. They are easy to beat, but there are so many that your limited clip size will hinder your ability to deal with them. Additionally the game has no warning system about enemies off camera who are about to hurl a projectile at you, or just pounce on your back.

The camera is SO close to the player that it's impossible to tell when you are about to get gibbed from off screen. And the game intentionally spawns monsters behind and to the side of you, making it impossible for a lone player to keep up with everything coming from all sides.

This might be helped in Co-Op where people can split their vision up to cover each other, but the game makes no concessions for a single player game and will constantly rip you up from behind.

Bosses are also stupid. They are just regular enemies only 5 times the size with massive health bars. They do the same attacks as their normal versions, and the only difference is they spawn swarms of enemies all around you, making it impossible to keep up.

Looking at other reviews of the game. People who play this with friends seem to enjoy it. But those playing single player share my opinion of a frustrating unfun experience because the game expects the impossible out of a lone person.

For $40 bucks it's not a bad game IF you have friends to play with. The game looks good, it doesn't appear to be buggy in my experience, the gunplay is solid. But single player is just a cheap and unfun experience with bullet spongy enemies because the game doesn't feel balanced around being able to play the game solo.
 

Xprimentyl

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CritialGaming said:
Remnant looks really really good on paper. A third person shooter game with a Souls-like flavor?
?
So why does it stink?

Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.
Sounds like the Souls game they were inspired by was Dark Souls 2.
 
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The Rogue Wolf said:
Well, I've been enjoying it so far. But I don't doubt that someone will be along shortly to tell me how it proves that I'm a bad person.
You're a great person.

I'm 80% enjoying it myself. Again, like I said in the "what are you playing now" thread, it is a mixture of Dark Souls and Left4Dead I didn't know I wanted.

But I couldn't agree more with Critical Gaming about the Bosses. I can live with the easy nature of the game of not losing loot when you die. That's fine.

But the best part of Soulslike games are the bosses. That's the very reason you come to these games. To figure out and to have your skills tested.

It's just a big version of a boss with an annoying ad mob. No real planning. Just reacting. They could have done so much more with it.

I saw on a youtube video where someone pointed out that the ads are for ammo. While that makes sense on first glance... we are given melee weapons. And Ammo Boxes. Design these Bosses where Melee is just as feasible (and it might be, but Ads pop in everywhere to prevent you from trying) as gun play.
 

CritialGaming

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Xprimentyl said:
CritialGaming said:
Remnant looks really really good on paper. A third person shooter game with a Souls-like flavor?
?
So why does it stink?

Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.
Sounds like the Souls game they were inspired by was Dark Souls 2.

Hah. Really though, it wasn?t that bad by any means. Bloodborne was way more unforgiving in terms of enemy numbers, and mobility wasn?t really that much greater, let alone defensive options.
 

Dalisclock

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Xprimentyl said:
CritialGaming said:
Remnant looks really really good on paper. A third person shooter game with a Souls-like flavor?
?
So why does it stink?

Well the game tries really hard to mimic that difficulty of Soul's games but doesn't know how to do it without being cheap. Most guns have very very limited clips, and reloading takes a shitload of time. You can freely dodge while reloading but that doesn't help when enemies SWARM you. The challenge doesn't come from learning enemy attack patterns, and avoiding damage. Instead the challenge comes from trying to keep up with 20+ monsters coming at you at once from all sides.
Sounds like the Souls game they were inspired by was Dark Souls 2.
I just finished Watching Jim Sterlings impression of it and that's pretty much what I remember from it.

And Honestly I've never been a fan of the "Gank Squad" Style boss at the best of times, let alone one that just tosses minions at you left and right. It's one of my gripes about Dark Souls 2 was how often it felt like I'd have to fight Bosses with 3 or more targets in the mix and how obnoxious it tends to get.

I think it's just that the difficulty becomes keeping track of everyone which makes it that much easier one will get past and blindside you. Which is ironic since I can do just fine in Serious Sam(which is basically swarms of mobs all the time) but in Souls games I find it utterly annoying.

Yeah, looking like a Hard Pass.
 

Phoenixmgs_v1legacy

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I haven't played it but Jim Sterling's impressions is the one video that actually matches up with how I feel about seeing gameplay footage because it doesn't look good honestly; the world looks bland, the shooting looks average. The Laymen review said it was Dark Souls crossed with Destiny and that sounds like a horrible idea.
 

Kwak

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Phoenixmgs said:
I haven't played it but Jim Sterling's impressions is the one video that actually matches up with how I feel about seeing gameplay footage because it doesn't look good honestly; the world looks bland, the shooting looks average. The Laymen review said it was Dark Souls crossed with Destiny and that sounds like a horrible idea.
His review never gets out of the first level environment, and apparently the match-making can mean you get put into higher level difficulties than your character is ready for, so those particular criticisms are not quite fully informed.
ACG's review is more extensive, though he still has some problems with it.
https://www.youtube.com/watch?v=yK6f6xGzFMw&t=264s

I'm kinda tempted, next discount I'll probably get it. Patches will improve the balance aspects I assume.
 

CritialGaming

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Kwak said:
Phoenixmgs said:
I haven't played it but Jim Sterling's impressions is the one video that actually matches up with how I feel about seeing gameplay footage because it doesn't look good honestly; the world looks bland, the shooting looks average. The Laymen review said it was Dark Souls crossed with Destiny and that sounds like a horrible idea.
His review never gets out of the first level environment, and apparently the match-making can mean you get put into higher level difficulties than your character is ready for, so those particular criticisms are not quite fully informed.
ACG's review is more extensive, though he still has some problems with it.
https://www.youtube.com/watch?v=yK6f6xGzFMw&t=264s

I'm kinda tempted, next discount I'll probably get it. Patches will improve the balance aspects I assume.
After watching Jim's video, I certainly had a lot of the same issues. However i didn't play with anyone else in co-op at all. I did everything solo and I still had the problems he had. It feels like fighting against a zerg rush and the game deliberately spawns things out of view in unexpected locations that just ruin you. The bosses suck being just big versions of normal monsters, with summoning dozens of normal monsters on top of facing the bullet sponge big guy.

It's not a good game. It's a great idea though, I'm a huge fan of the set up and the principal behind the game. It's just put together very poorly.
 

sXeth

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CritialGaming said:
I'm kinda tempted, next discount I'll probably get it. Patches will improve the balance aspects I assume.

After watching Jim's video, I certainly had a lot of the same issues. However i didn't play with anyone else in co-op at all. I did everything solo and I still had the problems he had. It feels like fighting against a zerg rush and the game deliberately spawns things out of view in unexpected locations that just ruin you. The bosses suck being just big versions of normal monsters, with summoning dozens of normal monsters on top of facing the bullet sponge big guy.

It's not a good game. It's a great idea though, I'm a huge fan of the set up and the principal behind the game. It's just put together very poorly.
The boss critique is fairly apt, although the bosses would be manageable if most of them didn't also seem to having homing long range attacks that render environmental strategy meaningless for the most part. They definitely are not all Elite Mook variations (though the first couple are).


All the offscreen spawns I've noted have pretty significant audio cues (though based on MP play, I may be the only one who can hear that first guy who can block bullets spawn in behind in the Hidden Grotto, as I always end up fighting him by himself while others rush forwards). Even in boss fights, there are actual waves, and learnable indications for when stuffs spawning. Its unnecssary clutte, and the reasoning that its to prevent running out of ammo is inane (the boss could just drop ammo as damaged, or scatter ammo in the room. Nevermind that dropped ammo is not shared like all the other loot).


Jim's review while ultimately he's fair to form his opinion however, had some obvious gaps. Besides the lack of footage from any later part of the game, he also commented on the environemtns and colour pallettes that switch up pretty blatantly from what he described after the first World (of 4+partial one) (I'd say 2ish hours in, depending how much you stick on bosses of course). Same thing with the bosses, the first two or trhee possibilities are the most obvious "larger version of elite dude", then while some of the latter ones kind of fit the mode, they have totally different mechanics to them. And the plant guys stop for the middle 3/5ths or more or less the bulk of the game.
 

Mad World

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CritialGaming said:
Most guns have very very limited clips
Based on what I've seen with reference to the game, most guns use magazines - not clips.

Anyway, looks decent, but it's good to get some feedback. At least they didn't give it a full pricetag.
 

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Mad World said:
CritialGaming said:
Most guns have very very limited clips
Based on what I've seen with reference to the game, most guns use magazines - not clips.

Anyway, looks decent, but it's good to get some feedback. At least they didn't give it a full pricetag.
I appreciate what you mean but most people don't know the difference and use the terms interchangably.

Kinda like how how vehicle with armor and a cannon tends to be called a tank regardless of if it is or not.